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楼主: jojocarter

[战术阵型] [原创] Sigames上置顶战术贴的 中文翻译

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发表于 2005-11-15 16:17:55 | 显示全部楼层
原帖由 jojocarter 于 2005-11-15 04:04 PM 发表



那就看在偶很累的情况下,加个精吧。xixi...

我先给你高亮一下
等本版版主来了再看看

顺便帮你编辑了一下
终结比赛那一段,作者说的是电脑的下半场逆转现象

[ 本帖最后由 David442 于 2005-11-15 04:32 PM 编辑 ]
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发表于 2005-11-15 16:43:24 | 显示全部楼层
期待后续啊,
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 楼主| 发表于 2005-11-15 16:45:48 | 显示全部楼层
cleon的英文版
Passing is a very important part of football and on FM 2006 this is no different, but don't make the mistake that a lot of people do and match the players passing attribute to the passing slider. So for example if someone has 4 for passing this doesn't mean that you should give him (4) short passing on the game. You need to study your players really carefully before deciding what passing to choose. If you have a player who has 15+ for his passing attribute then he is probably good enough to play every single passing style depending at what level you are playing at.

The players passing in the midfield area is the most vital part of your formation in my eyes because you need to keep possession of the ball but also know when to release the ball to someone in a more advanced position. Time the passes right to your strikers and it could lead to a very good chance, but miss time the pass and you might give the possession of the ball away to the opposition. The passing to your strikers is important because get it wrong and you might get caught offside, but passing alone doesn't determine that it also depends on the strikers stats such as decision, anticipation and off the ball.

In Lower League Management situations you probably don’t have the players to play a very short passing game as they lack technique and creativity. So you need to find a passing style that suits the individual player. I would recommend trying to mix the passing styles up through out your team, don't have everyone set on the same settings. By doing this you give your team a variation of passing styles and make it UN predictable for the opposition to figure out what you will do with the ball.

Mixed: This means your players will attempt short passing, direct passing and long passing. This can be a good starting point when deciding what passing to have your players on. If you are unsure stick to mixed until you become more confident.

Short: Your players will just pass the ball to the closest player that isn’t marked. He will just play the basics. But if he is on (1)-(3) short passing this will mean he plays a more one touch football game. This style is only advisable for very good players who are comfortable with passing and moving.

Direct: Your players will attempt to get the ball up field as quick as possible. They will go through the positions until it has reached the front men. But don’t get this mistaken for long passing even though they sound same they are different.

Long: Your players will always hit long balls forward. They will play the ball over the top. This works well if players have poor passing stats, the weather conditions are bad or if you are playing against tough opposition. The downfall of playing like this is you could give a lot of possession away needlessly.

To be able to play any sort of passing game it also relies on other factors too not only the passing attribute. Decisions are important for knowing exactly who to choose to pass to as well as choosing when. Anticipation is another attribute that is quite important as if your player is passing to a player who is currently running he needs to anticipate where he is exactly running too. There are a few more factors too but they will get covered in a different article. It all comes down to combinations of attributes rather than just one overall attribute.
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 楼主| 发表于 2005-11-15 16:47:26 | 显示全部楼层
cleon 部分的翻译如下:

传球对足球比赛很重要,FM2006也是一样。不要错误的以为应该简单的根据队员的传球属性来安排比赛中的传球风格设置。比如,一个传球只有4的人,并不意味着你应该让他在比赛中设置成短传第四格(4)。你必须在决定采用何种传球方式前仔细研究你的队员。如果你拥有传球指数15以上的队员,那么他已经足够优秀去完成每一次单独的传球动作了。

中场的传球是最最重要的,因为我认为必须保持把球控在自己脚下,并且知道何时应该传球给更前方的队员。如果时间拿捏准确就能创造好机会,反之则失之交臂,甚至把球交到对方脚下。在传球给前锋的时候还要注意越位问题,不过这不仅仅取决于传球,还要依靠前锋的能力,比如决策能力,无球跑动等等。

在低级别联赛中,你可能无法依靠球员不足的能力去开展一场完全短传的比赛,我建议你还是把所有的人都设置成混合(mixed)传球方式,每个人都一样。这样做,你可以让对手无法预判你的传球方式。

混合式(mixed):这意味着你的队员将尝试短传,长传和直传。如果你还没有足够的自信,建议你选择这个做为好的开始。
短传(short):球员将把球传给最近一个无人盯防的队友。如果被设置成短传(1)-(3),将会更多的一脚出球。这种传球方式适合于非常优秀的传球手。
直传(direct):队员将尽快地把球往前场传,直到球到前场队员脚下。不要以为这和长传一样尽管他们看起来很相似。
长传(long):球员将一直传过顶的长距离的球。如果你的球员传球能力很弱,或者天气不好,又或者对手太强,效果可能不错,不过你将会失去很多控球的时间。

想要踢出一场流畅的比赛,不仅仅依赖于传球的属性。决策力(decision)将决定队员是否知道何时该传,传给谁。预判力(anticipation)将会影响队员是否知道该往哪里跑。除此之外,还有一些其他的属性也会同时影响到。
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发表于 2005-11-15 17:50:34 | 显示全部楼层
辛苦 支持~
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 楼主| 发表于 2005-11-15 17:52:20 | 显示全部楼层
我试了根据文中所说加以调整,果然有效,客场压得纽卡斯尔都喘不过气来,上半场2:0领先,无数机会。

我是nott country,花了3年升到英超,本来在英超都被打得没信心了。


完美啊!4:0,连门将都是10分,还得了最佳。一直被媒体批评是水货的博斯蒂加梅开二度。三人10人,后卫都是9分啊!



[ 本帖最后由 jojocarter 于 2005-11-15 06:05 PM 编辑 ]
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发表于 2005-11-15 18:39:13 | 显示全部楼层
看完后,根据自己的一点心得,修改了常用的一个442阵型,主档对PORTO,8:0

哈哈~~~爽。
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发表于 2005-11-15 18:44:31 | 显示全部楼层
我的比较阵容强大,不过改过战术之后,和先前的战术相比,效果还是非常明显的!!


[ 本帖最后由 nuaa 于 2005-11-15 06:45 PM 编辑 ]
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发表于 2005-11-15 19:17:11 | 显示全部楼层
顶楼主~~~
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发表于 2005-11-15 19:58:21 | 显示全部楼层
这样的好东西当然要加入精华。顶!!!
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