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[玩家交流] engine change list摘要

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 楼主| 发表于 2008-12-20 18:00:21 | 显示全部楼层

还是9L稍微正确点

继续等破解,如果这些修正合起来看,就是进攻打中路会稍微好打点了
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发表于 2008-12-20 18:17:45 | 显示全部楼层
Made players a little more willing to shoot from edge of area when obvious opportunity arrives       球员在边路有明显射门机会的时候更倾向于射门
- Made a few more placed rather than blasted finishes      
- Reduced effect of "hard tackling" setting slightly, rebalanced foul count    经常铲球容易吃犯规了
- Increased likelyhood of yellow cards for persistant fouling      经常犯规的人容易吃黄牌了(我的理解是被警告了以后更容易得牌)
- Fixed bug causing long kicks upfield to yield too many one on ones 修正开大脚造成单刀太多的bug
- Reduced ability of keepers to save and hold close range shots   守门员扑救近距离射门能力下降(单刀更容易进了)
- Increased first time passes, shots when player ability and situation allows   当球员能力和情况允许的时候更容易一脚出球(传或射)
- Improved finishing from fairly close range      (球员在很近的距离射门能力得到提升)
- Reduced passing ability of the very worst players  (传球能力很烂的人传球效果下降)
- Obvious through balls less likely to be ignored      (守门员或后卫不会看见球在旁边过去而没反应了)
- Slowed down backpasses, and very short passes a little  (回传?和短传的速度减慢)
- Further improved decision making of player through on goal  (决心高的人更容易进球??)
- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept(球员不会慢慢悠悠朝球走被人抢断了)
- Reduced number of risky passes across defence line   (减少后防线玩火)
- Reduced accuracy of keeper kicks     (守门员大脚不准了)
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发表于 2008-12-20 18:20:16 | 显示全部楼层
Obvious through balls less likely to be ignored
有明显直传机会时不容易被球员像弱智一般给忽视


这个我的理解是不会看着球从身边飞过而不作反应,欢迎交流
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发表于 2008-12-20 18:25:22 | 显示全部楼层
原帖由 jfls28mj 于 2008-12-20 06:20 PM 发表
Obvious through balls less likely to be ignored
有明显直传机会时不容易被球员像弱智一般给忽视


这个我的理解是不会看着球从身边飞过而不作反应,欢迎交流


through balls是直塞球的意思
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发表于 2008-12-20 18:32:58 | 显示全部楼层
问一下,球队的声望是不是可以随着玩家成绩的好坏而变的?

不是固定的吧?
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发表于 2008-12-20 18:35:04 | 显示全部楼层
对啊 成绩好声望相应加 不同级别的赛事成绩加成不同 具体怎么算不知道

比如我带桑普 开档fazio死活不来 一赛季三冠王后 屁颠屁颠的就过来了
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发表于 2008-12-20 18:46:06 | 显示全部楼层
- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
边路位置出现明显的射门机会时,球员将会更多的选择射门。
- Made a few more placed rather than blasted finishes
巧射会比超级远射更容易得分。
- Reduced effect of "hard tackling" setting slightly, rebalanced foul count
降低凶狠铲球的作用,修正和犯规次数的关联。
- Increased likelyhood of yellow cards for persistant fouling
经常犯规会更容易得牌。
- Fixed bug causing long kicks upfield to yield too many one on ones
修正了守门员大脚长传而造成过多单刀的BUG。
- Reduced ability of keepers to save and hold close range shots
降低守门员扑救近距离射门的能力。
- Increased first time passes, shots when player ability and situation allows
当球员能力和场上形势允许时,增加第一时间完成传球、射门的几率。
- Improved finishing from fairly close range
增加禁区内得分的几率
- Reduced passing ability of the very worst players
低能力球员的传球能力将会被降低
- Obvious through balls less likely to be ignored
球就在附近时,不会被球员无视。
- Slowed down backpasses, and very short passes a little
减少回传球、超短距离传球的几率。
- Further improved decision making of player through on goal
大幅增加决断力对球员作出直传球的作用。
- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept
修正了球员向球移动速度过慢,而导致对手抢断的BUG。
- Reduced number of risky passes across defence line
适当减少了后场玩火。
- Reduced accuracy of keeper kicks
降低守门员大脚长传的准确性。

[ 本帖最后由 cpmax 于 2008-12-20 06:55 PM 编辑 ]
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发表于 2008-12-20 18:51:27 | 显示全部楼层
原帖由 cpmax 于 2008-12-20 06:46 PM 发表
- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
当球员所处的位置出现明显的射门机会时,他们将会更多的选择射门。
- Made a few more placed rather than b ...


错误很多........
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发表于 2008-12-20 21:44:38 | 显示全部楼层
Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept

这个就是修正了910很SB的先到不先得的情况...
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发表于 2008-12-20 21:47:44 | 显示全部楼层
觉得9L的翻译比较准确

但是这条 Obvious through balls less likely to be ignored

不知道到底是说防守球员还是进攻球员,不过从我的比赛来看,确实进攻方MC经常会忽视掉非常好的身后球机会,而倒脚给边锋或者另一个MC...
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