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[玩家交流] engine change list摘要

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发表于 2008-12-20 17:34:58 | 显示全部楼层 |阅读模式
摘要了一些个人觉得比较针对910的变化:

- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
- Made a few more placed rather than blasted finishes
- Reduced effect of "hard tackling" setting slightly, rebalanced foul count
- Increased likelyhood of yellow cards for persistant fouling
- Fixed bug causing long kicks upfield to yield too many one on ones
- Reduced ability of keepers to save and hold close range shots
- Increased first time passes, shots when player ability and situation allows
- Improved finishing from fairly close range
- Reduced passing ability of the very worst players
- Obvious through balls less likely to be ignored
- Slowed down backpasses, and very short passes a little
- Further improved decision making of player through on goal
- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept
- Reduced number of risky passes across defence line
- Reduced accuracy of keeper kicks

[ 本帖最后由 大内密探00泡 于 2009-1-27 07:59 PM 编辑 ]
发表于 2008-12-20 17:37:04 | 显示全部楼层
翻译
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 楼主| 发表于 2008-12-20 17:37:50 | 显示全部楼层

同等好心人翻译
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发表于 2008-12-20 17:38:38 | 显示全部楼层

那不是更难进球了

- Reduced ability of keepers to save and hold close range shots
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发表于 2008-12-20 17:39:44 | 显示全部楼层
- Reduced accuracy of keeper kicks
- Fixed bug causing long kicks upfield to yield too many one on ones
- Slowed down backpasses, and very short passes a little
- Further improved decision making of player through on goal
针对守门员大叫助攻1V1进球的情况
- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
- Reduced effect of "hard tackling" setting slightly, rebalanced foul count
针对910远射太强
- Reduced ability of keepers to save and hold close range shots
针对功夫足球打法
- Improved finishing from fairly close range
针对1V1进球难

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发表于 2008-12-20 17:51:01 | 显示全部楼层
原帖由 j7714 于 2008-12-20 05:38 PM 发表
- Reduced ability of keepers to save and hold close range shots

減低守門員撲救和接近距離射門的能力
不是容易進球了嗎?
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发表于 2008-12-20 17:53:18 | 显示全部楼层
- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
球员将会再有机会的前提下在禁区附近射门

- Made a few more placed rather than blasted finishes
加强巧射而不再那么多的大力射门

- Reduced effect of "hard tackling" setting slightly, rebalanced foul count
越弱了“爆铲”,而且平衡了犯规的判罚。

- Increased likelyhood of yellow cards for persistant fouling
对于执意犯规的球员增加了获得黄牌的几率

- Fixed bug causing long kicks upfield to yield too many one on ones
修正了门将大脚传出的身后球所制造的一打一局面

- Reduced ability of keepers to save and hold close range shots
越弱门将对于近距离射门的扑救成功率

- Increased first time passes, shots when player ability and situation allows
在条件允许的情况下第一时间射门,第一时间传球的几率将会增加。

- Improved finishing from fairly close range
加强近距离的射门能力

- Reduced passing ability of the very worst players
削弱了数值低的球员的传球能力

- Obvious through balls less likely to be ignored
明显的身后球不会在被无视

- Slowed down backpasses, and very short passes a little
减慢会传球和超短距离传球

- Further improved decision making of player through on goal
加强了球员对穿越射门的把握

- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept
修正了球员前插过慢而造成防守队员先拿到球

- Reduced number of risky passes across defence line
减少了危险的横穿

- Reduced accuracy of keeper kicks
降低门将的传球准确度

[ 本帖最后由 windwingneo 于 2008-12-20 05:57 PM 编辑 ]
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发表于 2008-12-20 17:54:43 | 显示全部楼层
守门员开大脚的距离没变,变的只是后卫的反映速度

开大脚后,后卫肯定比前锋先启动,so,,,,,,没有1 v1 了


球员在禁区更看中身体了,910,pato和paloschi在禁区里嗷嗷的,现在。。。唉

基本拿不住球。

球员爱远射,还经常射高
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发表于 2008-12-20 17:56:05 | 显示全部楼层
简单翻译一下

- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
球员在禁区边有明显机会时会更多的选择射门

- Made a few more placed rather than blasted finishes
相比大力射门提高巧射几率

Reduced effect of "hard tackling" setting slightly, rebalanced foul count
降低凶狠抢断的效果 对犯规次数做新的平衡

Increased likelyhood of yellow cards for persistant fouling
提高持续犯规时吃黄牌的概率

Fixed bug causing long kicks upfield to yield too many one on ones
修正长传球造成过多1多1的bug

- Reduced ability of keepers to save and hold close range shots
降低门将对近距离射门的神一般的扑球成功率

- Increased first time passes, shots when player ability and situation allows
当球员能力足够及场上情况允许时提高第一时间传球及射门

- Improved finishing from fairly close range
提高近距离射门白痴一般的成功率

- Reduced passing ability of the very worst players
降低传球数值很差的跟中国球员似的那帮人的传球能力

- Obvious through balls less likely to be ignored
有明显直传机会时不容易被球员像弱智一般给忽视

- Slowed down backpasses, and very short passes a little
稍微降低回传球及极短距离的传球速度(肯定是为了减少传队友身上 球飞了被断了 对手反击得手了如此傻逼的情况)

- Further improved decision making of player through on goal
进一步提高球员作出射门的决定

- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept
修正球员跑向静止皮球时向傻逼一样故意很慢而让对手能抢先一步的假球行为

- Reduced number of risky passes across defence line
减少防线上的不要命横穿

- Reduced accuracy of keeper kicks
降低门将开大脚的准确度

[ 本帖最后由 bearichman 于 2008-12-20 06:02 PM 编辑 ]
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发表于 2008-12-20 17:56:17 | 显示全部楼层
翻译在#7
本人翻译的可能有些不到位……
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