* Added by PaulC - Match version history since Gold code:
Match v444
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- Fixed exagerrated nervousness in matches of "grey players"
- Stopped "grey managers" having negative attributes
- "Turned up" dribbling a little
- Made control of ball coming from unsighted position harder
- Made one touch football harder to achieve at lower levels
- Improved "purchase" on tackles made close to own goal
- Improved direction of headed clearances and flick ons
- Made less speculative balls down the wings go out for throws
- Tweaked letting ball run out AI
- Reduced in match condition drop for all but increased it for jumping to account for DC's
- Removed pointless shots and lobs from silly distance that distorted shot count by about 3-4 per match.
Match v445
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- Fixed over-reaction to "warn against complacency" team talk after good performance
- Fixed graphical glitch that can occur when disallowed goal crosses the line
- Stopped very occasional dangerous short free kicks across own back line
- Improved clearance AI
- Improved AI manager mentality settings
- Fixed 45 minute rule bug that prevented sensible substitutions by AI international managers
- Slightly lessened amount of runs into channels by strikers
- Slightly adjusted condition effect of attacking mentality
- Fixed keeper average ratings anomaly that could result in high rating when little to do in easy win
- Fixed defensive midfielder and wing back match ratings
- Tweaked dribbling AI just a little more
- Tweaked method of counting successful dribbles
- Fixed player "warping" over pitch bug
- Tweaked team shape very slightly vs mentality and narrowed defence a tiny bit in own third of pitch
- Stopped players set to "mark tall player" from closing down corner taker
- Cut down on long range headed goal attempts
Match v446
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- Fixed dodgy clearances behind caused by v445
Match v447
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- Fixed condition drop for wingers and other players doing a lot of running with ball