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发表于 2003-12-21 18:40:07
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CM0304 4.1.3 修正列表
Championship Manager 03/04 4.1.3 补丁修正内容列表
中文翻译:蓝眼睛的米奇
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The second and final patch for CM 03/04 has been released. As well as the usual fixes and enhancements we've added some new backgrounds and the language packs for English, French, Italian, Spanish, German, Portugese, Danish, Dutch, Norweigan, Swedish & Polish
Save games are compatible, however we do suggest you start a new game for the best results
这个第二同时也是最后一个CM03/04的补丁最终放出。该补丁在修正和改进一些常见问题的同时,也增加了一些新的背景图片以及更新了英语、法语、意大利语、西班牙语、德语、葡萄牙语、丹麦语、荷兰语、挪威语、瑞典语以及波兰语的语言文件。
该补丁兼容旧存档,但我们建议大家新建一个游戏以取得最佳效果。
Patch 2 - 4.1.3
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Game
游戏方面
- Fixed bug where players who get put into reserve teams which don't play in an active league get full condition after 1 day.
*修正那些在非激活联赛预备队参赛1天后就立即恢复为全满体力的不合理现象;
- Fixed bug where key players would occasionally get put in the reserve squad for no reason
*修正球队中的关键球员会偶然毫无原因的被放入预备队阵容的现象;
- Fixed problem with club relocations during stadium expansion
*修正当俱乐部球场扩建期间俱乐部地址改变的问题;
- Fixed problem with stadium expansions not restoring seating/terracing lost during work on expansion
*修正球场扩建中被去掉的座位在扩建后不恢复的问题;
- Fixed problem on team fixtures screen where the year menu shows an option for the 2004/05 season when in the 2003/04 season.
*修正在球队赛场画面,当处于03/04赛季的时候却显示04/05的错误年份的问题;
- Fixed problem where Italian non EU transfer rule would sometimes block contract renewals.
*修正意大利非欧盟转会条例有时会阻碍了合同续签的问题;
- Made it slightly easier for human managers to get jobs and ensured computer clubs filled vacant postitions correctly
*稍微令玩家更容易获得工作职位,而且保证电脑会正确地提供足够的空缺;
- Filter option hidden when picking squad numbers for a match. Before, the filter was shown but didn't work as all players needing squad numbers are always displayed.
*比赛前的球员号码设定画面现在取消了过滤选项。在以前,这个选项出现了,但却是不能用的;
- When using random player data, non playing staff do not get obscure nations as their home nation.
*当使用随机球员数据的时候,非球员职员不再使用模糊国籍作为他们的国籍;
- If the top earner at a club is not regarded as a "key player" then the clubs maximum wage was displayed wrongly, this is now fixed
*修正当俱乐部中最高收入的球员并没有设定为“不可或缺”的定为的时候,俱乐部财政显示的最高工资金额的错误;
- There is now a limit to the "see also" menu in the clubs screen, which prevents the list from being jumbled, or incomplete.
*俱乐部画面的“同时浏览”(see also)菜单会有所限制,以避免出现错误显示或者显示不全;
- A string in Offer contract screen updated to show per month/per year etc depending on users preference
*在提供合同的画面,更新了一段文字描述,现在会依据使用者的偏好来显示每月/每年等等内容;
- The "see also" menu now works better on the team screen for B teams.
*“同时浏览”菜单现在可以在B队的画面更好地使用了;
- Large database size setting now doesn't retain quite so many players
*现在的大数据库设定不再保留太多的球员了;
- Tuned 'fake player' database randomisation to prevent creation of quite so many 'wonder kids'
*调整“小灰人”(虚假球员)数据库的随机率以避免出现太多“超级新星”;
- Club links from a national squad screen now work correctly.
*从国家队阵容画面到俱乐部的链接现在可以很好的工作了;
- Removing players from a manager's shortlist screen now doesn't reset the table.
*从主教练的候选名单中移除球员的时候不再重设名单表格;
- Managers who do not have clubs can shortlist players now.
*失业中的主教练现在也可以设置自己的球员候选名单了;
- Finance section is now available on human reserve team screens.
*玩家控制的预备队画面现在也可以看到财政栏目了;
- Staff search screen now includes the field "motavating" as a possible search criteria
*现在进行职员搜索可以使用“激励”作为一个搜索条件了;
- "SMALL_BALL" option added makes the ball not so big in the air
*添加“小球”选项令皮球在空中看上去不会太大;
- National team call up news for finals tournaments now generates news.
*国家队召唤球员参加锦标赛的决赛阶段比赛这一事件现在会生成新闻了;
- Combined league table view disabled for neutral venue competitions like the World Cup.
*一些中性地点举行的比赛(例如世界杯)的积分榜视图将不会有类似目前各国联赛积分榜的主客场成绩在同一画面分开列出的“组合型积分榜”
- Tuned standard of virtual players for teams active in European competitions
*调整了可为球队参加欧洲赛事的虚拟球员的标准;
- Tuned amount of players who turn into managers
*调整转职为教练的球员的数量;
- Go on holiday until next match now works for international matches as well.
*度假直到下场比赛回来的选项现在同样可应用于国际性比赛了;
- Clubs from inactive leagues which have B teams in active leagues now keep their players when starting a new game.
*来自具有B队处于激活联赛中的联赛的球队,现在他们的球员在开始游戏时将会保留(这句话比较费解,谁理解好一点的麻烦告诉我);
- Added some speed improvements
*游戏速度有所改善;
- Past meetings between teams now processes second leg matches properly. Only the goals scored in that leg will be used.
*两队间的历史交战记录现在能够正常地处理第二回合比赛了。只有那一回合比赛的入球会显示出来;
- Coach assessments using the sweeper position have been improved.
*教练对清道夫位置的评估有所改善;
- Improved manager reputation changes after league, cup wins, promotions etc
*在主教练赢得联赛、杯赛或者获得升级等等之后增长其声望值;
- Default all automatic shortlisting (make offer/offer contract) players to 1 year on your shortlist
*令所有自动添加到候选名单的球员(如出价或提供合同的时候)的名单保留时间默认为1年;
- Tuned attendances for fixtures slightly
*轻微地根据比赛时间表调整了上座率;
- Tuned player ability progression
*调整球员能力级数;
- Tuned training effects
*调整训练效果;
- Tuned peak ages for goalkeepers
*调整守门员的最大年龄;
- Tuned reputation declines for older players
*令逐渐年老的球员的声望下降;
- Tuned player reputation changes upon winning awards
*当球员获得荣誉的时候调整其声望;
- Tuned player happiness upon relegation and promotion
*当球员升级或者降级的时候调整其高兴程度;
- Tuned youth player injury frequency
*调整年轻球员受伤机率;
- Tuned timing of some news item events to better coincide with related news
*调整一些新的事件消息的出现时间以更好地配合较早前发布的新闻;
- Tuned various minor aspects of player personalities
*调整了球员性格方面的各种细微的方面;
Match
比赛方面
- If user goes to the opposition tactic screen and they have an injured player on the pitch, the game no longer tells the user to replace him.
*如果玩家进入对手的战术画面而这时候正好对手场上有一名受伤球员,游戏不再要求玩家替换他;
- Fixed problem where wrong match stats are shown occassionally for fixtures.
*修正偶然的在赛程上显示错的比赛状态;
- If user goes to a computer team tactics before a penalty shootout, the tactics screen no longer shows its penalty takers.
*如果玩家在点球大战前进入电脑对手的战术画面,不再看到对手的点球主罚人员名单;
- Team tactics buttons now keep their state after a replay is shown.
*当一次重放显示后,球队战术按钮保持其状态;
- Should be able to go to tactics after goal
*进球后可以进入战术画面;
- Default and computer team tactics refined, also added a couple of new ones 4411 and 4231 ( Danish version )
*优化了游戏默认的和电脑的球队战术阵形,添加了一些新的阵形,比如4411和4231(仅限丹麦版本)
- Less unimportant action shown after the key incident in a 2d highlight
*在2d画面的关键事件显示后减少一些琐碎无谓的动作;
- Improved manager reputation change algorithm after matches
*改善主教练在比赛后的声望改变的算法;
- Fixed bug where human team captains were not being selected correctly in the match if the first choice one left the field
*修正当玩家球队的队长离开赛场后队长一职的错误选择;
- Fixed occasional match crash
*修正一些偶然的比赛崩溃;
Match AI ( v220 )
比赛人工智能(v220)
- Less "power" shots and more placed ones, possibly meaning less going over the bar from inside the area for better players
*减少一些“冲天炮”射门而增加一些角度刁钻的射门,这可能意味着一些更优秀的球员会减少在禁区内将球踢飞的情况;
- Stopped play being called back after fouled team or player have scored a goal
*停止当球队有犯规或球员进了球后游戏被倒退回这些事件发生之前的情况;
- Stopped players keeping original corner positions too long when corner clears all players and goes towards the opposite touchline
*当发出的角球穿越所有球员而奔向另一端边线的时候,球员不会再停留在原来的位置太长而不跑向皮球;
- Improved defending on attacking long throws that was causing some teams to score almost every time they had one
*改善对某些队几乎每次都可以进球的一些进攻性大力界外球的防守;
- Improved computer team decision making regarding setting the "forward runs" option for players
*改善电脑球队要求球员“前插”的决策;
- Lessened influence of player "decision making" stat on play
*较少球员在比赛中“决定性行为”的影响力;
- Tweaked reactions of defensive markers while waiting for set pieces to be taken
*优化等待定位球发出时防守方球员的反应;
- Slightly improved direct free kick effectiveness
*轻微改善直接任意球的效果;
- Tweaked goalie AI for mopping up loose balls in area
*优化守门员在禁区内抢夺滚动中的皮球的智能;
- Tweaked interception of passes AI
*优化对传球拦截的智能;
- Discouraged certain cases of defenders all flocking towards the player with ball on a counter attack and leaving a man spare alongside
*改变某些情况下,防守队员全部聚向反击方的某一个队员而却走漏旁边的另一个人;
- Less red cards but more yellows, and improved professional foul AI
*较少红牌但增加黄牌的出现,改善战术犯规的智能; |
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