qwertypeterle 发表于 2007-9-30 14:43:54

初评FM2008新特性 和 [翻译]SI 网游 FML 的介绍

更新中, 完全原创所以有不对的地方大家指出.

demo不能说明一些实质的问题比如KB有没有削弱, 谁谁谁球员有变弱么还有更容易赢球了么的问题,
这些大概都是改几个参数就能实现的改变.
我认为demo可以说明得, 是一些方向性的问题, 比如, 套路, 游戏风格, 比赛引擎.
就此来浅析一下

自从进入2005时代之后FM在引擎方面一直就没有什么大的改动.

但是这一次, 我们都笑了.

开档MU,

开档会问你赛季前的展望,如果你认为自己可以取得比俱乐部所要求的更好的成绩,那你可以通过允诺取得更好的成绩向俱乐部提出更多转会资金和工作上限的要求


迫不及待的进入比赛画面, 几场之后, 惊喜地发现下列变化.

1. 控制比赛节奏更加容易. 打法套路更加清晰, 基本上你设定什么战术设置了, 比赛里面可以自己都看得出来.

2. 好一点的边锋们都很牛X, 进球能力也提高了不少. 好一点的前腰能控制好进攻节奏, 很好的改进.
当然, 你也可以在针对战术中封杀对方边锋和前腰...详见FM07的具体帖子...

3. 即时调整居然可以先暂停?? 那跟以前的quick和原本调整没有差别了嘛...

4. 左边的各个显示菜单都归类了, 显示比赛数据归为match stats. 最新战报的归为latest. 除了多了一个match anaylsis顺序变了, 内容实质没有变.

5. Match anaylsis的界面里面有比赛预测, 是不知道谁对赛果的预测,估计是球探. 有odds赔率, 有各队的关键人物显示keyman. 还有milestone.估计就是打了100场比赛之类的之类的..

6. Match Report不需要读取直接显示了.

7. 训话归结到continue的一个步骤里了.. 很难再被忘记..

8. 比赛的时候match speed那个调节器更加人性化了. 说实话, 前作实在快的太快慢的太慢, 本作清晰度和速度很好的结合在了一起.

兴奋过比赛之后来看看主页面

1. Overview里面友谊赛的对手有时显示蓝色我不知道为什么.

2. Overview的每一个窗口都可以自定义, 更加user friendly了, 你可以通过每个小窗口右上方的小三角形来更改他要显示的项目.

3. 新增的这些元素有: 训练成果报告, 压力下的教练, 球探报告, 合同到期日起, 和最近头条.

4. inbox更改不大.

5. 新增Calendar日历功能, 可以看重大日期. 相当于一个planner, 可以按周按月按年看.

6. 董事会里面新增一个调整budget的. 可以通过削减转会资金来增多工资帽, 如果你喜欢免签巨星不喜欢给支票那一定有用

7. 新增一个recent players你可以在这里看你最近浏览过的任何一个球员指数. 而以前这个功能很隐蔽.

8. 而你的profile里, 你不会再一出来就是一个牛X烘烘的洲际声望了...用MU也是unproven.


关于联赛

1.有了专门的联赛新闻.

2. 有了calendar模式的schedule

3. player & Team Stat用新的榜单模式, 很像杂志的感觉.

关于球队

这个改动也不小

1.首先我发现confidence信心度被归进了球队咨询里. 这是正确的. 信心度不光应该是对教练, 是对球队的期望.
Confidence下面又分了好多方面.

2. 赛事信心度里面出现长期期望, 就是说董事会对未来的野心. 鉴于demo玩不乐那么久, 我们也不知道长期期望对帅位影响有多高. 但是你要是长期想做个保级先生肯定不行了.
    对于你可以参加的所有赛事都有了具体的期望, 比如打出小组赛等等. 这个也更加真实, 不像前作中如果用切尔西10连联赛冠军但打不出冠军联赛小组赛也不会被炒那么假.
    财政信心度专门被列出.

3. 新增比赛信心度, 球迷和董事会对你的最近比赛都是有评价的.
    新增签约信心度, 球员信心度, etc.
    新增总体信心度, 多了一个球迷协会会长, 他会告诉你球迷的满意度.
    积木斯密斯, 我记住这个名字了, 大概是Mu球迷协会会长.

4. 发现体力condition没有前作那么容易长满, 可能是我赛季刚开始的原因.

5. 查看阵容也多了一个很爽的元素.
   你可以直接让助手显示出你球员的当前能力和潜力, 当然没有具体数值, 用星星表示的.同时会列出关于性格和助手推荐度.
   比如国王董是当前能力1棵星, 潜力1棵星, 推荐度1棵星. CR是全部7棵星. 7棵星是满的, 1棵星是最低的. 年轻球员的星星是银色的, 是相对其他年轻球员而言的. 可怜的dong是金色的星星..以为着他不再年轻了...哎..

6. 正如前文形容比赛引擎所说的, 战术设置非常重要, 因为真的会立竿见影.

7. 训练.....我从来不管训练......
不过教练评级满分也是7星了...听说的....

8. 财政汇报, 转会咨询..基本没变.

9. 队长名字会出现在球队info里面了. 队长副队都可以设定。
10. 球队奖金发放:
现在可以通过发放奖金来刺激你的球员了。

11.队长选择带来的影响:
现在队长的选择会影响到全队的士气以及原先的队长和他的同伙引起的一些潜力的麻烦。


关于其他的...
暂时没发现大变化...据说award评价系统变得可信了...

关于球员.

1. 感觉很多牛人削弱了指数, 但是也有像德罗巴,wes布朗那样爆发了的。总体来说YY仍然不少.

2. 头像变得好大.....- -|||

3. position里面多了一个在球队打过的位置...作为参考八,大概.

4. 多了个详细的coach report.. 比较像对本队球员的scout report. 会告诉你这个球员在本队的地位, 第几强的.
个人信息里有写他还有多少天获得第二国籍..

5. 可以设定让一队的球员自动available预备队踢比赛, 这样预备队比赛会自动选他, 可是他仍然名列一队名单. 更加真实.

6. 据说转会卖人更容易...我暂时没舍得卖谁...

7. 买人也不算很难..我出价20M英镑购得贝尔巴托夫...还好还好...

8. 潜新合约的时候可以quick link到budget 调整页面.

9. 可以使用某一球员为模子的搜索, 比如我用卡里克为模子, 搜索filter自动变成组织后腰的指数搜索, 出来一些什么pirlo杰拉德的人物...

10.好像不能乱处罚球员了.

11. 强化了决心这个指数的作用.

关于教练

1.我这方面经验似乎不多,大家说说呢..只发现有个赛前weakest link和dangerman的发言...
类似于前作电脑教练在对你的比赛前说某某某must be stopped那样.

2. 助力的tean report里面会告诉你你的weakest link是谁...英格兰队的是唐宁....


关于国家队教练...

1.可以设置队长和副队, 加里是副队呢..

2. 可以怂恿一个球员让他争取踢主力...




大家帮忙, 看有什么我没发现的新特性帮指出来哈0=049


感谢大家的补充

1. 巴西小孩可以18岁前完成转会手续, 18岁时再加盟球队了.   -Meng1987
2. 比赛中不能度假了... - 我新发现

[ 本帖最后由 qwertypeterle 于 2007-10-14 10:02 PM 编辑 ]

qwertypeterle 发表于 2007-9-30 14:44:10

翻译关于FML, 自己翻的大家轻K

What is Football Manager Live?
什么是实况FM?

It’s a massively multiplayer football management game, using the Football Manager match engine. The main game has been written from the ground up, whilst it utilises some of the features from its older brother.

这是一个很多很多玩家同时玩得足球经理游戏, 采用的是FM的比赛引擎. 游戏主程序是重新写的, 但是用了一些FM的特性.

Imagine a cross between Football Manager, fantasy sports and an auction room and you’ll get the basic idea.

想象一下吧, 在FM玩家之间, 幻想的竞技和一个拍卖室. 你就会知道一个大概了.

Up to 1,000 managers can play against each other to try and be the No 1 manager in their particular gameworld. There will be many gameworlds and the exact number of players in each will be subject to balancing - we'll be working on that during the first stage of the beta-testing process.

最多1000名经理可以在一起玩, 并且竞争第一名. 将会有许多游戏虚拟世界, 在每一个世界里的玩家将会平衡, 我们至少会在试玩阶段努力做到.

Who is making the game?

这个游戏是谁做的

The game is being led by Oliver Collyer, co-founder of Sports Interactive, who - having left the studio a few years ago to go travelling - came back with the idea of making a mainstream, massively multiplayer football management game.

这个游戏是oliver collyer写的, Sports Interactve的共同创办人. 他离开工作室出游多年, 回来的时候就想出要做一个主流多人对站的足球经理游戏.

When will it be released?

什么时候发布

It is currently due for release in March 2008. We are announcing the game now so we are able to have a long beta-test phase, having been in alpha-test phase since last Autumn.

预计明年3月. 我们现在公布是因为我们希望有一个长期的公测阶段. 内测已经在上个秋天完成.

What do I need to play FML?

怎么样曾能玩FML

Use of a PC or a Mac and an internet connection.

PC或者mac和一个网口

It’s likely that we’ll look at other platforms in the future.

我们可能也会发展其他平台的.

What type of internet connection and speed is recommended to enable the game to run smoothly?

推荐什么连接和速度才能跑得顺畅呢.

Any broadband connection should be fine – we haven’t tested the game on older modem connections yet, but will do so during beta testing.

宽带就好, 我们还没在小猫上实过.

Why has SI decided to make a separate massively multiplayer game?

SI为什么决定做这个多人对战的?

There are lots of reasons – initially it was because Oliver Collyer (co-founder of Sports Interactive) wanted to make the game, having got back from travelling with a creative itch. As development has continued, we’ve looked into the area a lot and believe there to be a big hole in the market, which we intend to fill.

很多原因啊, 最开始是oliver想做, 他回来时带了这个点子. 然后随着我们继续发展, 我们已经发现有这个市场, 就准备来填充了.

On top of this, there are many people who have played our games over the years that have felt the hardcore nature of the series is too much for them, or they simply didn’t have the time to play the game anymore as circumstances for them had changed. With Football Manager Live, people will have the opportunity to play as often, or as little, as they want.

还有, 很多人玩了很多年了, 由于条件的不允许, 他们也许没有那么多机会玩了. 但是FML会允许他们随他们的心想玩多久就玩多久.

How much will it cost to play?

要花多少钱呢.

We have not finalised the business model yet. However, we see the game as a money-saving device – it is likely to cost the price of a few pints per month to play, but because people will be staying in more often to play the game they will save money in the long run!

还没有把商务模版规划好, 但是我们应该不会太贵. 大概每个月几品脱钱吧,,,(什么意思....), 因为人们玩得越频繁就省得越多.

What methods of payment will be available?
怎么付费.

The plan is to accept every major credit and debit card, alongside a number of other payment platforms for those that do not have cards.
计划是主要的信用卡和debit卡, 大概还有一些其他的付费平台为没有卡的人准备.

What languages will it be in?
语言呢?

Initially, the game will only be available in English. Over the coming years it will be released in as many languages as possible. It’s not just about translating the game itself, which is easy; it’s also about adding local support for each language we add. We’re being sensible and will be trying to walk before we can run.

现在只有英语. 未来应该会有更多语言, 并不只是翻译的问题, 其实翻译很简单, 主要是需要每个语言的本地支持. 我们很敏感, 所以要先学会走再想跑.

What happens when everyone wants to be one particular team, like Watford or Everton? No-one will be able to be Watford or Everton.

如果每个人都想用一只队怎么办, 比如沃特福德和埃弗顿, 那么每人可以用了.

You don’t play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game.

不是选一只真正存在的队的. 你自己挑自己的阵容. 幻想的体育游戏.

How do you choose your initial squad?

最初阵容怎么选?

All players in the database have wage demands and you have a set wage budget at the start, so you pick your players according to that budget. The whole FML database is available to you when you start the game, although once a player joins a team in a gameworld they are no longer available to everyone else. In that way we can stop multiple teams having the same players.

数据库的所有球员都有工资要求, 你有工资帽,所以你选球员要根据你的工资帽. 所有的球员尼都可以选. 但是一个球员只能被一个队选.

What happens when all the best players are taken up?

那最好的球员被挑了怎么办

Doesn’t that mean new users joining a gameworld are disadvantaged? Not really. Because there are so many players available in the database and users start with relatively small wage budgets, it means that all the best players can’t be snapped up immediately. And while we don’t want to go into too many details now, we have an effective system in place to ensure that there are still good players available for all.

其实不是说这样你在这个游戏世界就失去优势了. 因为有太多的球员可以选了, 你刚开始工资帽小, 意味着好球员不会那么快就没了.
当然我们现在不想透露太多游戏细节, 我们会有有效的系统让所有人都能用到好球员的.

Is there a transfer system?
有转会系统咩?

As manager, you have the ability to buy and sell players as well as loan them out to other teams. With all transfer auctions, the selling team selects a minimum price they would accept for the player, along with an instant-buy amount. They also select an end date for the auction and other teams are then free to make bids right up ‘til the auction ends.
作为教练, 你有买卖球员和租借球员的能力. 有了转会拍卖, 卖家选最低同意价, 和期限. 其他队的人就可以在期限内来投标.

[ 本帖最后由 qwertypeterle 于 2007-9-30 04:08 PM 编辑 ]

qwertypeterle 发表于 2007-9-30 14:44:26

With free transfers and general wage auctions, teams bid for players and the one who offers them the most wages per day gets the players.

有了自由转会和工资竞投, 当谁的每日工资给的最多, 那么这个球队竞购球员就成功了.

With all transfer activity, you need to ensure that you remain within the constraints of your club finances and beware of gazumping.

有了转会, 你需要保证你在俱乐部的财政限制下运转正常.

How does the league table work with 1,000 teams in each gameworld?

那么联赛积分榜怎么弄...1000支队?

In the main gameworld rankings, it’s not a case of three points for a win; you are awarded points for winning (or losing points for losing) based on a lot of different factors including, but not limited to, the position of the two teams, whether the game has been played home or away and the size of the win. There are all sorts of clever bits in there to ensure that teams that play hundreds of games a month don’t get a “levelling” advantage over those that play a couple of games a day, so it’s possible for any team to do well, not just those that play the most games.

在这个游戏世界里, 并不是胜了就拿三分的. 你的得分受到两队的排名, 主客场, 和胜负size的影响. 我们有很多聪明的点子保证不让那些每天玩几百场的人占每天只玩几场的人便宜. 所以任何队都可能牛逼, 不是只是那些比赛打得多的人.

Do all of the teams have to play one another?

所有的球队都需要互相踢么

No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions.

不, 根本不是的. 你可以更在线的任何人踢友谊赛, 或者加入或组织赛事.

How do competitions work?

赛事怎么进行?

For the most part, competitions will be user generated. They are very easy to set up, with lots of parameters available. You can have cup or league competitions, or a combination of the two, set how many points for a win (those points are separate to actual rankings points) and also define what rank of team can enter said competitions. There are deadlines by when each match has to be played to ensure that the competitions don’t go on for ever.

大多数情况下赛事是用户自己建的. 有了那些参数提供就很容易建. 你可以打联赛或者杯赛, 或者两者混合. 可以设定赢球得几分, 也可以设定排名第几的队进入什么另一项赛事. 这些都有deadline的, 所有保证这些赛事不会永远继续下去.

There may well be some official organised competitions inside the gameworld too, but if there are any, they will be optional.

也许会有些官方赛事的, 如果有的话是选择性参与的.

When can matches be played?

什么时候可以打比赛呢

24 hours a day, seven days a week! With competitions, there are deadlines to play the fixtures, but that doesn’t mean you have to play them at those times – as long as you’ve played them by the deadline, all is good.

每天24小时, 一周7天都可以.
不过对阵有deadline, 所以不是说你固定时间打得, deadline以内都可以

The only limit to when a match can be played is whether there are other users online in your gameworld at the same time as you.

唯一比赛的限制就是其他的用户要跟你同时在线.

What happens if I don’t see my competition opponent online by the deadline for the match to be played? This is taken care of, but it’s not something we want to announce publicly yet.

如果我deadline前没看到我的赛事对手在线呢? 这个我们有方法, 但是现在不想公布

Can I challenge my friends to matches?

我可以和我的朋友比赛较量么

If you are in the same gameworld, then yes, you can. And if you aren’t in the same gameworld, it will be easy to move into another one, although you’ll need to pick your squad again.

如果你们在同一游戏世界里, 就可以. 不在的话就去同一个, 然后重新选球员.

Once in the same gameworld, you can play against them day and night.

一旦在同一个游戏世界里了, 你们想怎么玩都可以.

When will the beta test start?

公测啥时候开始呢

It is due to start mid May and will initially be limited to 1,000 people.

5月中旬, 限制1000人.

How can I take part in the beta test?

怎么才能参与.

There will be spaces on the beta test available to our community. For more information on these spots, keep an eye on www.footballmanagerlive.com for updates.

有名额的, 详细信息看这个网页.

There will also be a few spaces on the beta test available as competition prizes on a few websites, as well as a few UK-based magazines and newspapers over the coming weeks.

有几个网站的竞赛奖励面也有一些名额, 这几周注意UK的杂志报纸.

Please be aware that the initial beta test is only going to be for 1,000 people. It is likely that there will be more spaces as we ramp up the beta testing closer to release, so keep an eye out on www.footballmanagerlive.com for more details.

注意公测知有1000人, 到我们发布游戏的时候会更多名额, 所以你们还是注意这个网页, 上面有更多信息.

Will I only be able to play FML on my home computer?

只能在我家电脑上玩FML么?

No – the game will be easy to install on as many machines as you want. Even if you’re on holiday and fancy a quick match, it’ll be quick and easy to install in an internet café and access your account in the game.

不会, 游戏会非常容易下载, 你可以装到任何一个极其上.
就算你假期想打了, 很快就能在网吧用你的帐号登陆.

What features of FM are incorporated into FML?

FM里面有什么元素被FML吸纳了?

Tactics and the match engine are straight from Football Manager. Other features from Football Manager will be in Football Manager Live where appropriate, but they are likely to be adapted specifically for the game as it’s a different game with a different feel better suited to a massively multiplayer game.

战术和比赛引擎是直接从FM过去的, 其他的就要看情况了, 肯定会有适应性改动, 因为这毕竟是另一款不同的游戏, 网游.

Will there be any connectivity with Football Manager?

和FM会有连通性么?

You will be able to import tactics from Football Manager. There are other areas we are looking into as well which may be importable.

可以直接从FM导入战术. 其他的我们也在尽力所以有可能.

Does this game mean that current online modes will be dropped from other SI titles?

这个游戏是不是意味着现在的在线模式会从SI里去掉?

No! FML is a separate game, and we will continue to improve the online play in the PC, Mac, Xbox 360 & PSP versions of the Football Manager series.
不是的~ FML是一个分开的游戏. 我们会继续改进PC mac, Xbox, psp版的FM系列.

[ 本帖最后由 qwertypeterle 于 2007-9-30 04:33 PM 编辑 ]

vanis 发表于 2007-9-30 14:56:57

不错呢

支持下小Q

qwertypeterle 发表于 2007-9-30 15:37:41

刚在SI论坛看到10月26号发正式版。。。

zippoice 发表于 2007-9-30 15:40:50

正式版的发布日期早就公布了.

论坛里就有

LZ怎么才知道

qwertypeterle 发表于 2007-9-30 15:43:02

原帖由 zippoice 于 2007-9-30 03:40 PM 发表 http://fmfans.cpgl.net/images/common/back.gif
正式版的发布日期早就公布了.

论坛里就有

LZ怎么才知道
火星了嘛0=049

特立獨行的豬 发表于 2007-9-30 16:10:05

么么LZ~~

slinter 发表于 2007-9-30 16:14:32

现在找7星教练不好找啊,不知道啥样子的才是,找了好几个才凑了6个7星的

害羞的茅庐 发表于 2007-9-30 16:14:59

不错呢,把精华和积分给我吧
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