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How to : Skin CM4 - Part II

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发表于 2003-3-15 10:01:44 | 显示全部楼层 |阅读模式
Get Skinning!
In part I we showed you the foundations of Skinning CM4 and you may have began your quest to make your own skin for CM4. I've listed the main directories in the skin folder and what each of them contain, although you should be able to work out what most of them are anyway!


  • boxes


    plain is the the darkened/lightened panel you see in collapsable frames. Make sure you make this transparent or you won't be able to see the background picture!
  • button


    button is the graphic for all the buttons in the game!
  • checkbox


    off is the checkbox state when it is not selected
    on is the state when it is selected
  • edit_box


    frame is the normal one line edit box
    multi is the multi line box
  • icons


    next is the next button on the menubar
    previous is the previous button on the menubar
  • menu


    box makes up the outline of the popup menu
    button is the button you click on to pop up a menu (like the action menu) (you can copy this from the button directory if you want to keep the same style
    down is the down arrow that appears on the buttons
    item_alt is the alternate graphic for items in the menu
    item is the normal graphic for items in the menu
    left is the left arrow graphic
    line is the line separating item and item_alt
    right is the right arrow graphic
    separator is the thicker line to separate sections
    tick is the tick icon that appears next to selected items
    up is the up arrow
  • menubar


    option is the graphic for the buttons on the menubar that are for a single option, like continue game
    popup is the same as above, only the item pops up a menu, like the Game Options button
  • option


    button is the button graphic on the main game screen before you select to load game etc
  • panels


    date_well is the graphic where the date is contained
    infobar is the graphic for the bar at the bottom of the screen
    menubar is the menubar graphic (top,middle,bottom)
    titlebar is the graphic for main titles like the ones you see in your team colours on squad screen. Make this red to avoid any colour shading inconsistencies.
  • picked


    empty is the graphic in the picking panel that tells you if a player has not been picked
    filled is as above, only the player has not been picked
    picked is the graphic beside the player name on squad screen
    unpicked... guess what this is?
  • possession


    contains the possession bar graphics
  • progress


    contains the progress bar graphics
  • radio


    contains radio buttons, works in the same way as checkbox
  • scrollbar


    contains all the scrollbar graphics. Tricky to edit, only experts should try this one!
  • selection


    all the graphics for popups which have <,>,-,+ options. Works roughly the same as the menu dir, with extra graphics
  • status


    advisory : green status icon next to a player's name. Used for Wnt,Lst etc
    cant_play : blue icon, as above. Used for Ine,Wp etc
    cant_play_bad : red icon, same as above. Used for Sus,Inj etc
    shouldnt_play : orange icon, same as above. Used for Unf,Lmp etc
    warning : yellow icon, same as above. Used for Bkd etc
  • table/heading


    first : first heading in the row
    normal : middle headings in the row
    last : last heading in the row
  • tactics


    captain : the graphic displayed next to your captain
    instruction : the graphic to the left of the players name in the tactics screen with 'i' on it
    off : graphics displaying a player's squad number who is off
    on : graphics displaying a player's squad number who is on
  • ticker


    frame : the frame the ticker ticks along in
  • titlebar


    popup : the 'see also' button on the titlebar (make this red, like the titlebar)
  • toggle


    open : graphic displayed when a collapsable frame is open
    closed : graphic displayed when a collapsable frame is closed


    Phew! Now... any questions?
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