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CM01/02完全官方手册(英文)(3)

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发表于 2002-4-5 10:56:31 | 显示全部楼层 |阅读模式

Keeping Morale High
Players who have high morale will usually play better than those who have low morale so it is important to keep player morale as high as possible. To keep player morale high it is important to keep each player feeling that they are valued members of the squad, this can be done by:
·Player Personality
A players personality can affect his mood quite severely, some players are naturally more moody than others.
You can detect this in Championship Manager 2000/01 by keeping an eye on the ‘Future’ section of a players factfile, to give you an idea of how this works I’ve listed a few examples in the table below:
PhraseMeaning
Outragedlow temperament and isn’t amazingly professional.
DisappointedModel professional who isn’t going to rock the boat or dip in his application when unhappy.
Worried or UpsetNot very good at handling pressure.
Believes he can force his way back into the managers plansHardworking and good at handling pressure
Thinks this club is a stepping stone for the futureDis-loyal, Ambitious and fairly un-professional.
1)As you can see from the list it is fairly easy to ascertain the personality of the player from the phrases that are displayed (not all phrases in the game are in the table as there are serveral hundred possibilities).
2)
·Ensuring that the players squad status is appropriate
A player won’t be happy if you tell him he is an important player and then never play him.
·Don’t jump his squad status around repeatedly
If you change his squad status every other week then this makes a player feel insecure about his position at the club.
Players will indicate that they have been upset by a change in their squad status by displaying a message indicating that the 'player feels he has been treated unfairly' on their profile.
·Pay him what he is worth
If you bought your star player while in the conference and put him on a 7 year contract at £150 / week then when you reach the Premiership he will not be very happy to still be stuck with that contract.
·Don't try and train a player for a position that doesn't suit him
If you try and train a player for a position that he feels he isn't suited for then he will tell you he is 'unhappy with training'. This will slow any improvements that he may gain from training and may make him more prone for not turning up to training.
·Language Barrier
If a player can’t communicate with any other staff members then he is more likely to be unhappy than one who can talk to other staff.
·Disliked Players
Some players actively dislike other players and shouldn’t be placed in the same team, this you can only find out by trial and error (a player will tell you when it happens).
·Vetoing Player Requests
Ignoring player requests for transfer or first team football may make players unhappy.
·Winning Games
No player likes always being on the losing side, winning games is an effective way of increasing squad morale.
·Value him realistically
Players won’t be happy about being over-valued by their coaches. While a happy player might allow you to value him at 10x his value if he’s tolerant and at his favorite club, an unhappy player who wants to move to a bigger club will probably be unhappy if valued at 1.5x his Automatic asking price.
Note:
In Championship Manager 2001/02 a player will indicate his unhappiness to you by saying that he is ‘unrealistically valued’.
·Protect him from the media
If you fail to protect players from media criticism then this can affect the way they feel about you.
Note:
This is a double-edged sword however as certain players may take your defense of them to the media as an indication that they can relax and take things easy.
Also defending a player who has criticized his team mates may upset the players he offended.
·Time at the club
Certain players will feel that they have achieved all they can at your club and be looking for a new challenge. If you force these players to stay put then their morale will drop.
If a respected senior member of your team is upset then it will have a ripple through effect on the rest of the team. Thus if Shearer is unhappy at Newcastle then it may unsettle other
players in the squad.
Keeping your Job
You know that your job is on the line when your board is less than satisfied with your performance, your name has appeared on the potential job vacancies screen and either Supporter Protests or the Dreaded Vote of Confidence has occurred.
To keep your job as Manager you must learn to appease your chairman. The following things affect a chairman’s happiness in CM3.
·Transfer Decisions
If you free-transfer valuable players (or players that the chairman likes) then the chairman will be understandably upset with you. What the chairman views as a valuable player depends on the size of the club you are managing (e.g. Brighton may be upset at a player valued at 50k being free-transferred where as the Liverpool board wouldn’t bat an eye in the same circumstances).
·League Position
The chairman indicates to you the club’s desired league position at the beginning of a season (or when you take over the club if you come into the job part way through a season). If you are failing to achieve this after the first few games of the season have passed then he will start to have doubts about your ability.
·Runs of Form
If the club has a run of form (either good or bad) this will affect the chairman’s mood, if you have a bad league position then a good run of form may prevent you from being sacked. If you have a good league position then it may raise doubts that you can sustain your good start.
·Supporter Pressure
Supporters are notoriously fickle in football and that manager who was god for rescuing the team from relegation and winning a cup last season may not be so popular this season (remember Joe Royle Ov ?). Supporters will react badly to poor league position, bad runs of form or the transferring of favorite players.
·Board Player Suggestions
Occassionally the board may indicate that they believe a player is a good signing for the club or that a player is a valuable member of the squad. If your team is performing well then feel free to take these judgements with a pinch of salt, however if all is not going quite so well it may make sense to listen to the board.
·Board Requests
If the board warn you that you're taking too much time on business aspects of the club and not enough on your management then take them seriously, as any further requests that you make will try their patience.
·Financial Worries
As if you haven’t enough things to worry about, the board would prefer you to at least keep the status-quo financially. If you drastically improve the situation then this might make up for short-fallings elsewhere at the club (although it depends on whether the chairman wants success or profit).
·Fining Players
If you discipline players frequently then you may find that your board warn you about your destroying the teams morale … ignore this warning at your peril.
Note:
The Disciplinary module has been tuned for Championship Manager 2001/02, the board are now quite unlikely to take offence at your fining style while you are successful on the pitch.
·Bad Media Management
If you are unable to handle the pressure of the media and they disrupt your team morale sufficiently then this may affect the boards view of you.
·Time at club
The longer a manger has been at a club the more a chairman will expect from him.
It should also be noted that each chairman has a different personality and certain chairman will be more likely to fire managers than others, I have listed a few clubs below who have patient chairmen.
Northampton TownEnglish Third Division
ChesterfieldEnglish Second Division
CreweEnglish First Division
Manchester UnitedEnglish Premiership
WimbledonEnglish Premiership

Player Characteristics
This section details the attributes which are related to a player within Championship Manager 3 and how they affect the game play. Those attributes with ‘GK’ next to them indicate an attribute only used by goalkeepers.
CharacteristicDescription
Acceleration How quickly he can reach full speed from a stand still.
Aggression How aggressive he is. This helps a player to win the ball.
Agility (GK) How agile he is This helps a goalkeeper when get to a ball to try and make a save. It also helps with a players recover from parrying a shot.
Anticipation How well he anticipates where the ball is going next  This is very useful for Strikers.
Balance How well he keeps his balance when challenged
Bravery  How brave he is in dangerous situations. This is important for crosses and last ditch tackles.
Creativity How creative he is (able to see key passes etc.), this helps players make key passes (those passes that lead to shots). This is very useful in attacking midfielders.
Crossing  How good he is at crossing the ball  This is a required for wingers.
DecisionsAbility to make split-second decisions to benefit the team
Determination How determined he is to win
Dribbling  How good he is at dribbling with the ball  Only use ‘Run with Ball’ with players who have good dribbling abilities.
Flair  How likely he is to do the unexpected
Handling (GK) How good a goalie is at handling the ball
Heading How good he is at heading the ball  This determines where the ball goes when a player makes a header.
Influence How well he leads and inspires his team mates, this is important for all of the team (as a famous manager once said you don’t win anything with kids) but doubly so for your captain.
Jumping How good he is at jumping for the ball  This indicates how good a player is at getting up for headers.
Long ShotsHow likely he is to score from outside the box
Marking How good he is at marking opponents  Very handy for defenders.
Off the Ball  How good he is at moving into good attacking positions - the attacking version of Positioning this gives a striker space and time to shoot.
Pace  How fast he can run when at top speed
Passing How accurately he can pass the ball, this ability is essential for creative midfielders.
Positioning How good he is at keeping a good defensive position - the defensive version of ‘Off the Ball’ this ability helps a player close down opposition players.
Reflexes (GK) How good he is at making reflex saves
Set Pieces  How good he is at taking set pieces
Shooting How good he is at shooting (combination of Long Shots and finishing)
Stamina How long he is able to play before tiring
Strength  How physically strong he is. Makes up for lack of skill in lower divisions, also used to determine whether a player is affected by jostling.
Tackling How good he is at making tackles
Teamwork How good he is at playing for the team
Technique How good his technique and ball control is
Versatility How easily he adapts to playing in unfamiliar positions
Work Rate How hard he works in a match
The following hidden characteristics also exist:
CharacteristicDescription
Adaptability How well he adapts to living in a country which isn't his own
PressureAbility to perform under the threat or relegation, or the pressure of a promotion challenge
ProfessionalismHow a player conducts himself on and off the pitch.
LoyaltyLikelihood of him wanting to stay at a club through bad times (or when a bigger club is interested in him)
SportsmanshipWhether or not he’s the kind of player who’ll kick the ball out of player when an opposing player is injured (or if he’ll dive when challenged).
TemperamentHow likely he is to flare up and punch/kick etc.
ConsistencyHow consistent a player is in his match form
CornersWhether or not he can wing an effective corner in.
DirtinessHow much of a hacker he is
FinishingCoolness in front of goal
Free KicksWhether or not he can bend one into the top corner or float a pin-point ball into the box
Important MatchesEven the best players can crack up when it comes to the World Cup final
Injury PronenessLiability of the player to succumb to injury. Darren Anderton and Jamie Redknapp might have high ratings
One-on-OnesAbility to take on and go around another player
PenaltiesSkill in scoring from the spot
Throw InsAbility to perform long throw-ins
VisionHow good he is at seeing other players in space, or a goalkeeper off his line
Favorite ClubThe club that a player prefers to be a part of
Disliked ClubAny club would be less likely to join
Favorite StaffStaff that the player respects within the game (this could include you if you have brought a player through the youth team into the first team or taken him into the international team)
Disliked StaffStaff that the player doesn’t like within the game (this could include you if you have abused a player e.g. Dropping him from the first team or Free-Transferring him)

Ideal Player Ages
The ages at which players mature into a ‘complete’ player differs by the position of the player within Championship Manager 3. Before this age a player will be more likely to develop as a player, after this age a player will be more likely to drop in stamina and skill (although certain abilities like leadership, consistency and decisions will continue to improve).
Playing PositionPeak Age
Goalkeeper33
Defender31
Midfielder29
Striker28
The most dramatic improvements in player ability will usually happen below 24 years of age. Also bear in mind that these ‘Peak Ages’ are only guidelines and players will some-times peak before or after these ages.
The age at which a player is liable to retire is again affected by his position. Bear in mind that a player who is still very fit (indicated by high Stamina) and playing first team football is less likely to retire than one who is unfit and languishing in the reserves.
Playing PositionEarliest Retirement Age
Goalkeeper35
Defender32
Midfielder31
Striker30
Players can also be forced to retire through bad injuries, however this is very rare.


Editing Configuration Files
There are several text files in the Championship Manager 3 data directory which can be edited to allow customization of the game. This section details these files and how to edit them.
Player Setup Configuration File
This configuration file is used at the start of the game to add any loans, future transfers, international retirements and injuries. This file is found in the cm3 data directory and is named ‘player_setup.cfg’.
The basic format of this file is
<type> <first name> <common name> <second name> <club> <extra info…..>
where :-
<type> = the type of action which is carried out
<first name> = the first name of the staff we are using
<common name> = the common name of the staff
<second name> = the second name of the staff
<club> = the club which the staff belongs in
<extra info> = any extra information specific to the type
Any of the names can be “” which is used to show that the field is not used.
The available types are as follows:-
·INJURY
This type adds a starting injury to the game. An example of this is Slaven Bilic being injured at Everton.
The extra information defines the type of injury. This can be one of the following:-
COLD, FLU, VIRUS, FOOD_POISONING, TWISTED_ANKLE, SPRAINED_ANKLE, DAMAGED_FOOT, STUBBED_TOE, DAMAGED_HEEL, BROKEN_TOE, STRAINED_ANKLE_LIG, DAMAGED_ACHILLES_TEN, TORN_ANKLE_LIG, BROKEN_ANKLE, BROKEN_FOOT, BRUISED_SHIN, CALF_STRAIN, TORN_CALF_MUSCLE, GASHED_LEG_1, SHIN_SPLINTS, BROKEN_LEG_1, TWISTED_KNEE, STRAINED_KNEE_LIG, DAMAGED_KNEE_CAP, DAMAGED_KNEE_CART, TORN_KNEE_LIG, DAMAGED_CRUCIATE_LIG, PULLED_HAMSTRING, BRUISED_THIGH, THIGH_STRAIN, TORN_HAMSTRING, DEAD_LEG, GASHED_LEG_2, BROKEN_LEG_2,
GROIN_STRAIN, TORN_GROIN_MUSCLE, HIP_INJURY, BROKEN_PELVIS, BRUISED_RIB, CHEST_INJURY, BACK_STRAIN, FRACTURED_RIBS, BROKEN_RIBS, SLIPPED_DISC, DAMAGED_SPINE, STUBBED_FINGER, CUT_HAND, BROKEN_FINGER, BROKEN_HAND, SPRAINED_WRIST, STRAINED_WRIST, DAMAGED_ELBOW, FRACTURED_WRIST, GASHED_ARM, FRACTURED_ARM, BROKEN_WRIST, BROKEN_ARM, DAMAGED_SHOULDER, DISLOCATED_SHOULDER, BROKEN_SHOULDER, STRAINED_NECK, DAMAGED_NECK, BROKEN_COLLARBONE, BRUISED_HEAD, FACIAL_INJURY, GASHED_HEAD, BRUISED_JAW, CONCUSSION, BROKEN_NOSE, FRACTURED_JAW, DISLOCATED_JAW, FRACTURED_CHEEKBONE, BROKEN_CHEEKBONE, BROKEN_JAW, FRACTURED_SKULL
·FUTURE_TRANSFER
This type sets up a transfer which will take place in the future. An example of this is Steve McMannerman signing an agreement to join Real Madrid.
The extra parameters are :-
<buying club> = the club who is buying the player
<day> = the day
<month> = the month
<year> = the year
<fee> = the transfer fee
<wages> = the player’s wages at his new team
<contract length> = the length of the new contract in years
·LOAN
This type sets up a loan deal for a player between two dates. This allows players to be on loan at the start of the game.
The extra parameters are:-
<loaning club> = the club who is loaning the player
<day1> <month1> <year1> = the starting date of the loan
<day2> <month2> <year2> = the end date of the loan
·INT_RETIREMENT
This type specifies that the staff has retired from the international team. An example of this in real-life is Duncan Ferguson’s retirement from playing for Scotland.
No extra parameters are required.
·RETIREMENT
This type specifies that the staff is going to retire at a future date. An example of this in real-life is Alex Ferguson's imminent retirement from management.
The extra parameters are -
<day> - Day that he wil retire on
<month> - Month that he will retire on
<year> - Year that he will retire on
·COLOURBLIND
This command switches the colours used in the game over so that they are more distinguishable for people who are colourblind.
·CHEMOTHERAPY
This is used to indicate that a player has cancer and is recieving treatment, in the game such players ALWAYS recover from their illness and this injury is not used in any other manner during the game.
Picture Configuration File
This file, which is stored in the pictures sub-directory, is used to associate picture files which objects in the game like clubs and players. This file is named ‘pics.cfg’ and is held in the cm3 data directory.
It is divided into several sections which are:-
CLUBS
NATIONS
COMPS
STADIUMS
STAFF
For the first four sections, each line contains the name of the club or nation, etc and then a list of picture files associated with that object separated with commas.
For staff, the full name of the staff must be used, followed by their date of birth.
European Competition Configuration File
This file is used in the first year of the game to ensure that European competitions have the correct teams from the main nations. This file is named ‘euro.cfg’ and is held in the cm3 data directory.
The format of the file is :-
*<nation>
<club 1>
<club 2>
..
where
<nation> = the European nation for the following clubs
<club ?> = a club which belongs to the nation
The clubs for one nation are sorted in order of European competition importance. The top 1 or 2 teams will play in the Champions Cup, followed by teams playing in the Cup Winners Cup, UEFA Cup and Inter-Toto Cup respectively.

Recommended Players
The following players are recommended if you’re managing teams in the English lower divisions (i.e. Second, Third or Conference). I haven’t given any recommended players for larger teams as you can find these simply by reading the sports pages of any national newspaper.
Goalkeepers
Player NameClubPosition
Defenders
Player NameClubPosition
Defensive Midfielders
Player NameClubPosition
Midfielders
Player NameClubPosition
Attacking Midfielders
Player NameClubPosition
Tonton MokoukoSwedish ClubAM/F C
Matthew EtheringtonPeterboroughAML
Strikers
Player NameClubPosition
Bobby ZamoraBrightonS C

Cheats
Despite our best efforts a few cheats have been left in Championship Manager 3 - Season 00/01, these will be fixed in a future release but for the present version (3.70 as I type this) the following known cheats are present:
·International Management
On the team selection screen when starting a game you can select to manage an international team by going to the teams Squad screen and selecting to manage them as with any other team. You can get to an international teams Squad screen by clicking on a players nationality within a player profile.
·Buying on the cheap
You can obtain players via the Bosman ruling and then sell them quickly on for a decent profit (remember that you aren’t paying anything for them so getting &pound;1,000,000 for a player worth &pound;5,000,000 is still &pound;1,000,000 profit!).
This will give you a reputation for being an unloyal manager however which may dissuade players from joining you in the future.
Common Problems and Solutions
This section contains the most common reasons for problems with the game and solutions to the problems that they cause.
·Manager Notes Bug
Some systems have corruption in the game news and in very rare cases a crash which is associated with setting a ‘timed reminder’ manager note. To fix this problem please download the patch from sigames.com (2Mb in size):
(DirectX)
http://www.sigames.com/download/official/cm0102.zip
(GDI)
http://www.sigames.com/download/official/cm0102_GDI.zip
You can also get the patch on CD from Eidos technical support (the numbers in the back of the manual).
·Lots of Memory Under WinXP and (possibly) Win2k
There is a bug in Windows XP, this means that machines with lots of memory (cache + main memory > 1Gb) may report incorrectly that they are low on diskspace. This is acknowledged by microsoft and there is a fix available.
Go to microsoft and download and install the application compatibility toolkit for XP, I’m not sure of the link but do a search in the knowledge base.
Once it is installed Run the QfixAPP application and select the following setting which makes windows lie about the windows memory size. (see picture at CM fix pic) Make sure you save the fix to the compatability database so it will always run without needing to change it.
It should work for windows 2000 as I recall that there is a simlar program compatability toolkit and associated application

http://msdn.microsoft.com/downloads/default.asp?URL=/downloads/sample.asp?url=/msdn-files/027/001/685/msdncompositedoc.xml
it's 1.54mb

(Running)
after you have checked the box click the advanced button and then click the create fix support button it will then ask if you want to install the fix click yes and it will be permanently implemented into a fixes database so cm will run every time, the compatability in the properties of an application are only basic the appwizard gives more detailed options. Hope this helps

·Corrupt Data Files
Corrupt Data files (either from downloaded updates or edited using 3rd party editors available on the net) can cause the game to crash (either randomly or more commonly during the game initialisation), to resolve this problem simply reinstall the game and any patches which are being used.
·Virus Checker Enabled
Certain Virus checkers can slow down the game’s operation by checking whenever a file is accessed on the hard-disk. In certain circumstances this can make the game freeze for long periods of time.
If you encountered this problem then please disable your virus checker.
·Bad Hard Disk Sectors
Bad Hard Disk sectors can cause the game to crash. To check whether your PC has bad hard-disk sectors simply run ‘scandisk’ (either from windows or a dos-prompt). If bad sectors are reported then it is recommended that you purchase a new hard-drive as soon as possible to prevent further crashes and potential data loss.
·Lack Of Hard Disk Space
CM3 requires a minimum of 75MB of free disk space on both the Windows and cm3 partitions to operate ... the game checks disk space frequently but windows is a multi tasking O/S and can let other applications steal available disk space. To prevent problems with disk-space when running cm3 please ensure that at least 150MB of free disk-space is reported at all times when running the game.
·Lack of memory
The number of leagues that can be safely run is limited by the amount of memory a machine has, if your machine has only 16MB of memory you can only run 1 league.
I have noted recently that a lot of users have been causing problems on otherwise decent machines by limiting the virtual memory that Windows has available for use, I do not recommend doing this as it can cause programs problems (please ensure that your Virtual Memory settings indicate that 'Windows is managing virtual memory').
·Incompatible Hardware.
Common incompatible hardware includes:
1.High End AMD processors with Non 100Mhz Memory chips (this is incredibly common).
2.AMD Processors running Win95 can be subject to a bug within Windows itself, a patch is available for this from:
http://www.amd.com/products/cpg/k623d/win95_update_k6.html
3.High End AMD processors with insufficient cooling (also incredibly common and in some cases won't be apparent unless the machine is running for several hours).
4.Graphics card not supported properly by DirectX
·Other Problems
If you do still have problems running the game then please mail me at [email protected] with the following information and I will attempt to investigate your problem further:
1. Processor
2. Memory (MB)
3. Disk space free (on both the windows and CM3 partitions) when problem occurs (you can get this by opening a DOS box and typing dir on each partition).
4. Version of the game being ran
5. Official or unofficial (ie. NOCD) version.
6. Full error message reported (if any)
7. O/S used
8. Editors used (even if not on the data used in the current game)
9. Using Edited data? (and if so where did you get it from)
10. Leagues active (and whether foreground or background).
11. Game Date upon which the problem occurred.
12. Portable or desktop PC
13. Virus Checker Present (and enabled) ? and if so which one
14. Windows Virtual Memory settings (managed by windows or limited to ‘x’ MB)
15. Do you experience problems when running any other games or applications ?
16. DirectX Version
17. Graphics card installed

Game Additions in Championship Manager 01/02
This chapter briefly details the major changes to the Championship Manager 3 Engine for the release of Championship Manager 01/02.
Updated Leagues and Competitions
All of the Leagues and competitions from cm3 have been updated with any rule changes implemented. All data in the game has been updated by our team of researchers.
You can also now select a bigger variety of low divisions to be acthive regardless of whether you're running using the Minimum or Normal database setting.
New Transfer Rules
The new transfer rules from FIFA which come into place on the 1st of September are fully implemented in CM01/02.
Fog Of War
For the first time in Championship Manager 3 not all player data is visible instantly within the game. Well known players will obviously be immediately visible however for lesser playuers some or all of their attributes may be hidden from view until they are either scouted or play against a side that is managed by a human manager.
This feature is optional and can be turned off at the start of a new game.
Board Ultimatums
You can now issue an ultimatum to the board to try and persuade them to do something if a prior request is turned down. Be warned though, this is best only done when you've proven your worth to the board otherwise they may call your bluff.
Ban Appeals
You can now appeal again bans which you feel are unfair. The FA may recind these bans occassionally and the media may pick up on your moaning ways.
Improved Scouting
Hand in hand with the Fog of War option you may now set a scout to constantly watch your next opposition. This scout will return with a detailed report of the teams strength and weaknesses.
Leave Of Absence
You can now sendplayers who are homesick on a leave of absence in an attempt to cheer them up.
Rehabilitation
Players with re-occuring injuries may now be sent for rehabilitation to cure those injuries.
More Player Feedback
More feedback from players via. their player profiles about how they feel and act. Players relations with other squad members have been much enhanced and they will now complain about transfers in and out of the club if approprate.
 楼主| 发表于 2002-4-5 11:01:01 | 显示全部楼层

CM01/02完全官方手册(英文)(3)

贴完了,想要翻译的就说话,不过翻译水平有限,为了避免歧义,最好对照着看。
发表于 2007-1-17 19:58:08 | 显示全部楼层
已经收藏了 多谢分享
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