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CM01/02完全官方手册(英文)(1)

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发表于 2002-4-5 10:48:29 | 显示全部楼层 |阅读模式
General Guide to Championship Manager 3 - Season 01/02
by Marc Vaughan
This file is designed to be a general guide to the installation and playing of Championship Manager 3 - Season 01/02.
I have tried to make this guide relevant to everyone who plays the game regardless of their knowledge of the game or football. Those people who have played the game before may want to skip over the ‘Installation & Running’ and ‘Starting a New Game’ sections as it isn’t my intention to teach ‘Grandma to suck eggs’ however I am trying to cater to all people.
I apologise in advance for the rather terse nature of the writing, I am after all a programmer and more used to writing design documents than hints and tips guides.
The hints and tips in this document have been updated to refer to the forthcoming cm01/02 version of the game.

Index
Introduction1
Index2
Installation & Running3
Game Settings4 - 5
Starting a New Game6 - 8
Playing the Game9 - 21
Arranging Friendlies10
The Match Day10
Organising Tactics11 - 13
Selecting a Team13 - 15
During a Match15 - 17
On the Training Ground17 - 18
The Transfer Market18 - 22
Game Details23 - 29
The Reserve Team23
Non-Playing Staff23
Background Processing24
Finances & Transfer Funds24
Weather24
Stadium Relocation / Expansion25
Keeping Morale High25
Keeping your Job26
Player Characteristics27 - 28
Ideal Player Ages28 - 29
Editing Configuration Files30 - 32
Player Setup Configuration File30 - 31
Picture Configuration File31
European Competition Configuration File31 - 32
Recommended Players33
Cheats34
Common Problems and Solutions37
Changes in CM00/0140

Installation & Running
Insert the Championship Manager 3 - Season 01/02 CD into your CD-ROM drive and close it. Wait for the installation program to autorun. Once the start up screen has appeared, follow the onscreen prompts to install CM3 onto your hard drive.
If you want to play Championship Manager 3 after installation, it will be located in the ‘Programs’ folder which is accessed by pressing the ‘Start’ button in the bottom left hand corner of the Windows ‘95/98/2k/NT’ desktop.
Problems & Solutions
·Program doesn’t autorun
If you find that the installation program hasn’t autorun on your machine then simply open ‘My Computer’ and double-click on your CD-Drive. Then double-click on ‘Setup’ to start the process.
·Installation Program reports lack of disk-space
If the installation program reports a lack of disk-space when you have loads available then this usually indicates that you have two hard drives in your machine. The installation program unzips data in quite large chunks to the hard-drive upon which Windows is installed so even if you aren’t installing the program onto this drive some free disk-space will be required upon it.
Game Settings
Before starting a new game it is recommended that you click on the ‘Game Settings’ button to ensure that the game is configured to best suit your needs.
By default Championship Manager 00/01 detects the type of system that you have and tailors the selections to match that system - hence of a high specification machine all of the options will be active, while on a lower specification machine only some may be selected.
Clicking on the ‘Reset’ button will restore the game settings to the system default.
All of the options that can be selected from the Game Settings dialog are described below:
·Language
This combo-box allows you to select the Language that text will be displayed in, by default this will use the same settings as your Windows Operating system.
·Currency
This combo-box allows you to select the currency that all values within the game will display, by default this will use the currency associated with the defaulted language.
·Wages
This allows you to specify whether wages are displayed in Weekly, Monthly or Yearly format within the game.
·Font
This allows you to either choose to run the game using the original Championship Manager font (Traditional) or the new font (Futuristic).
·Screen Mode
This indicates whether you want to run the game Full Screen or within a Window.
If you run the game Full Screen you can still use other programs by pressing ‘ALT + TAB’ to switch Championship Manager 3 into the background.
·Background Changes
This indicates if changes to the background picture should be done during the game. If you are on a very low end system (or a high end system with a very old graphics card) then this may speed up your game play quite a lot.
·Sound
This option allows you to turn the match sound effects on and off. Please not that the match sounds are only available when watching a match on ‘Slow’ or ‘Very Slow’ speed.
·Database
This allows you to adjust the size of the database that is used in the game. The Normal database includes all players in some way associated with your selected leagues (i.e. They play in that league or are of a nationality associated with the league) and also all players who are at other major clubs in the world. The Minimum database only includes all the players in active teams (i.e. Those teams who are actually in an active division) and those who have high world reputations.
The actual players available will be slightly different each time you play the game, as there is a random factor in selecting which minor players are loaded into the game.
Using Minimum database makes game processing considerably quicker as between days every single player in the game has his statistics updated. If you have less than 64MB of memory and are planning on running more than a single league then I recommend that you select the minimum database option.
This is especially important in CM01/02 as there are approximately 40% more players in this version of the game than in CM00/01.
·Matches Stored
This allows you to adjust the number of match histories which are stored on disk. This affects how many seasons you can go back and still see match details, using the English league only 5,000 matches allows you to go back approximately 1 ½ seasons.
If you are low on disk space then it is recommended that you use the minimum setting of 5,000 matches.
·Auto-Save
This setting allows you to configure whether you want the game to automatically save itself at certain periods during your play.
·Save Compressed
This setting allows you to specify whether you want to save games using compression or not. If your save games are compressed then they will take up less disk-space but take longer to save to disk.
·Flashing Text
This setting indicates if you want important messages within the game to use flashing text. It is recommended that only High-End systems use this option as it interrupts the games normal processing.
·Background Matches
This setting indicates if matches are played in the background while you are involved in your match. If this is turned on then the delay waiting for other match results to be calculated will be shorter.
If you are on a very low end machine then you may have to turn this setting down to ‘Low’ or ‘None’ to stop you match clock from updating erratically.
·Print To
This setting indicates the destination for any print selections made during the game.
Starting a New Game
To start a new game simply click on the New Game button on the main menu, the game will display a progress bar for a short time while the database is loaded into memory and then the select leagues screen will be displayed.
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The Select Leagues Screen
From this screen you can choose which leagues should be simulated within your game. The number of leagues that you have active in the game is very much down to individual tastes and patience however there is a table below showing the recommended number of leagues to be ran on a range of systems (bear in mind that a background league counts as ½ a league in this table).
ProcessorMemoryRecommended Number of Leagues (Max)
Any24MB1 (Max 1 regardless)
P133 - P20032MB2 (Max 3 if using Minimum database)
P200 - P45064MB3 (Max 5 if using Minimum database)
P400+128MB10 (Max 15 if using Minimum database)
P400+256MB+ALL
Recommended number of leagues by system
If you select a league as a Background league then it will be active with a cut-down match engine which will mean that the league will not take up as much processing power (and time) to simulate as a foreground league.
In CM01/02 it is possible to manage teams who are in background leagues, should you get a job with one of these clubs the 'background' league will change into a 'foreground' league.
At this point you may notice that for the first time in the upper left corner there is an option to use ‘Real Player Data’ by default this is enabled, meaning that CM01/02 will play as in all previous game versions using the real-life player data. However if you set this option to ‘No’ then the game will generate the players on the fly meaning that you will have a harder challenge and no longer be able to fall back upon purchasing ‘old favourites’ to give your team an ‘unfair’ advantage - the choice is yours.
New to CM01/02 on this screen is a toggle box allowing you to turn the 'Fog Of War' option on and off. When enabled this will prevent a manager from instantly seeing the attributes of any player in the game, revealing only those which you'd realistically know about. This encourages the player to utilises his scouts and makes the game even more realistic. If you decide to turn the option off then all player attributes will be visible as in previous versions of Championship Manager.
Upon selecting your desired leagues click on the next button. There will now be a pause while the game initialises the leagues that you have selected (bear in mind that if you have selected several leagues then your PC may pause for several minutes … this may be the time to make a cup of coffee).
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Enter Name Screen
Once the game initialisation is completed a screen will be displayed where you can enter the name of a manager and if desired a password for his tactical data.
It should be noted that the passwords within CM3 are optional and don’t need to be set. If you use passwords within your game then please ensure that you write it down as without it you reuse any manager data or resume control of your team upon reloading a saved game.
Upon entering the name of your manager, the Manager Nationality screen will now be displayed using this screen you can select the nationality that your manager will take. When you have selected the nationality of your manager click upon the ‘Next’ button.
The managers nationality will affect how players view the manager and also how clubs are likely to view the manager (e.g. A German manager will be unlikely to be offered a position as the manager of the England National team).
The Club Selection screen will now appear showing the available clubs that your manager can take charge of. To view information about a team click upon its name and you will be taken to the club squad screen. You can find out further information about a club by using the buttons which are shown upon the Club Squad screen. To take control of this team click upon the control club button which is displayed at the top right of the ‘Club Squad’ screen and then select ‘Yes’ when asked if you wish to control the team.
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The Manager Status Screen
The Manager Status screen will now be displayed. This screen displays all of the managers who are currently in the game, the team that they are managing and whether they are active (playing) or on holiday (not playing). From this screen you can add a new manager by clicking upon the ‘Add Manager’ button which is present on the menu-bar or Finish the game setup and enter the game proper by clicking upon the ‘Finish’ button.
If you accidentally click ‘Finish’ at this point and realise that you haven’t added in all the managers that you wanted in the game then you can add managers in during the game by selecting ‘Add Manager’ from the Game Options menu.

Problems & Solutions
·Out of Memory Error
If you receive an out of memory error then either try running less leagues (if you are running the game on a machine with 16MB of memory then it is recommended that you only run 1 league) or close any open programs (including TSR programs which may be located upon the windows taskbar).
·Lack of Disk Space Error
If your receive a lack of disk-space error then please close the Championship Manager 3 program and attempt to free some disk-space before attempting to play the game again.
·Game is too slow
If you find the game too slow then the following things can be tried to speed it up:
Turn Off Flashing Text (Game Options)
Turn On Background Processing (Game Options)
Start a game using the Minimum Database Setting (Game Options)
Start a game using fewer leagues (Game Setup Screens)
Start a game using storing fewer match stats (Game Options)
·My favourite player isn’t present in my current game, but he’s in the database
Different players are loaded into the game each time it’s initialise if less than 6 leagues are use. This is because it’s impractical to use all 50,000 players in a game (unless you have a very high specification machine), to ensure a particular player is loaded into the game you will need to select the league which he is associated with (i.e. For Jeffrey Minton (Brighton) to always be present in the game ensure that the English League is selected).
·I wanted to play in the Conference but it’s not present
Ensure that all 'lower leagues' which you desire have been highlighted on the select leagues screen when starting the game.
·I want to play using the entire database of staff
To force the game to load in the entire database (which means that there are many more international jobs available) simply select 6 or more leagues, be warned though a game of this size will be unplayable on low-spec machine.
·Game Crashes
We are regularly issuing updates to Championship Manager 3 via cm3.com, as soon as a bug is reported we will attempt to include a fix for it in our next update.
The only crashes which we have been unable to fix so far are due to the memory demands that cm3 makes of the windows operating system. The game will use a fair amount of hard-disk swap-space on PC’s with 16 MB (or 32MB if running a lot of leagues) if the partition that windows is installed to has a low amount of disk-space available then the game may become unstable. Because this is a problem out side of the CM3 program we are unable to rectify this.

Playing the Game
This section describes the main features of the game and how to go about the day to day business of running your football club.
The first screen that you will see in the game will be the News screen this screen will inform you of any important happenings in the world of football during your game. Initially there will usually be 3 messages displayed.
1A Message announcing your appointment as manager of your desired club
2A Message from your board of directors indicating what they expect you to achieve this season.
3A Message detailing the first few games of the season to allow you to prepare your squad and possibly prompt you to investigate the strengths and weaknesses of the opposition.
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The News Screen
Of these messages the most important is the second as this indicates how the board expect you to perform during the season in order for you to retain your job as club manager. Below is a table detailing what the board message says and what it means in real world terms:
Board MessageExpected Position
Serious Championship Challenge1st
Expect European QualificationTo qualify for a European competition by some means (and if this isn’t due to league position at least a respectable league position).
Expect PromotionAt least a play-off position (and if only a play-off position to win the play-off final).
Expect Play-OffsAt least a play-off position (but not as much pressure to win promotion).
Respectable League positionUpper half of the league table
Stay Clear of RelegationMid table position
Battle Bravely against relegationLower half table position
Improve club squadRelegation or bottom of league
To be guaranteed to keep your position as club manager you must the league position that the board requests and all perform respectably in all other competitions that you are in (eg. Winning the league with Barcelona may not be enough to keep you in a job if you're knocked out in the first stage of the Champions League). However that is not to say that if you don’t that you will automatically be sacked the board will take into account extenuating circumstances such as poor club finances and may give you a bit of lee-way in you achievements, especially in your first season at the club.
Upon becoming manager at a new club one of the most common things a manager desired to do is to evaluate his current squad of players, the easiest way to do this is by arranging some friendly matches.

Arranging Friendlies
To arrange a friendly match click upon your managers name and select ‘Club Squad’ from the menu that appears this will take you to the Club Squad screen that you should recognise from setting up the game. Click on the fixtures button and the fixtures for the current season will be displayed (as shown below).
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The Fixtures Screen
From this screen you can select to arrange either a single friendly (by selecting Home or Away Friendly from the Menu), a tour of a foreign country (by selecting Tour) or a mini-tournament (by selecting Tournament).
If you decided to setup a simple one match friendly then the next screen to be displayed will be a calendar representation of the current season to allow you to decide when the friendly will be played.
Dates where it is impossible to arrange matches (due to closeness to other matches) will be displayed in gray, other matches will be displayed showing the team involved the location of the match (either H for a Home match, A for an away match or N for a neutral match) and the name of the competition that the game is part of
To select a date on which to play a friendly simply click on any date beside which ‘Date Available’ is displayed. The text which displayed ‘Date Available’ will now display ‘Date Selected’, click upon the ‘Next’ button to display the ‘Choose Friendly Teams’ screen.
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The Choose Friendly Teams Screen
To select a team to participate in your friendly simply click upon a team name the Squad screen for that team will now be displayed. To invite the team to the friendly click upon the ‘Invite Team’ button which is displayed in the top right corner of the screen and then click ‘Yes’ when queried about inviting the club to a friendly match.
Clubs will not always be available for friendly matches as they may have arranged pre-season matches of their own. Also bear in mind that clubs who are larger in stature than your team may decline to play you.

The Match Day
To move the game date on until your friendly match is reached click upon the ‘Continue Game’ button. Upon doing this the screen will go grey apart from the bar at the bottom which will display information about what the game is processing.
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CM3 appearance during processing
Upon some relevant fixtures being reached, the days fixtures for a competition are displayed on the screen (in Teletext format), human teams will be displayed in yellow to allow them to be easily spotted. From this screen you may click upon any team to inspect the club, click upon the competition name in the title bar to inspect the current state of the competition or click upon the ‘v’ sign in the fixture list to toggle a match to be viewed by you.
If your team has a game scheduled then upon clicking the ‘Continue Game’ button will display the Squad screen to allow you to organise the team for the match.

Organising tactics
To select the tactics for the team click upon the ‘Tactics’ button on the Club Squad screen. The club Tactic screen will then be displayed.
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The Club Tactic Screen
On the Tactics screen you can see your team listed on the left and the formation on the right. In the formation area click and drag on a player to move his position, right click and drag to set a running path, just as in Championship Manager 2.
If you click on ‘With Ball’ and ‘Without Ball’ you will see exactly where you have asked your players to stand depending upon the part of the pitch that the ball is in. To move a player left click and drag once more, to select a different zone simply right click on the area to edit. If you edit a players position on the underview, when you return to the Overview you will note that the player’s circle will now be displayed with a thick white outline to indicate that this player has custom instructions for playing in this position.
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The Team Instructions Dialog
Next it is recommended that a manager set his team’s playing style by selecting Team Instructions from the Formations menu. This will cause the Team Instructions dialog box to be displayed, allowing a manager to indicate the style of play that a team should attempt and what set piece takers will be used.
Mentality
This indicates the basic fundamental mentality of the team, whether they are more defensively minded or attack minded.
·Normal
This indicates that the team will play ‘Normal’ football.
·Defensive
This indicates that the team will be cautious and attempt to ensure that they aren’t caught out at the back when attacking.
·Attacking
This indicates that the team will be attack minded and may push more men forward then normal, be very cautious when using this option or you may find yourself caught short at the back.
Passing Types
This indicates the style of passing that your team will attempt to employ during a match. Bear in mind that not all passes which are made will be of the type you specify, the style selected just biases a players decisions.
·Direct
This passing style indicates that a team will attack quickly, not employing the more patient passing around the edge of the box that is employed by certain continental teams to try and pry open defences. Examples of teams who employ this tactic in real-life are Wimbledon and the Norwegian national team.
To use this passing style it is recommended that the players who will distribute the ball should also have high Passing and Creativity, the players who will be involved in the attack should have high Pace and Flair.
·Long Ball
This tactic indicates that instead of a patient build up to an attack a team will often attempt to simply pump the ball over the midfield and hope that an attacker can get onto the pass. Examples of teams who employ this tactic in real-life Cambridge (in the 80’s under John Beck) and quite a few lower division clubs.
To use this passing style it is recommended that you have forward players with good Strength, Anticipation and Heading.
·Short
This tactic indicates that the team will attempt to build attacks by a series of intricate short passes between players. Examples of teams who employ this tactic in real-life are most Italian and South American clubs.
To use this tactic it is usually helpful if the players in your team have high Passing and Off the Ball movement, reasonable stamina is also useful as a team playing this style have to make a lot more movement than one simply lobbing the ball up the park.
·Mixed
This passing style indicates that the type of passes to be played is left up to the individual players themselves, thus some-times Long Balls will be played, sometimes Short passes depending upon the player and situation.
Tackling
This indicates the harshness of your team’s tackling within a match.
·Soft
This indicates that players will pull out of 50-50 balls and will be less inclined to make crunching sliding tackles during a match. This style of play is recommended for Friendly matches and matches where you really don’t want your players to receive any injuries or bookings.
·Normal
This indicates that the players will play their normal game, hence David Batty would be inclined to scrap for every last ball where as Stan Collymore would go to sleep if the ball wasn’t under his feet.
·Hard
This indicates that the players have been told to fight hard during the game, they will be more inclined to go in for 50-50 balls and make risky tackles. This style of tackling is recommended against teams who are physically weak or technically superior.

Team Styles
There are three team playing styles which act as over-rides to a tactical formation and indicate to players a method of play which is not just positional. These styles may either be turned on or off and may be combined (although this is not always appropriate).
·Offside Trap
This indicates that the team will attempt to play an offside trap, that is that the defending players will attempt to push forward as a unit to force opposition players offside when a pass in made. Arsenal used to be renowned for playing this way.
To play using the offside trap it is recommended that your defence has high Stamina, Condition, Anticipation and Positioning.
·Counter Attack
This indicates that a team will attempt to ‘suck’ the opposition forward and then hit them quickly with a counter attack while their men are out of position, many Italian clubs play using this style.
To play using Counter Attacking tactics it is recommended that you have a solid defence and fast attackers with good stamina.
·Men Behind Ball
This indicates that a team will attempt to stifle the opposition’s play by putting as many men behind the ball as possible to prevent scoring chances. Many minor teams will play this way in real life when faced with opposition that are much better than them.
Set Piece Takers
To select players to take set pieces click on the arrow next to the Set Piece you wish to allocate a player to and select your chosen player from the drop-down list which appears. The ‘L’ and ‘R’ indicates the area of the pitch in which the set piece occurs, hence Free Kick (L) indicates free-kicks on the left side of the pitch.

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The Player Instruction Dialog
The last stage of tactical organisation is setting up individual instructions for those players who you determine should be playing a special role within the team. This may be telling John Westcott to run down the wing or a central defender to man-mark Alan Shearer the choice is up to you.
Most of the selections on the Player Instruction dialog are identical to those in the Team Instruction dialog, however that are the following additions:
Set Pieces (A / D)
This indicates the role of this player during attacking set-pieces. For example if a player has ‘Forward’ selected here then he will push forward when his team have a free-kick. This option is recommended for Defenders who are good at heading.
Free Role
This will give the player greater lee-way to roam from his tactical position. A player who is given this instruction should usually be an exceptional player and most definitely have good off the ball characteristics (so he is in the right place at the right time).
Run with the Ball
This will tell the player to run at the opposition when he gets the ball. Players who play as Wingers or Forwards (especially those playing ‘in the hole’) are usually the players who are given this instruction, regardless of their position on the pitch though it is recommended that this instruction is only given to players with good Pace, Acceleration and Dribbling.
Hold Up the Ball
This will tell the player to hold the ball when he gets it. It is recommended that players who are given this instruction have a reasonable physical presence to allow them to shrug off challenges.
Long Shots
This instruction will tell the player to attempt long-shots when given the chance. It is recommended that only players with good shooting be given this instruction.
Marking
A player can either be told not to mark anyone (None), to cover players who are within a certain section of the pitch (Zonal) or to mark a certain player (Man Marking). It is recommended that only players with good Marking be given man-marking assignments.
Try Through Balls
A player can be instructed to try through balls or not. These are creative passes played in front of forwards for them to (usually) run on to. It is recommended that only players with high Creativity and Passing are told to try through balls.
Cross Ball
A player can be instructed to cross the ball. These are passes played from out wide to the center of the pitch (usually targeted at the opposition area). It is recommended that only ‘wide’ players with decent ‘crossing’ are told to cross the ball.
NB: The match engine has been tuned for CM01/02 to accentuate the usefulness of wingers in the game as these were under-effective in prior versions.

Selecting a team
There are many decisions to be made when selecting a team for a match. Opinion is divided within the football world as to whether you should select your tactics and formation according to you team or select your team according to your tactics and formation. Exactly how you decide to organise your team is up to you.
Bear in mind that for home games your players will be motivated more highly by the home fans and a slightly more attacking bias to your tactics can be considered, for away games (especially where the opposition team is much better than your team) a more measured approach to the match might be appropriate.
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The Club Squad Screen during team selection
Above the section containing player names is a list of player positions corresponding to the currently selected tactics. To assign a player to one of these positions simply click upon the position and drag the position over the name of the player who you want in this position and release the mouse button.
Listed in the table overleaf are what are generally considered to be the most important attributes for each player position.
Players with less than 70% Condition will probably perform poorly within a match as they aren't match fit.
Players who are unhappy or who have poor morale may not perform to their full ability, this depends on their pressure, professionalism, determination and loyalty. You can judge these characteristics from the type of messages that are displayed in the 'Future' section of their factfile (see later in document for more details).
It is important to also bear in mind the style of tactics that you are using and to ensure that this is taken into consideration when selecting your team, for example it is no good selecting a player as a left midfielder simply because he is your most skilful player for that position, if that position requires him to do a lot of runs and he has a very low stamina.
PositionImportant Characteristics
GoalkeeperReflexes Handling Positioning Balance Bravery
Left / Right DefendersTackling Positioning Pace Heading Anticipation Strength Marking
Central DefendersTackling Positioning Pace Heading Anticipation Strength Marking Bravery Teamwork
Attacking WingersPassing Shooting Off the Ball Creativity Pace Crossing
Attacking MidfieldPassing Shooting Off the Ball Creativity Pace Teamwork Anticipation Dribbling
Defensive MidfieldStamina Tackling Positioning Passing Heading Teamwork
Fast StrikerShooting Anticipation Pace Acceleration Off the Ball
Target StrikerHeading Shooting Anticipation Passing

My preferred tactic is a 442 Formation with wide wingers pushed onto the edge of the pitch and one of the central midfielders set to run forward with the ball. This is a balanced formation and works best with a tall target man in one of the striker positions. I usually use this tactic with Short passing turned on and when away from home or playing opposition who I consider to be more skilful than my team I play with Pressing turned on (and should I go ahead I turn on Counter Attacking). This tactic is available for download from the official Championship Manager 3 Fanclub at http://www.sigames.com.
While this tactic works wonders against computer opponents be warned that human opponents are liable to do the unexpected and can be much harder to play against.

My 442 Custom Tactic

Other Tactical Notes of Interest
This section details tactics which I have used during matches, they may or may not be of use/interest to you. For further discussion of tactics in Championship Manager I would recommend going to the ‘Tactical Tips’ section of the cm3 message board and looking for a message titled ‘Editing Tactics’ (or similar). This thread usually contains a lot of useful information and I try to look in on it on a regular basis (although near releases this isn’t always possible).
Scaring the opposition into surrender:
If an opposition player is controlling the game but has a low ‘Bravery’ rating then you might consider man-marking him with a big bruiser (high Strength and Aggression). This may cause the player to back off from 50-50 balls allowing your team to impose themselves more on the match.
Giving Creative Players space
I don’t recommend that you give creative players ‘Pressing’ instructions as this means that they are more likely to be near an opposition player when your side regains the ball.
Pressing
Don’t expect all of your team to be able to press for the entire match in CM00/01, pressing will tire players out quite quickly if they have low stamina. Unless I have a team with high stamina across the board I usually use pressing in 5 minute bursts to disrupt opposition pressure.
 楼主| 发表于 2002-4-5 10:51:43 | 显示全部楼层

CM01/02完全官方手册(英文)(1)

太大了,一个贴子贴不下,所以分开来
发表于 2007-1-17 19:57:20 | 显示全部楼层
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