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Match v314 changes from beta demo ( v313 )
- Implemented passive offsides - ie where the flag only goes up if the player(s) goes on to touch the ball within 10 seconds
- 实现了被动越位 - 越位球员在10秒内触球,旗才会举起
- Quicker whistle for blatant offsides
- 对于明显的越位吹哨更快
- If goal scored with last kick force kick off before final whistle as per IRL
- 如果在终场哨声响之前进球并开球 (PS:IRL=In Real Life:在现实中)
- Cut down on injury time a little
- 稍稍减少了补时的时间
- Cut down effect of morale
- 士气作用降低
- Improved and increased chances of defensive blocks and deflections
- 改善和增加了防守阻截和跑位偏离的可能性
- Tweaked player passing AI in terms of when to take a risk
- 减弱了球员在危险时传球的AI
- Tweaked player passing AI in terms of where to place the ball ahead of team mate
- 减弱了球员传身后球的AI
- Improved player AI as in when to clear ball and when to bring it under control
- 改善了球员破坏球和控球时机的AI
- Improved timing of shots when clean through as too many were from far out
- 改善了当身后球被解围后再射门的次数,原来的远射太多了
- Tweaked AI re direction of clearances
- 破坏球时踢球方向的AI降低
- Improved choice of shot type
- 改善了射门形式的选择
- Less stupidly inaccurate shots from players too good for that
- 当面对很好的机会时,球员的愚蠢不准确的射门减少了
- Big tuning to player closing down AI - when to do it, according to attributes etc
- 和球员协调时关闭了AI,取决于球员的attribute等属性
- Improved player dribbling direction and decision making AI
- 改进了球员盘球方向和作决定的AI
- Improved player covering for team mates AI
- 改进了球员掩护同伴的AI
- Improved player letting ball run out AI
- 改进了球员出球的AI
- Improved defensive interception judgement AI
- 改进了防守时拦截判断的AI
- Improved defensive ariel challenges at set pieces a bit
- 提高了罚任意球时防守方空中的机会
- Tweaked goalie positioning for non one-on-one situations in open play
- 比赛时不是一对一的时候减弱了门将的位置感
- Tweaked AI of "should defender go to the ball player or not" code
- 减弱了防守球员要不要冲着控球的人去方面的AI
- Made certain players go "gung ho" in certain situations for human teams even if its not set
- 使得某些球员在特定情况下会全力进攻,即使这项战术没有设定
- Fixed bug where 2 players could be in same position at kick off
- 修正了原来开球时两个球员可能站在同一个装置的bug
- Fixed bug where too many pls could be in the centre circle at kick off
- 修正了原来开球时太多球员站在中圈内的bug
- Improved general AI at indirect free kicks in the opposition area
- 改进了罚间接任意球时敌方区域内的AI
- Tweaked player "spacial awareness" AI
- 减弱了球员对于空中球判断的AI
- Improved goal kick positioning
- 改进了球门球的落点
- Stopped defence moving too far up pitch for attacking throw ins
- 解决了进攻方掷界外球时防守方离球太远的问题
- Fixed bug where certain formations would lack players making themselves available at throw ins
- 修正了球员要求掷界外球时没有阵型的bug
- Improved team shape in terms of depth and width
- 改进了队型的宽度和长度
- Fixed occasionally dodgy keeper positioning on free kicks
- 修正了罚任意球时门将站位的冒险性
- Reduced repetitive instances of long throws then floating header over bar
- 减少了掷得很远的界外球然后直接头球高出横梁的次数
- Fixed very rare incidence of never taken free kick
- 修正了原来极少出现的不罚任意球的问题
- Reduced incidence of overly short goal kicks
- 降低了过多短球门球的机率
- Improved marking at set pieces
- 改善了罚任意球时的盯人
- Fixed bug where certain human team players wouldnt follow marking instructions
- 解决了某些球员可能不按战术盯人的bug
- Improved default human team tactic instructions for throw ins
- 改进了掷界外球时默认的战术
- Made players staying back at corners more likely to come to meet cleared ball
- 让球员站在角球处,以防止对方解围时球落在那儿
- Fixed bug where AI managers' teams used tight marking too often
- 修正了电脑教练频繁使用紧盯战术的bug
- Tweaked AI decisions of when to man mark and when not to in and around the danger area
- 减弱了当球员出现在危险区域时,什么时候应该盯人什么时候不用的AI
- Tweaked AI manager team depth settings
- 减弱了电脑教练队伍深度的设定
- Made AI managers more likely to sit back or replace key players when they have a big game around the corner
- 当遇到重要比赛角球时,使电脑教练更有可能什么也不做或替换关键球员的可能性
- Improved AI managers' decisions as to their team sitting back or pushing for goals in matches
- 在比赛时的替补或需要进球时,提高了电脑教练作决定的AI
- Increased effect of red cards on AI manager attacking mentality
- 提高了红牌对电脑教练进攻心态的影响
- Improved team shape for AI managers where they have < 11 players on the field
- 当场上球员少于11人时,电脑教练会排出一个更恰当的阵型
- Improved AI managers' decisions as to how hard their team should tackle
- 改善了电脑教练关于比赛时铲球应该有多凶狠的AI
- Improved AI managers' decisions as to how often to counter attack
- 改善了电脑教练关于打防反频率的AI
- Fixed bug where a couple of preset formations were never used in match by AI managers even if chosen on the day
- 修正了一些预设的阵型从不被电脑教练使用 即使设置了也不用的bug
- Try and make stronger teams go more for "all out attack" if being frustrated by smaller teams
- 试着让强队对弱队面临失败时更多的全体压上进攻的可能性
- Improved effect of team blend ( ie how long pls have been at the club and how many games they have pld etc )
- 改进了与队伍磨合的作用(例如一个球员在队中呆了多久 参加了多少场比赛等)
- Simulated blend factor for "grey" players...this was low in v313 affecting their performance
- 模拟了磨合对“灰色”球员的影响...这点在3.13版本中对球员的表现影响不大
- Slowed down player acceleration from a standing start
- 减弱了球员从静止到加速的加速度
- Improved realism of players turning while moving
- 使球员跑动中改变方向更接近真实
- Bumped up player speed a notch all round
- 提高了周围球员的速度
[ Last edited by punkren_Joy on 2004-9-27 at 08:22 PM ] |
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