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本帖最后由 fatfat325 于 2010-8-14 18:12 编辑
SI 的 Miles Jacobson 谈到 FM 能让人上瘾的原因 与 一些 FM 2011 的新特性。
http://www.telegraph.co.uk/techn ... ictive-as-ever.html
英超这周末就开打了,全国球迷终于可以看到他们主教练的转会交易是否能够取得成功。不过对于那些更倾向于自己当主教练的人来说,赛季还有几个月才开始。
这周公布了 FM 2011 将会在秋季发售的消息。这是一款将近 20 年前开始起步,当时以 CM 为名字的游戏的最新版本。玩家接管运营一个俱乐部的所有方面,从签入球员到选择战术,还有应付媒体。这是一款很有深度的、让人抓狂的、被很多粉丝所喜欢的游戏。这也是一款很容易让人上瘾的游戏:自从 FM 2010 发布以来,平均每个 FM 的玩家在游戏上花了将近 100 个小时。
“你是否曾经在一场比赛后在酒吧里对主教练的一次换人感到不满?你是否在开车回家的路上听收音机时对一位建议你买入一名新门将的球迷大喊?” FM 的制作公司 SI 的工作室董事 Miles Jacobson问到。“这就是为什么 FM 如此成功。我们给予人们机会去证实自己的夸夸其谈是否正确。”
年复一年,这个游戏在稳定地改善这个充满错综复杂的细节的现代足球管理系统。当然途中也会有小问题。“FM 2009 有太多 bug 了,” Jacobson 说。 “这是不可接受的。” 所以去年 SI 限制了新特性的数量,专注于修正 bug。
去年的雪球效应使得 FM 2011 堆积了 400 个新特性——游戏史上最多的一次。改动包括一个让微调队伍变得更容易的新训练系统,与球员的对话使得你可以尝试让你的队伍保持高士气,还有 SI 以前很少触及的、根据现实足球合同而得的新合同谈判这个新特性。
“有一个专门为了论坛坛友还有想一个档玩很久的玩家所加入的新特性。这个新特性叫做动态联赛声望。” Jacobson 说。“我们以前的游戏里,国家和国家的联赛的声望会保持不变。这意味着你永远不可能在带领一只北爱尔兰的队伍站在欧洲的顶端后,跟巴萨或皇马签入一样水平的人。北爱尔兰的其他队伍也不能为此而吸引到更好的球员。
“有了动态联赛声望,如果你带领着一只北爱尔兰的球队赢得了冠军杯——首先,这是一个奇迹,你将是世界上最出色的主教练。记得告诉我们,因为我们肯定可以为你找些事做——这意味着联赛的声望将会因为球员会变得想加入你的球队而上升。”
这个游戏变得如此知名——像阿森纳的阿尔沙文和流行巨星 Paulo Nutini 都是 FM 的粉丝—— Jacobson 和他的工作室获得了很多接近足球俱乐部的机会。作为咨询这个角色的前利物浦和爱尔兰球员 Ray Houghton 保证了游戏能够尽量准确。
信息的交换也有另一个方向。 FM 数据库里有 40 万球员和职员。每一个人都是遍布全球的专业人士精心调查的成果。 Jacobson 说:“埃弗顿拥有使用我们的数据库的官方许可。这是埃弗顿球探网络的一部分。这是因为在足球领域里我们拥有比其他人更多的球探。我们拥有1500名遍布全球的球探。他们不仅观察一线队员,还有预备队和青年队。”
游戏的深度对于一些人变得令人生畏。所以近年来 SI 开始提供简化版的游戏。“我们知道,对于一些人来说,我们的游戏变得太复杂了。” Jacobson 说, “所以我们针对那部分人,提供了 FM Live 和 FM Handheld。"
“PSP 和 iPhone 版的游戏简明易懂,容易上手——你可以只打一场比赛,然后做自己的事。或者如果你在地铁上,你可以多打几场比赛,然后做自己的事。这些版本的游戏并不跟深度体验划上等号。”
我们的工作室也在像如 Xbox 360 之类的其他平台上做过实验。不过 Jacobson 表示他们对结果不满意,暂时没有再尝试一次的打算。我们无法让控制系统工作起来。让这种类型的游戏让那种控制方法工作起来是一件非常困难的事。我们失败了。” 他说道。
FM 的主要方向还是在笔记本和桌面电脑上,包括PC和Mac。这才是完整的体验。 Jacobson 说所有水平的玩家都适合。
“我们加入的新特性面向各种不同的玩家,” 他说道。“动态联赛声望是为骨灰级玩家而设的。如果你看一下我们的论坛,里面会有人说‘我从来没有想过这会发生。’ 在几个星期前有小道消息透露出来的时候我在那说了有一部分是真的,有一部分不是。有人说‘我今年只关心动态联赛声望,这个在游戏里就行了’。”
“还有如针对希望磨合队伍的坛友的新训练系统、针对不高兴的球员的球员交流。现实中的、资深的人们知道让球员高兴的小技巧。不过我们必须让新手更容易上手。有比聊天更易懂的方法吗?”
对于很多球迷来说,对赛季开始的日子的乐观将渐渐消退。对于 FM 的玩家来说,他们总有方法改善现实。
Miles Jacobson of Sports Interactive on the lasting appeal of Football Manager and some of the new features for Football Manager 2011.
http://www.telegraph.co.uk/techn ... ictive-as-ever.html
As the Premier League begins this weekend, football fans across the country will finally see whether their manager’s transfer dealings have paid off. For those who prefer to play at being manager, however, the season doesn’t get started for a few months.
Football Manager 2011 was announced this week and will be released in the autumn. It’s the latest edition in a series of games that began almost 20 years ago under the name Championship Manager. Gamers take over every aspect of running a football club, from signing players to choosing tactics and dealing with the media. It’s detailed, frustrating and fiercely beloved by its many fans. It’s also addictive: the average Football Manager 2010 player has spent around 100 hours on the game since its release last October.
“Have you ever been in the pub after a game and bemoaned a substitution by the manager? Have you ever driven home and listened to the radio and shouted at one of your supporters who suggests that you should bring in a new keeper?” asks Miles Jacobson, studio director at Sports Interactive, which makes the game. “That’s why it does so well. We give people the chance to find out whether their rants are accurate or not.”
Season after season the game has steadily improved its intricately detailed simulation of modern football management. There have been hiccups along the way, of course. “Football Manager 2009 had too many bugs in it,” Jacobson says. “It wasn’t acceptable.” As a result, Sports Interactive had a “polish year” last year, limiting new features and focusing on bug fixes.
The knock-on effect of that is that Football Manager 2011 comes with 400 new features - the most in any new edition of the game. Changes include a new training module to make it easier to fine-tune your team, conversations with players so that you can try to keep your squad happy and new contract negotiations, a feature based on actual football contracts to which Sports Interactive was given rare access.
“There’s one new feature which has been added in specifically for the community and for people who play the game long-term, which is something called Dynamic League Reputation,” Jacobson says. “With our previous games, the reputations of the countries and the countries’ leagues would stay the same. That would mean that you could never take a team from Northern Ireland, say, to European glory and be able to sign similar players to Barcelona or Real Madrid and the other teams in Northern Ireland would be unable to attract better players.
“With Dynamic League Reputation, if you took a Northern Irish to winning the Champions League - for a start, that’s a miracle and your the greatest manager in the world and give us a call because we can definitely find something for you to do here - it would mean that the reputation of the league would start going up because people would want to be playing at that club.”
The game has become so well known - the likes of Arsenal striker Andrei Arshavin and pop star Paulo Nutini are fans - that Jacobson and his team are given plenty of access to football clubs. Ray Houghton, the former Liverpool and Republic of Ireland player, acts as a consultant ensuring that the game is as accurate as can be.
The exchange of information goes the other way too. There are 400,000 players and staff in the Football Manager database, each meticulously researched by experts all over the world. Jacobson says: “Everton have an official licence to use our database as part of their scouting network because we’ve got more scouts than anyone else in football. We have 1,500 scouts around the world going to watch, not just first team players but the reserve team and the youth team.”
That depth can be daunting for some so in recent years Sports Interactive has begun offering simpler versions of the game. “For some people, our games had become too complicated we know that,” says Jacobson. “So we’ve released games, whether it be Football Manager Live or Football Manager Handheld, there are games out there for those people to play.
“The PSP and the iPhone games are a pick-up-and-play, five minute experience - you play one match and you put it back down again. Or if you’re on the train, you play half a dozen matches and then put it down. It’s not meant to be the in-depth experience.”
The team experimented with taking the game to consoles too, with an Xbox 360 version, but Jacobson says they were not happy with the results and have no plans to try again. We couldn’t get the control system right. It’s very difficult trying to get this kind of game working on that kind of control method and it beat us,” he says.
The main focus of Football Manager remains the laptop and desktop computer, whether PC or Mac. That’s where the complete experience is to be found and Jacobson says that it works for all levels of players.
“We make features that appeal to different sets of users,” he says. “Dynamic League Reputation is for the hardcore and if you look on our forums there are people saying ‘I never thought it would happen’. When there was a leak about something a couple of weeks ago and I went in there and said some of it was true and some of it wasn’t, there were people saying ‘the only thing I care about this year is Dynamic League Reputation. If that’s in the game, then it’s all fine’.
“Whereas things like the new training set up are in there to help people who’ve asked how they can make their team blend. The player interaction is to deal with players who become unhappy. The real, in-depth people know the tricks to try to keep them happy but we’ve got to come up with ways to make it easier for people to nail that stuff and what’s easier than having a chat with someone?”
For many football fans, the optimism of the season’s opening day soon fades. For players of Football Manager, there’s always the option to improve on reality. |
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