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发表于 2010-5-5 15:17:36
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加速:从静止加速到最快速度的能力,和速度密切相关(也就是说如果你的速度为10,加速为20的话,最快速度也就10),对于速度型前锋、边锋至关重要。后卫也比较重要,以防止对方的强行突破。速度快也要能跑才行,所以为了保证球员充分发挥它的跑动能力,耐力和工作投入必不可少。
PLAYER_PROFILE_AGILITY=Agility reflects how well a player can start, stop, and move in different directions at varying levels of speed (pace). It ties in with the Pace, Acceleration, and Balance attributes as they work together in the match engine, especially when a player is running with the ball.\n\nMarc Vaughan && Nick Habershon: Agility is an attribute which is most necessary for players in top-flight football. You can get away with being a cumbersome lump in the lower leagues but the top divisions demand that even the central defenders have a bit of dexterity. Combined with Acceleration and Dribbling a high Agility rating can make for a great attacking footballer.
灵活:球员跑动的启动、停止以及各种速度的变向跑都和灵活相关,他和速度、加速、平衡密切相关,在顶级联赛中哪怕是中后卫也要有一定的灵活。
PLAYER_PROFILE_BALANCE=Balance reflects simply how well a player can keep his balance in situations both with and without the ball. With the ball, it refers to how balanced he is running with it and evading opponents, without it, it refers to his balance when facing a player running at him, or his stability when turning/jumping.\n\nMarc Vaughan && Nick Habershon: Although by the very nature of their profession all footballers could do with a bit of Balance, the ones who’ll need it most are the ones who are going to be on the receiving end of a few tackles and kicks. You’ll predominantly like your wingers and other attacking players to have high agility, coupled with good Agility, Dribbling or Strength to make it difficult for the opposition to knock them off the ball.
平衡:有球状态下容易在带球跑的时候规避防守者,不易跌倒;无球状态下(防守)时则不容易被对方进攻球员晃倒或撞倒,同时该能力还保证了他能够在转身和弹跳的时候更好的保持稳定。
PLAYER_PROFILE_JUMPING=This attribute relates to how high a player can jump from a standing start.\n\nMarc Vaughan && Nick Habershon: An easy one this one. You’ve got to link it with a good Heading attribute and be sure if you ever want to play long ball or crossing-intensive tactics that your players are good at springing off the ground. If, say, your players are also high on Bravery and Aggression as well as Jumping, make sure you’ve got them putting in some Hard Tackling to really dominate the opposition.
弹跳:球员能跳起来达到最高的高度(应该和身高相关),精确度和头球相关;一个好的头球手还应该有一定侵略性、和勇敢。
PLAYER_PROFILE_NATURAL_FITNESS=How fit a player is as standard - his base level of fitness. It affects how many games he is likely to be able to perform to peak physical fitness in before becoming noticeably tired and susceptible to injury.
体质:身体天赋条件,体质较低的球员在高对抗、高疲劳的情况下容易受伤。
PLAYER_PROFILE_PACE=Pace is a player’s top speed. Whereas Acceleration reflects how quickly a player can attain their top speed, pace is that top speed and together with Stamina and Natural Fitness, is how long they are able to maintain that pace in both short bursts and over the course of a match. A player will naturally be a shade quicker without the ball than with it.\n\nMarc Vaughan && Nick Habershon: Pace can actually be a bit of a misnomer so be careful. Your player might be lightening quick but if he can’t do anything with the ball then he’ll soon become a bit of a liability. Look to link Pace with Flair, Dribbling, Agility and of course Acceleration. Have your fastest players run from deep to really scare the opposition defense.
速度:实际上指的是最高的速度,和耐力以及体质相关确保了了他的跑动能否持续,速度快的球员需要有球,否则这哥们如果一直在空跑的话,会很不爽滴~~~~速度巨快的球员如果在边路下底的话,因为有效地规避了越位的威胁,如果有两到三个人进入禁区接应,进球会很多的~~
PLAYER_PROFILE_STAMINA=Stamina is a player’s ability to endure high-level physical activity for a long period of time. With the demands placed on a player over a nine month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness.\n\nMarc Vaughan && Nick Habershon: The importance of Stamina cannot be underestimated – particularly if you play an effort-intensive style such as Closing Down, Gung-Ho or have players set to making lots of forward runs. You’ll find that if your team has a low level of Stamina in general, you will tend to concede goals late in the game. You have been warned...
耐力:没耐力,球员跑不动,也不愿意跑
PLAYER_PROFILE_STRENGTH=A player’s strength is his ability to exert his physical force on an opponent to his benefit. A player with a high strength rating will be able to use it to his advantage against weaker opponents.\n\nMarc Vaughan && Nick Habershon: Strength is an important issue when challenging for the ball, so you’ll be keen to have a fair few players in your side who can mix it when the going gets rough. Tackling, Jumping and Marking are augmented by Strength and you will find that stronger players don’t give away fouls so often as they can generally muscle players off the ball instead of having to slide in.
力量:身体对抗的必要条件,力量越大,一对一对抗的能力越强,因为能力强所以也用不着额外的犯规。
PLAYER_PROFILE_CONSISTENCY=How consistently he performs from match to match.\nOn the basis that there is no player that will perform to his current ability 100% of the time, the ratio of what consistency means in terms of how often a player plays at his CA is as follows\n\n- 20 Consistency = 20/25 games played at CA\n- 10 Consistency = 10/25 games played at CA\n- 1 Consistency = 1/25 games played at CA\n\nThe way consistency is used in the full match engine is that the average "off day" will be 10 below the CA. A random factor will be used to determine how much this is less or more than 10.\n\nPlease note that physical attributes are not taken into consideration when it comes to consistency. Only the technical and mental attributes are marked down depending on consistency.\n\nConsistency is a particularly important attribute.
稳定性:稳定性是球员精神和技术能力发挥的系数,球员发挥的能力=稳定性/25,也即是稳定性20的球员有20/25的几率发挥100%的能力,而稳定性为1的球员只有1/25的几率发挥100%的能力,在发挥不稳定的期间,发挥的能力要比100%低10点左右的CA,而到底是超过10点还是低于10点,取决于一些偶然事件,比如训话、门将救险、门将丢球、点球、黄牌、进球、乌龙等情况。
另外,稳定性只和技术和精神属性相关,和身体属性无关。
PLAYER_PROFILE_DIRTINESS=How dirty player is on the pitch.
肮脏:球员在场上出现恶意犯规或下流动作的情况,该数值越低越好,否则极容易得牌
PLAYER_PROFILE_IMPORTANT_MATCHES=How well player performs in important matches.
大赛发挥:该数值越高,在重要比赛中表现越稳定
PLAYER_PROFILE_INJURY_PRONENESS=How likely player is to get injured. The higher the number the more likely the player will get injured (1=very unlikely to get injured, 20=very likely to get injured)
受伤倾向:该数值越高越容易受伤
PLAYER_PROFILE_VERSATILITY=How easily player adapts to playing in unfamiliar positions.
多位置性:该数值越高越容易练好新位置
PLAYER_PROFILE_MATCH_EXERCISE=Player’s match practice rating. The rate reaches 100% only when a player is involved in the games constantly.
比赛经验:比赛状态,球员只有打了一定比赛后才能很快的进入比赛状态,否则就会慢热
PLAYER_PROFILE_JADEDNESS=Player's season tiredness. A large number of games increases this rate. After '1000' value is reached, the player gets 'Jdns' status, which means that he needs to have a rest.
疲劳度:大量的比赛会造成这种状态,当疲劳超过“1000”时,该球员会“疲劳”,此时该球员就该休息了,否则状态保证不了,且容易受伤
PLAYER_PROFILE_FITNESS=Player’s physical condition
体能状况:很好理解,100%是最好
PLAYER_PROFILE_CONDITION=Player’s general condition. Reaches 100% with regular match practice and a superb physical condition.
竞技状态:实际表现似乎低于80%就会出现“缺乏比赛锻炼”,某个数值以下就会出现“缺乏比赛需要的体能”,到100%的时候会出现“体能极佳” |
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