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Other
- Encouraged passing ball around in own half a little more when tactics allow for it
假如战术要求,可以有更多的后场到脚.
- Fixed dodgy angle being passed into function causing assert and potential score divergence
修正通过危险角度造成必进球---大概可以这样理解
- Midfielders getting ball deep a little less liable to play it long when under moderate pressure
中场回撤拿球在受压的情况下会减少长球
- Try to reduce instances of players heading ball that they could run onto
减少可用脚处理却用头顶的情况
- Fix to prevent 2 players going for one slow moving ball that is coming into their own area
修正当一慢慢滚动的球进入2人的区域,2人同时去追一慢球的情况
- Made sensible passes to playmaker more attractive for his team mates
让队友给组织核心多传好球
- Fixed wide play over-ride in tactics creator not being utilised properly
修正WIDE PALY中OVER-RIDE不可用的情况
- Stopped all but the most blatant offsides being called before any player has "interfered" with play
这里的意思是类似现实中的越位,不会像DEMO中越位规则那么傻了。
- Stopped defender leaving ball to keeper if he isn’t sure when attacker will get to the ball
假如后卫不确定对方进攻球员不能拿到球,他不会把球留给门将处理。-----这里意思是减少了后卫SB后,导致对方进攻球员直接面对门将。
- Made players stick a little closer to their man especially when defending quite high and wide
当防线压的很上很宽的时候,球员盯人会更紧些
- Made defenders more likely to step up to D-line when playing the offside trap
当使用造越位战术的时候,后卫球员更倾向于平行站位。
- Fixed players not getting goalside of opponent with ball in no brainer situation
不明白什么意思....
- Improved behaviour of deep lying forward type players in terms of where they look for space to move into
提高前锋在DEEP LYING跑空当能力
- Reduce strikers running wide when team mate already close to that destination
减少前锋在队友已经拉边的后他还拉边路去的情况
- Players less likely to move onto a simple pass at unnecessary high speed, which should generally improve their first touch
减少没必要的快速短传以提高停球成功率
- Another check against player first touch taking ball dangerously close to own goal
加强靠近own goal区域的FIRST TOUCH
- Increased chance of players trying overhead kick shots
增加挑射机率
- Stop players trying ridiculously ambitious passes at free kicks unless set to all out attack
除非全力进攻,否则停止球员荒谬的任意球传球
- Reduced unnecessary long backwards passes caused by v807 change
减少由于V807改动导致的不必要长回传
- Toned down number of pointless hopeful through balls
降低那些无意义的身后球数量
- Toned down directional error on clearances when ball on best foot
降低惯用脚解围方向错误
- Reduced number of panicky clearances especially behind for corner
减少慌乱解围特别是容易导致角球的这些解围
- Fixed a loophole that could still see players clear towards own goal
修正向自己OWN GOAL解围
- Slight reduction in blocked shots and crosses to improve goal count
稍微减少射门和传中被阻挡的机率以提高进球数
- Fixed player display positions incorrectly set up
修正球员显示位置错误
- Removed old code that stopped an AMC playing directly behind a lone FC by shifting one left and one right
去掉会导致AMC和FC一左一右的代码使他们一前一后
- Implemented goalies rolling ball out underarm
门将会执行手抛球战术
- Reduced number of panicky clearances slightly
稍微减少慌乱解围数量
- Small tweak to basic pass choice
小修正基础传球
- Fixed overuse of pass to lurking player at corners
修正角球时头球摆渡给埋伏的球员
- Tweaked AI strategy choice slightly
稍微调整AI战术选择
- Made AI teams set full back roles to wing back in narrow formations
让AI队伍在紧凑阵型里把FB设置为WB
- Fixed incorrect variable being used to regulate speed when moving back onside
修正球员在越位会跑时候的不正确的变量
- Made midfielders in teams without wide midfielders or wingers shift across better when defending the flanks
修正如果没有边卫或者边锋时候中场球员的侧面防守
- Slight increase in technical ability at higher levels
稍微增加高手平球员的技术能力
- Players more likely to choose safe pass ahead of risky first touch
如果触球危险,球员会选择更安全的传球
- Further small tweak to pass choice AI
小调整传球选择的AI
- Aimed crosses slightly further back from goal, to make harder for keeper, mainly for good crossers
传中好的球员,传中落地离门将更远点,使门将很难处理
- Fixed players attempting overhead kicks when facing the goal they are aiming at
修正球员当他们面对门将时尝试过顶球
- Reduced pointless long shots when run or pass on
较少无意义的远射
- Boost header power for players with good heading ability
头球好的球员头球的力量会更大
- Try to improve long shot aim variation rather than just straight at the keeper
改进远射,使他们不会直接对着门将射
- Fixed bug that could cause player going to meet cross, corner free kick to pull out at last minute
修正BUG导致的在比赛最后阶段,球员会为了接应传中、角球或者任意球压上
- Reduced fairly rare bug causing players to miscontrol ball for no obvious reason
减少BUG导致控制不住球
- Reduced number of risky dribble attempts when other options available
减少危险的盘带数量,如果有更好的选择
- Made marking of nearest player slightly more lax when player tired
让球员体力透支时对靠他最近的队员盯人更松
- Fixed bug that could cause player to fail to stop pass coming towards him, potentially causing back pass own goal
修正造成可能停球失误导致乌龙的BUG
- Fixed overly zealous offside calls on players not close to interfering with play
修正对没有参与进攻的越位球员的判罚
- Made 811 change "more likely to choose safe pass ahead of risky first touch" more dependent on flair and run with ball instruction
让811CHANGE“面对危险触球时更多选择安全传球”更多依靠于天赋和盘带设置。
- Encouraged players to put a few more tackles in, mainly when set to tackle hard against the relevant opponent
设置TAKLE的强度为HARD时,有多少的TAKLE
- Small tweak to marking of opponents in own area, to try to prioritize those closest to the goal and unmarked
小调整自己半场的盯人,试着区分接近球和不盯人的优先级
- Made show onto foot AI a little more robust
让SHOW ONTO FOOT AI更野蛮点
- Fixed bug that could cause no keeper to be selected if current one is injured and no subs left on a depleted bench
修正门将受伤导致的没门将可替换的BUG
- Fixed team selection bug that could conceivably see goalkeeper played outfield when side has 10 men
修正10人应战下门将可能打别的位置
- Fixed small issue regarding defenders leaving ball for keeper before safe to do so
修正后卫在不安全的情况下就留给门将处理
- Fixed issue causing players to sometimes hesitate when moving to head ball clear
修正球员需要用头球解围情况下犹豫不绝的问题
- Fixed small marking issue that caused defenders to allow attacker to get goalside too easily
修正由于允许防守球员参与进攻导致盯人不紧?大概...我也不确定
[ 本帖最后由 alex77 于 2009-10-30 12:58 PM 编辑 ] |
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