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发表于 2009-3-5 01:56:03
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1. Overload
Formation changes: The MCleft now as AMCleft and the MCR as MC
What it is/does: Attacking, High pressing, Quick and Pushed up
What it isn’t/ doesn’t Patient, Tight marking, Defensively sound and Starting tactic
- Against very, very defensive teams that sit rather deep with their whole midfield, Just be aware that if they lift up their midfield (by closing down slider) and their defenders (by d-line) they will still play very defensive but will now when recovering the ball be under very little pressure as we will be too far up in the pitch, then change to Control.
Recommended OI: (necessary on bold)
Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward and other Strata4 (AMR/L) players
Close down/Always on any Players in Strata 2(WB, DMC) that seems/ or you suspect to be holding on to the ball.
Close down/Always on whole Central midfield
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2. Control
Formation changes: The MCleft now as AMCleft and the MCR as MC
What it is/does: Slow and Patient, Wide, Short and accurate passing and Creative
What it isn’t/ doesn’t: Straight at goal, easy to apply against better opposition, For the last 15 minutes, against teams playing attacking
- To Systematically break down defensive teams using a patient but very attacking minded build up. Use this against teams that have many men behind the ball but are not sitting ultra deep. The moment they go very deep without even trying to attack change to Overload and when they start to play more attacking, making runs with the ball, then change to another version of choice as there is no need for the slow breakdown anymore is there.
Recommended OI: : (necessary in bold)
Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward and other Strata4 (AMR/L) players
Close down/Always on left DC and Tight Mark/Always on right DC
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3. Attack Home
What it is/does: Attacking, A bit risky, Supporting Fb´s, and Straight at goal
What it isn’t/ doesn’t: Patient, Ultra-attacking,
- Just what it says, the starting tactic when wanting to attack from start. Normally applied when you decide to go for the 3 points at home by playing the kind of football that means “ straight at goal and not beating about the bush. “. Have the majority of possession is not the key with this tactic as long as we are creating chances and the opponents midfielders doesn’t get too much time with the ball before being closed down. The fullbacks are on HUB to slow the game down a bit and if you feel they are under 1) too much pressure or 2. ) no pressure at all what so ever then consider 1. ) removing the HUB or change version to Counter or 2.) Remove the HUB or change to either Control if they sit deep or Attack away if you think you can lure them up by playing even slower and on the counter
Recommended OI: (necessary in bold)
Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards and Strata4 (AMC, AMR/L) players
Close down/Always on left DC and Tight Mark/Always on right
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4. Attack away/deep (using counter attack)
Formation changes: The MCleft now as Lone MC and the MCright as lone DMC
What it is/does: Attacking, Careful, Lure them up in field, Less Risk
What it isn’t/ doesn’t: - Quick, Puts pressure on the back 4, Chase goals
A much slower attacking version - like a Control based away version – but playing on the counter. Against teams playing cautious with many men behind the ball but that we still consider being a threat that we don’t want to play headless against. By using a high mentality we position our players high up in the field but by playing slow in a patient build up the aim is to try and lure a rather defensive AI on to us and draw their players out of position before we start the attacks. If the opponent should start to attack us more or lift up their team, both with mentality and with d-line then it’s time to change version. Firstly we have to ask if we want to keep using counter attacks and let the AI be in charge. The reason for us doing this prior to the Ai changed its tactic was that we wanted them to come on to us, to lure them up as they were sitting too deep for us to attack and expose our selves but now, as they are higher up in the pitch and are starting to create chances swinging in crosses, we either strike back by going “3. Attack Home”, try to gain possession by playing “7. Defensive” or maybe use “5. Balanced” to lift the ball higher up the field on to our advancing FC and play amore balanced at
Recommended OI: (necessary in bold)
Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward
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5. Balanced
What it is/does: Advanced FC, man mark in midfield, Slowish build up, Normal Ment
What it isn’t/ doesn’t: Press high, Attack with whole team, use much space
Just was it says, a very balanced version with one FC playing on the shoulder of the last defender and one coming deeper to get the ball. Its very clear if this version is dead wrong picked from start and there by also easy to see in what direction one should go. Either we are too deep with our midfield and the weak AI gets all the time in the world, not being closed down and when we attack they have all men behind the ball….or… when the AI attacks us with advancing wingers and Fullbacks making our Wingers sit in the lap of the defence (as they are man marking the AI wingers), In the first scenario, with the defensive AI, I think that enough information has been given about the higher versions to switch to. In the later, with the Bombing Fbs or the advancing there would be the option to simply put out Wingers on Zonal marking instead or Switch to 6.Counter if we feel that there is space enough on the flanks between their stratas to move into.
Recommended OI: (necessary in bold)
Close down/Always on any advanced or lone forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward
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6. Counter (using counter attack)
What it is/does: Attacks with pace, down the flanks, aggressive in own hal【屏蔽词语】
What it isn’t/ doesn’t: Holds onto the ball, give the FC´s much support, Ultra defensive
Most of the individual settings, apart form fwruns, are the same as Attack Home but now we play on the break and. A little more narrow, a little faster and down the flanks. The reason for the combination playing narrower and down flanks? Well as we use this against teams that will play either balanced or attacking against us with advancing M-wingers or even AM-Wingers we don't want to be to wide in defence but at the same time we want to explore the rather big space that our wingers can move into. If we are loosing too much possession whilst not creating anything but you still feel Counter attacks is the right choice then consider playing slower with 4. Attack away or 7. Defensive. If the opponent have far too much time on the ball in midfield then consider abandoning the counter attacks and instead change to 5.Balanced (or even a higher version). The same marking system as in Balanced is applied in this version so if our midfielders sits in the defenders lap and the AI uses advanced Fullbacks, then change to zonal
Recommended OI: (necessary on bold)
Tight marking/ Always on advancing or normal strikers and/or all lone strikers
Close Down/ Always on AI central midfielders UNLESS they are outnumbering us by using 3 MC or 2MC + DMC/AMC.
7. Defensive. (Using counter attack)
What it is/does: Keeps possession in own half/midfield, very cautious, no fwruns
What it isn’t/ doesn’t: Against 4-2-4, for getting goals in plural, beautiful to watch
Defending by keeping possession. Whilst we are playing with a defensive mentality, we are not sitting deep or using too low closing down. A great tactic to bore the hell out of the opponent as well as finish off already won games with. Just, once again, be aware of that the marking system in midfield is the same as in the just mentioned version
Not a SUS( Shut up Shop) against 4-2-4 as I find that playing Balanced or Attack away is much better.
Recommended OI: (necessary in bold)
Tight marking/ Always on advancing or normal strikers and/or all lone strikers
Close Down/ Always on AI central midfielders UNLESS they are outnumbering us by using 3 MC or 2MC + DMC/AMC. |
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