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不知道是不是有人发过了:《冠军足球经理5》紧密研发中

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发表于 2004-4-10 07:56:41 | 显示全部楼层 |阅读模式
Beautiful游戏工作室目前正在紧密研发CM系列的最新作:《冠军足球经理5》,该作将在2004年秋天与大家见面。Beautiful游戏工作室复用了为全球职业俱乐部提供球员资料和状态的深入研究系统。这个数据库被当今很多定级足球经理和教练所应用。《冠军足球经理5》更加会特别应用更加详细的数据库版本。除了和《冠军足球经理03/04》那样会提供更加准确和客观的数据外,游戏还会让大家感受到更加迅速的操控反应,因为读取时间大大降低。

  《冠军足球经理5》官方网站www.championshipmanager.co.uk 已在2月1号开张,同时会成为一个CM世界不可或缺的特色新闻、心得文章、论坛、开发团队采访和更多更多的消息。


September 24, 2004 is when CM5 is available, according to Amazon.co.uk and other sites. But you never can be sure...




The online CM5 magazine is released on the 2nd of March!!!!!

The Official Championship Manager Magazine boasts a world exclusive look at Championship Manager 5, including the first ever screenshots. As well as containing information on the game’s new features and key improvements. Register now to make sure you get all the news first!

Once registered you’ll also have access to the forums, giving you the opportunity to tell us your ideas for CM5 and discuss all the latest news with the rest of the community.

Since we went live, we’ve been listening to your views on the site and you’ll begin to notice more and more changes round here right up until we launch the shiny new CM portal in April. So keep your comments coming, and brace yourself for the new site, which is going to be full of new features that will make the CM community bigger and better than ever.
 楼主| 发表于 2004-4-10 08:12:38 | 显示全部楼层
Need For Speed

"CM5 will provide a much faster gaming experience."
Sick of having to put the kettle on between matches? With no legacy code to hinder it, CM5 will provide a much faster gaming experience. The entire game is being programmed from scratch and through careful organisation of the code, one of the main goals is to provide a noticeably quicker game. And of course, one with less need for ‘enhancement packs’.






The Big Match

"During a match, calculations will now be made on-the-fly based on player attributes."
After years of following matches through text commentary, a brave new world was introduced in CM4 via the 2D overhead match engine. Generally a popular decision, CM5 will utilise a similar approach. However, the code has all been written from scratch to ensure a quicker, smoother experience. During a match, calculations will be made on-the-fly based on player attributes. So when Ryan Giggs comes up against a leaden-footed right-back, the outcome will be decided on the spot.

There will be several options for watching matches, including the full 90 minutes (as opposed to the truncated 64 minutes of CM4). Matches can also be accelerated so an entire game can be viewed in a shorter time, and the usual highlights and text-only modes will also apply.

"...matches will be affected by climate..."
Pitches will deteriorate accordingly, and matches will be affected by climate, which will be based on the actual conditions of where the game is being played. And for that big-match atmosphere, all-new crowd noises are being recorded.







Show Me The Money

"we are introducing Manager Expectation..."
As anybody who knows anything about football is aware, managers have no say in setting ticket prices, selling scarves or deciding how much salt to put on the chips in order to make fans thirsty so you can sell more drinks (as happens in more frivolous management games). Rest assured that CM5 will not be going down that road, and the finances will follow largely the same model as before.

You will be given a transfer budget, a wage budget and informed of expenditure, income, profit and so on. This will also effect the Board Expectation.

And for the first time we are introducing Manager Expectation. So, for example, if the board expect you to qualify for the Champions League, you could claim that you’re planning to win the league, as this may increase your job security. Likewise, you can talk yourself down in order to get a more realistic expectation from the board, and hopefully some more cash.






It's Training Men

"Training schedules will be easier to implement..."
Research-identified training as a weak area in previous versions of CM. Many gamers chose simply to ignore the training options, as tampering would often have a detrimental effect on the team. Wholesale changes were made for CM4, but many considered it too complicated and again it wasn’t exploited to the full.

CM5 will offer a user-friendly training module, albeit still with a comparable amount of detail. Training schedules will be easier to implement, and BGS has been working closely with a respected Premiership coach who has designed optimised regimes for certain areas. For instance, if you need to improve a player’s defensive qualities, a training schedule will be set, with its effectiveness bearing a direct correlation to the quality of your coach. And if training still isn’t your bag, you can always leave it to your coach or assistant manager.







Search For A Star

"More general searches can also be instigated..."
Unearthing undiscovered players is a huge part of football, and therefore of Champ Man. The scouting system in CM5 is being tweaked to enable more specific searches to be carried out. So instead of simply trawling Scandinavia, you can set your scout to look for players in a specific position, such as left-back. However, if they do happen to spot an outstanding striker on their travels, they will be sure to inform you.

More general searches can also be instigated, such as for young players or experienced pros coming to the end of their careers. Scouts will also have a professionalism rating, so for instance an unprofessional scout looking for a new keeper could unsettle the current number one by his lack of discretion.






Tactical Genius

"A wide array of default formations will be available..."
The tactics screen has always been a success in Champ Man but BGS is making subtle improvements. As well as adding arrows for players to make runs, managers will now be able to add further arrows instructing players where to play the ball, into the channels for instance. So if the opposition is playing three at the back, you can instruct midfielders to play it wide for someone to run on to. A wide array of default formations will be available, with plenty of scope for tampering by those of a more tactical persuasion.

A big criticism of previous versions of CM is that your players often didn’t appear to be following any of your prescribed tactics. A new approach to the match engine will ensure that this area will be noticeably improved.
 楼主| 发表于 2004-4-10 08:12:57 | 显示全部楼层
FAQ - Version 1
FAQ

Welcome to the brand spanking new FAQ for Championship Manager. We抳e aimed to answer any CM5 questions you may have, but if we抳e missed anything, feel free leave a post.





When is CM5 being released?
The simple answer is 憌hen it is ready? At the moment we抮e aiming for a pre Christmas release ?but stop! We will only let you play it, when it is ready.


What can I expect from the next CM?
We抳e spent a lot of time investigating what it is that makes Champ Man so popular. As a result we抮e going to make sure that CM5 will be the most realistic, detailed and addictive football management game ever.

We抮e also working on the technical aspects of the code. Following the release of CM4, game speed has become an issue. Rest assured that CM5 will do a whole lot more number crunching in a fraction of the time ?so you抣l be able to immerse yourself in the world of Champ Man without the painful loading times.


How many leagues and players will there be in the next CM?
The CM5 team are dedicated to produce the most detailed and realistic management game yet. To this end we have carried out meticulous focus testing to determine exactly what people want. At this early stage in development, it is impossible to give a definite answer on the final number of playable leagues, but we抮e working towards including the whole world of football. This will ensure we deliver the intricate detail and realism that has made Champ Man the game it is.


When will more information and screenshots be released?
We抮e committed to keeping the fans up to date and involved with the every step of the development process, so news updates and screen shots will be made available as a soon as is humanly possible. Stay tuned for regular bulletins on the latest progress.


Will there be a playable demo of CM5?
But of course! Not until it is ready you understand!


Will CM5 be released on any consoles?
Stay tuned for an announcement!


Will CM5 have a 3D match engine?
The possibility of a 3D match engine for CM5 is something that was carefully considered, but the answer is: No.
However, the coding of the CM5 match engine enables it to calculate 3D movement. This means that the 2D match engine will
A) Be more realistic than before,
and
B) That a 3D match engine is a possibility for future releases. But due to our commitment to the CM scene, we抣l gauge the opinion of the CM community before taking any major steps.


Will CM5 be released in my country or language?
If you purchased the last CM in your country, you should be able to get the next. And in our continued quest of world domination, CM5 will also be available in English, French, Italian, Portuguese, Polish and Spanish.


Where is the player data from?
As CM fans, we know that realistic, detailed player data is the heart of the game. As a result, we have recruited the services of an agency that specialises in providing player info and statistics to professional football clubs.


I want to be a beta tester or a researcher, can I help?
We抮e really keen to get fans involved in the development of CM5. However, we抮e yet to make a final decision how best to use the burgeoning community. If you抮e interested in helping out, stay tuned.


I have some suggestions for the next CM, can I help?
You certainly can. We抮e keen to listen to sensible and constructive suggestions on the game, after all, we all want CM5 to be better than 01-02 and 03-04 put together.
Any suggestions you might have should be directed towards the suggestions forum/page.


Who is developing CM5?
態eautiful Game Studios?is a new development studio set up to deliver the best Champ Man experience to date. The studio employs 30 staff with over 100 years cumulative years development experience with over 90+ published titles ?66% of them football titles. So when it come to football these guys know a thing or two ;-)
A profiles section will be coming soon, so you can see who is behind the next CM (and laugh at their photos).


Where can I come for customer support for CM?
Customer and technical support for all versions of Championship Manager is available at http://www.eidos.co.uk/support/index.html


What will be in the new www.championshipmanager.co.uk site?
The new site will be the definitive site for all Champ Man addicts. We抣l keep you up to date with the development process on the new game, and there抣l be an opportunity for you to tell us what you抎 like to see in CM5. Along with all the usual downloads and forums, we抮e planning on revolutionising the CM community. Watch this space厖.
发表于 2004-4-10 09:00:56 | 显示全部楼层
没看懂
发表于 2004-4-10 09:01:30 | 显示全部楼层
好,辛苦了
 楼主| 发表于 2004-4-10 10:01:09 | 显示全部楼层
大概秋季,或者圣诞节发布。

游戏速度更快,更完美,不再那么经常需要补丁

相似0304的2d模式,比赛可以设置为90分钟,可以选择执行速度

你可以豪言获得冠军联赛资格,换来董事会的信任。也可以故作谦虚,换来更多的资金

在某一地区寻找球员,可以附加位置等参数。等级不同的球探,判断能力也不同

针对对手的阵型,你可以拥有更加详细的战术设定。球员跑位完全贯彻你的战术意图




呵呵,不知道对不对,见笑了:)
发表于 2004-4-10 10:11:46 | 显示全部楼层
受教了
发表于 2004-4-10 10:31:05 | 显示全部楼层
不是分成2个游戏了么?
到时候玩哪个啊?
发表于 2004-4-10 13:24:36 | 显示全部楼层

虽然俺换在国际部
但俺的eng还是4级+没词汇水平
发表于 2004-4-10 14:07:16 | 显示全部楼层
Originally posted by orcish at 2004-4-10 10:01:
大概秋季,或者圣诞节发布。

游戏速度更快,更完美,不再那么经常需要补丁

相似0304的2d模式,比赛可以设置为90分钟,可以选择执行速度

你可以豪言获得冠军联赛资格,换来董事会的信任。也可以故作谦虚, ...


期待中………………
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