Need For Speed
"CM5 will provide a much faster gaming experience."
Sick of having to put the kettle on between matches? With no legacy code to hinder it, CM5 will provide a much faster gaming experience. The entire game is being programmed from scratch and through careful organisation of the code, one of the main goals is to provide a noticeably quicker game. And of course, one with less need for ‘enhancement packs’.
The Big Match
"During a match, calculations will now be made on-the-fly based on player attributes."
After years of following matches through text commentary, a brave new world was introduced in CM4 via the 2D overhead match engine. Generally a popular decision, CM5 will utilise a similar approach. However, the code has all been written from scratch to ensure a quicker, smoother experience. During a match, calculations will be made on-the-fly based on player attributes. So when Ryan Giggs comes up against a leaden-footed right-back, the outcome will be decided on the spot.
There will be several options for watching matches, including the full 90 minutes (as opposed to the truncated 64 minutes of CM4). Matches can also be accelerated so an entire game can be viewed in a shorter time, and the usual highlights and text-only modes will also apply.
"...matches will be affected by climate..."
Pitches will deteriorate accordingly, and matches will be affected by climate, which will be based on the actual conditions of where the game is being played. And for that big-match atmosphere, all-new crowd noises are being recorded.
Show Me The Money
"we are introducing Manager Expectation..."
As anybody who knows anything about football is aware, managers have no say in setting ticket prices, selling scarves or deciding how much salt to put on the chips in order to make fans thirsty so you can sell more drinks (as happens in more frivolous management games). Rest assured that CM5 will not be going down that road, and the finances will follow largely the same model as before.
You will be given a transfer budget, a wage budget and informed of expenditure, income, profit and so on. This will also effect the Board Expectation.
And for the first time we are introducing Manager Expectation. So, for example, if the board expect you to qualify for the Champions League, you could claim that you’re planning to win the league, as this may increase your job security. Likewise, you can talk yourself down in order to get a more realistic expectation from the board, and hopefully some more cash.
It's Training Men
"Training schedules will be easier to implement..."
Research-identified training as a weak area in previous versions of CM. Many gamers chose simply to ignore the training options, as tampering would often have a detrimental effect on the team. Wholesale changes were made for CM4, but many considered it too complicated and again it wasn’t exploited to the full.
CM5 will offer a user-friendly training module, albeit still with a comparable amount of detail. Training schedules will be easier to implement, and BGS has been working closely with a respected Premiership coach who has designed optimised regimes for certain areas. For instance, if you need to improve a player’s defensive qualities, a training schedule will be set, with its effectiveness bearing a direct correlation to the quality of your coach. And if training still isn’t your bag, you can always leave it to your coach or assistant manager.
Search For A Star
"More general searches can also be instigated..."
Unearthing undiscovered players is a huge part of football, and therefore of Champ Man. The scouting system in CM5 is being tweaked to enable more specific searches to be carried out. So instead of simply trawling Scandinavia, you can set your scout to look for players in a specific position, such as left-back. However, if they do happen to spot an outstanding striker on their travels, they will be sure to inform you.
More general searches can also be instigated, such as for young players or experienced pros coming to the end of their careers. Scouts will also have a professionalism rating, so for instance an unprofessional scout looking for a new keeper could unsettle the current number one by his lack of discretion.
Tactical Genius
"A wide array of default formations will be available..."
The tactics screen has always been a success in Champ Man but BGS is making subtle improvements. As well as adding arrows for players to make runs, managers will now be able to add further arrows instructing players where to play the ball, into the channels for instance. So if the opposition is playing three at the back, you can instruct midfielders to play it wide for someone to run on to. A wide array of default formations will be available, with plenty of scope for tampering by those of a more tactical persuasion.
A big criticism of previous versions of CM is that your players often didn’t appear to be following any of your prescribed tactics. A new approach to the match engine will ensure that this area will be noticeably improved. |