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[新闻报道] [SI官方]FM2008倒计时 第5天

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发表于 2007-9-27 20:13:07 | 显示全部楼层 |阅读模式
http://www.sigames.com/news.php?type=view&article_id=1282
FM 2008 Features: Usability

Hello again.

Today's blog is the first of a series of 3 about FM08's new skin, user interface and usability.

Yes, that's 3 blogs, because a lot of stuff has changed!

Sure, you've seen the screenshots (and if you haven't, you should be going to the softography section of www.sigames.com now to have a look!) and noticed a lot of changes there, although, to be fair, quite a lot has changed since then too.

But why so many changes?

Well, for a start, we thought a change would be good, particularly with the changes seen by the popularity of social networking sites, Itunes, and the new operating systems for PC and Mac. But we also undertook some indepth usability studies after the release of Football Manager 2007 and sat there watching the videos that came back, looking at splurges of colour relating to peoples eye movement whilst they were playing the game, and similar splurges of colour relating to mouse movement, and to try and reduce the latter as much as possible, alongside noticing that people tend to avoid the keyboard shortcuts that have been in the game for a while, in particular with some people who've played the game for years who didn't even know that the space bar can also be used as an alternative to the continue button. If only people read the manuals we spend ages working on, but that's probably expecting too much.

And the good thing about the usability studies is that we learnt loads. The bad thing is that we'll be doing them every year now, although that's only bad for Sega's wallet.

I'm actually not going to comment too much about the new skin, however sleek it looks. I'm also not going to go on too much in here about the in's and out's of the new player photo sizes or other skinning stuff as it's not my place to do so - maybe I should ask Ter and Jesper, who do the skins and kits side of things to do a guide for that for release in a few weeks? But they do look really good, with a new kit template for default and licensed kits, kit backs and numbering, player photo's looking so much better in game, and all being used in more places than before.

Whilst we're on the subject of player photo's though, I may as well write about our use of Facegen technology. Now, there's been a bit of confusion about this since we announced that we were using it a couple of months back.


Facegen technology is a well used tool in the games industry for creating human like faces. These faces are able to age, change shape according to height & weight, and even smile or frown depending on how the players are feeling. But it does not tie into photo's, or not in the way we are using it, anyway.

What this means is that real players (where we have licenses) will still have their photo's in the game. Where we don't have licenses the photo will not appear, as we do not have permission. But neither will a Facegen image, as that wouldn't be allowed either.

So Facegen characters will appear for new youth team players that start coming into the game at the end of the first season. They'll appear for supporter spokesmen too, and any other "fictional" character inside the game. So I hope that's now cleared up. And they look great, and add another dimension to those who love continuing to play the game after the "known" players have all long retired.

Going back to the usability study, one of the things that came as a big shock to us was how many people struggled to find the continue button in particular. So this is much bolder now, although is not the bright green anymore that you may have seen on some of the screenshots. You'll get to see it when the demo's out, but looks nice and sleek now.

Little things needed to be added, like more icons that make it more obvious to the user what they are used for. And text descriptions for what they are for for people who can't work it out, by hovering over them. Less mouse movement was also important, so some of the button placing has changed, and extra buttons added too to make some sections of the game that people might have missed in the past more obvious to people when they are playing the game. We were actually amazed by how few screens were visited inside the game, even by experienced users, and that lead to the birth of the match flow idea, although that will be dealt with in it's own blog later on.

Some things inside the game had to be made more obvious too, like having the database size displayed on the game status screen, or making squad selection rules easier to find so that you don't mistakenly try and pick those players in matches, team information is more indepth for national teams, and lots lots more.


Still with me? Good, good. Although I've got to go now or else the demo won't be ready for it's launch this Sunday, and that wouldn't make you happy, would it?

Miles
发表于 2007-9-27 20:20:51 | 显示全部楼层
虚拟头像图用在再生球员和球迷发言人还是挺有趣的, 我想FM 08会有很多Show头像的人出现.
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发表于 2007-9-27 20:32:09 | 显示全部楼层
速度翻译
秀你们E文的时候到了
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发表于 2007-9-27 20:55:35 | 显示全部楼层
懒得翻字典,召唤翻译。
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发表于 2007-9-27 20:56:17 | 显示全部楼层
E文是还可以,不过E文翻译成中文的水平就差了~
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发表于 2007-9-27 21:49:54 | 显示全部楼层
FM2008特性:操作性
大家好
今天的博客是关于FM08的新皮肤,用户界面以及操作性这一系列的第一部分
是的,将会有3个博客,因为大量的元素已经作出变化了
当然,你们已经看过画面预览了(如果你们还没有的话,你们现在可以到www.sigames.com的截图部分去看一下),也注意到了许多的变化,但是事实上,自那以后又有了许多的改变
但是,为什么要做出这么多改变呢?
好吧,首先,我们认为改变是好的,尤其是在新的PC和MAC的操作系统上.但是我们在出版FM2007后也做了一些深层次的操作性研究,也看了一些反馈的录像资料,研究了游戏进行时玩家眼睛的移动以及鼠标的移动,尝试减少鼠标的操作,越少越好,同时我们注意到玩家避免使用快捷键,特别是一些玩了几年的玩家都不知道按空格键也可以用来代替继续游戏的按钮.但愿玩家们能阅读一下我们花费了几年制作出来的快捷键介绍,但是这显然预期的太多了
对于操作性的研究有一个好消息就是我们研究了读档.坏消息是我们以后将每年都对其做研究了,这对于世嘉公司的资金来说也是个坏消息.
我不准备对新的皮肤评论太多,无论它有多精致.我也不打算谈论太多新的球员照片的尺寸或者其他皮肤元素的是非,这不是我的职责.或许我可以让Ter和Jesper(负责皮肤制作的员工)这几周来写个简介?但是它们看上去真的不错,包括了新的标准的球衣以及获得授权的球衣,以及球衣背面和号码,球员的照片在游戏中看上去更漂亮了,获得授权的地区也比以前多了.
虽然我们仍然在制作球员的照片系统,我要写下我们运用脸型技术的情况.自从我们宣布将要运用这种技术后的几个月后,我们已经面临了一些的疑问
脸型技术是一种被游戏业广泛运用的工具,来创造人的虚拟脸部.这些脸部将会变化年龄和形状,甚至是根据球员的感受来显露出微笑或是沮丧.但是这并没有用来直接变成照片,或者我们并没有用这种方式来运用它.
这意味着,真实的球员(我们获得授权的)将仍然在游戏中显示他们的照片.没有获得授权的球员,照片将不会显示,因为我们没有许可.但是脸型图片也将不会显示,因为这也是不被允许的.
所以脸型技术的人物将会在第一赛季结束后于新的青年队球员中出现,也将会在支持者的发言人中出现,以及游戏中其他的"虚拟"人物.所以我希望这个问题现在已经解释清楚了.这看上去很不错,给那些喜欢在"知名"球员退役后继续游戏的玩家增添了乐趣.
回到我们操作性的研究上面,有一件事对我们来说是一个震惊,那就是有多少玩家去专门寻找继续游戏按键.所以这是非常冒失的,虽然现在自从看了一些截图后你们已经不再是个菜鸟了.试玩版出来后你们可以去看一下,虽然游戏现在看上去已经很精致了.
已经没什么东西需要添加的了,有更多的按钮来使已经习惯的玩家更显而易见.有文本描述来让玩家上手.更少的鼠标移动也是很重要的,所以一些按键的位置摆放已经改变了,也增加了按键来让玩家在以前游戏中容易忽视的一些部分更显而易见.我们对于那些在游戏中列出的网址访问量之少也感到惊奇,甚至是老手也很少访问,这引发出了比赛流的想法,这个将会在以后专门讲这部分的博客中提到.
游戏中其它的一些东西也需要做的更明显,就像数据库大小要显示在游戏数据屏目上,或者是阵型选择更容易找到,这样就不会使你误操作,把错误的球员派到比赛中,国家队的球队信息将更深入,以及其他许多许多
我现在不得不走了,不然试玩版这周日就放不出来了,而这将会让你不开心,对不对?
Miles

[ 本帖最后由 hanazawa 于 2007-9-27 10:43 PM 编辑 ]
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发表于 2007-9-27 22:34:29 | 显示全部楼层
翻译的很好,楼上的辛苦了
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发表于 2007-9-27 22:37:58 | 显示全部楼层
期待zhong^^^^^^^^^^
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发表于 2007-9-27 22:43:55 | 显示全部楼层
还是小弟我,还是勉强翻译一下BLOG中重要的几段,他废话我就不翻啦,Sorry,不是专业的啊,大家勉强看吧!

从第8段开始
Whilst we're on the subject of player photo's though, I may as well write about our use of Facegen technology. Now, there's been a bit of confusion about this since we announced that we were using it a couple of months back.
这里我们讨论一下球员的照片问题,我可以写一下关于我们使用的面部处理技术.现在还有些混乱,几个月以后我们就可以使用它啦.

Facegen technology is a well used tool in the games industry for creating human like faces. These faces are able to age, change shape according to height & weight, and even smile or frown depending on how the players are feeling. But it does not tie into photo's, or not in the way we are using it, anyway.
面部处理技术是游戏中的一个很好的工具,目的是创造人类的面部,这些面部可以随着年龄,根据他的身高和体重改变面部轮廓,而且可以取决于球员的感觉做笑和皱眉的表情.但是它不和我们已经使用的照片联系在一起.

What this means is that real players (where we have licenses) will still have their photo's in the game. Where we don't have licenses the photo will not appear, as we do not have permission. But neither will a Facegen image, as that wouldn't be allowed either.
这个意思就是说真实的球员(我们已经有肖像权的)将还是在游戏中用他们的照片.而我们没有肖像权执照的球员照片将不出现,因为我们没有许可.但我们也没有面部处理技术的图象,因为这也不允许.

So Facegen characters will appear for new youth team players that start coming into the game at the end of the first season. They'll appear for supporter spokesmen too, and any other "fictional" character inside the game. So I hope that's now cleared up. And they look great, and add another dimension to those who love continuing to play the game after the "known" players have all long retired.
因此面部处理技术的图象将用在新的青年球员中,它将出现在第一个赛季结束的时候.他们也将出现在支持者中,和其他在游戏中的虚构人物.因此我希望那些现在就清除.这些新加入的元素对于那些喜欢在知名球员全部都退役以后还在玩游戏的人来说是很不错的.

Going back to the usability study, one of the things that came as a big shock to us was how many people struggled to find the continue button in particular. So this is much bolder now, although is not the bright green anymore that you may have seen on some of the screenshots. You'll get to see it when the demo's out, but looks nice and sleek now.
再来看看可用性研究,第一件事对我们来说打击很大:许多玩家找不到(continue)按钮在哪.因此我们现在把它加粗了些,尽管皮肤颜色不再是亮绿色了,你可以在截图中看到一些.当试玩版(demo)出来后你们就可以看到了,但是现在看起来漂亮和精致了.

Little things needed to be added, like more icons that make it more obvious to the user what they are used for. And text descriptions for what they are for for people who can't work it out, by hovering over them. Less mouse movement was also important, so some of the button placing has changed, and extra buttons added too to make some sections of the game that people might have missed in the past more obvious to people when they are playing the game. We were actually amazed by how few screens were visited inside the game, even by experienced users, and that lead to the birth of the match flow idea, although that will be dealt with in it's own blog later on.
象一些按钮之类的加到界面上可以更好用外,没有什么其他的东西需要加到游戏中了.新的游戏界面减少了一些鼠标的移动,所以一些重要按钮的位置有一些改变,在以前的按钮有许多在子页面的以前容易忽略的按钮在游戏中更明显容易找到了.

Some things inside the game had to be made more obvious too, like having the database size displayed on the game status screen, or making squad selection rules easier to find so that you don't mistakenly try and pick those players in matches, team information is more indepth for national teams, and lots lots more.
一些游戏中的事情也变得更明显了,像是有在游戏(status screen)中有数据库大小的显示,还有指定队员的选择规则更容易找到,在不用错误的试和选队员,国家队的球队信息更加深入,还有许多许多.

Still with me? Good, good. Although I've got to go now or else the demo won't be ready for it's launch this Sunday, and that wouldn't make you happy, would it?
还在关注我的BLOG.好.好.尽管我今天不说了,而且游戏的试玩版(demo)不到这个星期天不回出来,这并不影响我祝你快乐,不是吗?


累......大家还要等几天!期待ING...
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发表于 2007-9-27 22:46:55 | 显示全部楼层
期待有人随个拉登出来
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