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[新闻报道] FM2008 倒计时 第二天(SI官方消息)

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发表于 2007-9-24 22:43:59 | 显示全部楼层 |阅读模式
TRTR : Day 2
Added on 24/09/2007 @ 11:03:00 in Community
Hello, and welcome to the first of the Football Manager 2008 new feature blogs. Following on from our announcement of some of the key new features in FM 2008 a couple of months back, and with us at Sports Interactive getting ever closer to finishing the game and going into manufacture so that you get to buy and play the game, the time has come to talk about a few of the new features in the game.


Some of these you might have read about before in our announcements, or in the various previews that have been done of the game across Europe. Some will be brand new to you. There will be blogs every week day up until the release of the game, some dealing with new features, some more indepth looks at some of the features, and some dealing with other surprises that we have been keeping quiet on…

We won’t be giving everything away in these blogs – as always, we want the people who play our games, like you, to be able to discover things whilst playing the game. As always, we’ve crammed a lot in!

What’s new then? Today, I’m going to look at some of the new gameplay features before moving onto other areas over the coming days and weeks.

Some areas that we’ve already announced will have their own indepth guides later on in the cycle before release. These include the awards revamp, board confidence, fan days, the international management revamp, match flow and a look at what’s new in the match engine, so I’m going to be avoiding discussing those in this blog, or on the forums. Patience is a virtue and all that.

So, what should I write about today? There’s a lot to go through, with lots of previous features improved, as you’d expect, as well as all the new stuff.

Let’s start with pitch sizes. As those of you who are into your footy know, there is no one set size for a pitch in football, just rules for each competition and league for minimum and maximum dimensions. You now get the chance to set your pitch size at the start of the season, adapting the pitch size to your tactics or vice versa, within the boundaries of the competition your club is playing in.

Your team captains now also get set pre-season, along with a vice-captain too. You have to be careful who you choose for these roles though, as it can affect any player in your squad – choose someone unpopular, and a dressing room revolt could be on the cards.

Other teams managers now come and watch other teams fixtures, whether these be international managers looking for the next star for the national team, or whether it be a rival manager scouting for their next match, or checking out your players. If it’s a big name, the match commentator might even notice them in the stand and mention it during the game, and you may get a news item after the match too.


We’ve improved how the game handles rules about “foreign” players. More foreign players are allowed at clubs, with squad selection rules used to set who will be eligible for matches, as well as enforcing rules regarding “foreign” players and naturalisation. Most useful in this area of changes is that you can now see in a players personal panel how long he has until he gets dual nationality, which is very useful for those with feeder clubs where they send players who haven’t been able to get work permits.

Some other improvements to our previous games include better team selection routines for AI, which now take into account even more importance of matches, injuries and the like. Player progression is also improved, as are the regenerated players and the injury module, of course.

A big new feature is coach reports, which are perfect for novice managers, or those who want the challenge of managing at a club where they don’t know the players. The coaching staff will give you detailed feedback on every player in the squad, similar to the scout reports that became part of the game last year, making it very easy to get to know your strong and weak areas, and who your best players and best prospects are for each position on the pitch.



Another nice new feature is the ability to create a filter from a selected player which is kind of hard to explain, so I’ll leave it to Keith, one of the dev team members at SI. “Imagine your star striker is getting a bit long in the tooth. He's been a loyal servant to you and has banged in the goals consistently over the years, but now it's time to find a replacement. Ideally you want the same style of forward but a younger version.

In past versions of the game you would have had to manually note down the key attributes for that player and set up a filter. Fm2008 now allows you to create a player search filter based around the main strength of the player chosen. Once selecting this option a filter is created using the players position and will pick out at least 3 key attributes and then you will be taken to the player search screen where you can view the matches and then hopefully open talks with a view to signing your next superstar striker.” Clear enough for you? Good, good.

Something that people in the community have been asking for for ages is an extra option on the squad status screen to be able to specify for a player in the first team squad to be declared available for any reserve team games in the next 7 days, rather than having to move them to the reserve squad and risk their morale dropping. So that’s in FM08 too.

Have I mentioned that saving and loading are faster than ever before for one of our games? Which is pretty good considering that there is so much more information in the game this year, and therefore more for it to save.

But you’ll have to wait to find out what more is there. Not long though – I’ll be back tomorrow with a blog about some of the changes to do with the transfer system.
FM screenshots


(click for more)
http://www.sigames.com/news.php?type=view&article_id=1279
发表于 2007-9-24 22:48:18 | 显示全部楼层
好多单词是连在一起的。。。看得都晕了。。。
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发表于 2007-9-24 22:52:09 | 显示全部楼层
好长......
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 楼主| 发表于 2007-9-24 23:25:30 | 显示全部楼层
有人翻译下吗?
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发表于 2007-9-24 23:31:24 | 显示全部楼层
Google直译的

你好,欢迎来到第一足球经理2008新功能的博客。继1日公布的一些重要的新特点,在2008年的调频一两个月回来,与我们在体育越来越互动日益密切,以整理游戏进入制造,让您买和玩游戏,时机已到,谈了几个新特点,在游戏。


其中有些你可能看过以前的短片,还是在各种预演已经进行的比赛在欧洲各地。一些将新的品牌给你。将有博客,每周一天,直到发布的游戏,处理一些新的功能,多一些调看的一些特点,以及一些处理其他惊喜,我们一直保持沉默… …

我们将不会让一切走在这些博客-一如既往,我们想要的人,发挥我们的游戏,像你们一样,可以发现,虽然东西玩游戏。一如以往,我们已经挤满了很多!

有什么新的呢?今天,我去看看一些新的游戏功能,然后移动到其他地区在未来几天和几周。

一些地区,我们已经宣布,将有自己的调导游稍后在周期前释放。这些措施包括奖励改造,董事会有信心,范天中,国际管理革新,配合流看看有什么新的,在发动机匹配,所以我会避免讨论那些在本博客或论坛。耐心是一种美德和一切。

所以,我应该怎么写吗?有很多经历,有很多功能上的改进,如您期待,以及所有新东西。

让我们先从足球场大小。至于你们这些人都变成你的俱乐部都知道,世上没有一套大小的一个足球场,在足球,公正的规则为每竞争与联盟的最低和最高层面。现在你得到机会设定足球场大小,在赛季开始时,适应足球场大小,你的战术,反之亦然,边界竞争,你是俱乐部玩。

你的团队队长,现在又得到一套新赛季前,随着副队长。你必须小心你的人选择这两个角色,因为它可以影响任何球员在你的小队-选择某人不受欢迎,并更衣室起义可以对卡。

其他球队经理,现在来观看其他队的固定,无论这些被国际经理人寻找下一个明星,为国家队,还是被对手经理童子军,他们下一场比赛,或检查出你的球员。如果它是一个巨大的名称,比赛评论员甚至可能通知他们的立场及提它在游戏,你可以得到一条消息后,也配合。


我们如何改进游戏规则处理,对"洋"球员。更多的外籍球员都可以在俱乐部,国家队选择规则用来设定者将有资格火柴,以及实施细则关于"外国"球员入籍。最有用的,在这方面的变化,就是你现在可以看到一个球员个人事务多久他,直到他获得双重国籍,这是非常有用的那些俱乐部馈线何处派选手仍未能获得工作许可证。

其他一些改善我们以往的游戏包括更好地选拔队套路为爱,现在考虑到更重要的比赛中,受伤等。播放级数也是改善,因为是再生球员受伤模块,当然。

一个大的新特点,是教练的报告,是为完善管理新手,或者那些想要挑战总经理在俱乐部那里,他们不知道该球员。教练会给你详细的反馈对每个球员在国家队,类似童军报道说,成了一部分游戏去年,使它很容易结识你的强势和弱势领域,而你的最佳球员和最佳前景是每个位置上球场。



尼斯另一个新特点是,有能力创造一个滤波器,从挑选球员,是一种难以解释的,所以我留下了它基思,其中的阿德瓦队员在斯。 "想象一下你的前锋是越来越有点长牙。他的一个忠心的仆人议,并已在击打目标始终如一,多年来,但现在的时间去寻找替代。最好你想同的风格前进,但一个年轻的版本。

在以往版本的游戏,你将不得不手工记关键属性,播放,并成立了一个过滤器。路由器现在允许你创造一个球员搜索滤波器各地主要实力的球员挑选的。一旦选择这个选项过滤器是利用创造了球员的位置,并会挑选出至少3个关键属性,然后你将采取球员搜索画面,你可以看比赛,然后可望开放谈判,以签署你下超级射手。 "够清晰吗?好,好。

一些社会人士一直要求为年龄是一个额外的选择,对球队的现状画面可以指定一名球员在一线队队被宣布为可供任何后备球员,在未来7天内,而比它们移到后备队和风险士气下降。所以他希望在fm08太。

我要提到节约和加载速度比以往任何一次的游戏?这是不错的考虑,有这么多的信息在游戏中,今年有更多的是节省开支。

但你还得等到找出什么更多的存在。没多久,虽然-我会回来的,明天与博客的一些变化是否与转移制度。
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发表于 2007-9-25 00:14:22 | 显示全部楼层
lS的是用什么工具翻译的吧,我怎么看上去像火星文,,看不懂啊
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发表于 2007-9-25 06:37:57 | 显示全部楼层
google的翻译是那样的
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发表于 2007-9-25 10:07:56 | 显示全部楼层
好多都是废话,大概提到几条新的特色吧:
1.玩家在赛季前可以设定球场大小,并且调整相应的战术来适应相应的球场大小。
2.场上队长也要在赛季前指定好。既能够在场上起到很好的作用,又能够维护更衣室的和谐气氛,对场上队长的选择要慎重呦!
3.一场比赛也许会后大牌教练来观战,他可能是来考察球员,也可能是来侦查敌情的,玩家在比赛过程的解说中能够看到来观战教练的名字,赛后的新闻里也会提到他。
4.对于非欧盟球员条款的调整。允许球队拥有更多的非欧盟球员,但是非欧盟球员能否上场是有限制的,同时也加强了非欧盟球员的坚定以及国籍的管理,在球员个人属性画面下添加了非欧盟球员获得欧盟护照的时间。
5.赛前的前瞻也更加真实,增加了对伤病、比赛重要性得考虑;诸如刷出来的球员的发展以及球员的伤病情况也都有所改进。
6.教练报告有很大的改动。对主教练了解球员的情况有很大的帮助。教练报告会反映你所有球员的所有信息,以及教练本身的优势和劣势、教练手下最好的球员、教练最期待的场上位置等。
7.球员搜索的过滤器也有变化。感觉好像是说增加了一些球员的特征及个性。
8.新版本会加强球员关键属性的显示。在选择场上位置的时候,游戏会自动列出至少三项该位置的关键属性。
9.对于步入职业生涯后期的球员会增加状态画面,用来给玩家判断是否可让其打一些预备队的比赛来保证状态。
10.游戏的存取速度更快了。
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发表于 2007-9-25 10:50:05 | 显示全部楼层
期待 07都不想玩了
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发表于 2007-9-25 11:25:22 | 显示全部楼层

MS没有提到战术方面的改进....

只要不要像07这样就行
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