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[网络游戏类] 德国游戏杂志披露星际2人族神族更多细节

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发表于 2007-8-2 17:13:39 | 显示全部楼层 |阅读模式
根据之前的报道我们已经得知,生产队列的最大限额是5个,高大的灌木从和植物可以为小型单位提供掩护,甚至完全隐藏他们。

  而新披露的游戏特征显示,战斗单位可以毁坏地图上的某些元素,例如石头。利用这些特征你完全可以自由发挥游戏。例如打通一个匝道,从侧面偷袭敌人。在单人模式里可以使用英雄,不过与魔兽3有区别的是,英雄没有经验值,仅仅能提供特殊能力。

  另外,杂志上也披露了一些关于Protoss族和Terran族的细节,大部分都是旧信息。


Protoss族

  1.按W直接能选取所有的Warp Gate (传送门),Warp Gate每30秒能传送一次单位到水晶塔范围内。

  2.Phase-cannon(BC)在能量状态(移动中)下离开水晶塔范围会直接蒸发。

  3.建造空军基地(Cybernetics core)之后才可以制造追踪者(Stalkers),灵魂猎人(Soul Hunters)和不朽者(Immortals)。

  4.光明圣堂武士(High Templar)仍然拥有闪电技能(Psionic Storm),新法术(原力场...)可让敌军部队偷懒15秒,是不走还是不走也不开炮,没说明。

  5.有观察站,并且作为中立单位存在。它可以扩大玩家视野,但是能够被任意玩家操纵。

  6.曙光执政官(Twilight Archon)到目前为止还没有特殊能力。

  7.防护电池(Shield batteries)将不会出现在游戏中,至少beta版本如此。

  8.巨人(The Colossus)的建造时间是Reaver的两倍。

  9.星辰遗物(Star Relics)现在拥有了Hallucination spell技能,必须在静止时,才能使友军隐形。HT的镜像送给了他,礼尚往来...Detonate(之前叫融解死光),用一股蓝色激光锁定一名敌对单位,数秒后自爆。逃脱方案:逃跑或干掉Star Relic

  10.母船(Mothership)的建造费用为400矿,400气。它有两个主要的升级项目,分别耗费300矿,300气。也就是说完全升级的话,需要1000个单位的矿和气。

  Terran族

  1.军营和工厂现在拥有了反应堆和技术中心插件。

  2.传感器整流罩(Sensor Dome)可以让你看到敌人的单位,在一个大半径的圆上(显示为一个绿色层)为红色圆点(即使在没有被侦察过的区域也可以),不过由什么单位来使用这个技能还没有被披露.

  3.眼镜蛇(Cobra)单位可以同时攻击空中和地面.

  4.战斗巡洋舰(Battle Cruisers)有两种能力。Yamato gun和Plasma torpedos。Yamato gun和原来介绍的基本相同,但是Plasma torpedos是一种新武器,适合做大面积的地面攻击。不过这两种能力只能任选其一。

  5.海盗船(Vikings)可以攻击空中单位,但是护甲比其他飞行单位要少。

  6.收割者(Reapers)拥有了定时炸弹技能,可以把炸弹附着到对方单位或建筑物上,引爆时间30秒。但是这段时间内,炸弹可以被摧毁。

  7.行星要塞(Planetary Fortress)还没有被决定是否拥有对空能力。

  8.雷神(Thor)的特殊能力是远程大炮,如果能凑齐4门火炮的话,可以达到一定的攻击效果,不过最好是打完就跑,因为它们的对空能力实在是太弱了。

  9.救护兵单位是否加入还没有被最终决定。

  地形:
  1,高大的植物可以让小型单位在视觉上隐藏。
  2,中立的气象台建筑为阁下提供额外视野,欢迎占领。
  3,斜坡可被破碎的岩石堵塞。


Furthermore some details from the text:
  -you can select all warp gates by pressing "W"
  -In the current version you can queue maximal 5 production orders.
  -If the Gateway is upgradet to the Warpgate. you can teleport every 30 seconds a unit in pylon range.
  -He discribed how he used a phase prism to warp 3 Dark Templar and pwn the swedish guy.
  -When the guy got an Observer and attacked the Dark Templar, they automatically defended themselve against the zealots. (Translators Note: Just like in broodwar when you just a-attacked)
  -Phase-prism dissapear if they leave pylon range in energyform. (Translators Note: makes no sense, I think he meant the Phase-cannon)
  -There are still the forges for upgrades
  -Stalker, Immortal and Soulhunter(NOT) are unlocked by cybernetics core. ( trans. note: What's with the twilight council? )
  -High Templar can stasis enemy troops for 15 seconds. Also they have still their psi-storm
  -High plants hide the sight from all units.
  - There are "neutral observatories" which give a sightradius when captured
  - Twilight Archon doesn't have any special ability yet, just a strong attack and strong shields.
  -Browder quote about shield batteries: They don't exist yet, if the testers want them we implant them.
  - Collosi are about double as expensive as reavers.
  - Ramps can be blocked by destroyable rocks.
  - Star Relics are always visible when they create a cloaking field and they don't have to move.
  - Star Relics can use hallucination.
  - Star Relics got a "Detonate" ability: If a unit is aimned by a blue ray for several seconds, it explodes. The unit has to flee or to destroy the star relic.
  -The motherships current ressources are: 400 minerals, 400 gas and 10 supply. Both upgrades for it cost 300/300 each.
  So alltogether 1000/1000 which you can build 10 zealots and 5 reavers from. (?)

  [Some descriptions what is allready known from SuperPlay]
  - With Radar Dome you can see all units with a red dot on the minimap and in the fog of war. But you can't which unit it is.
  -Cobras can attack air and ground.
  -Battlecruiser have Yamato-Gun and the new aoe-thing.
  Vicings can attack air and ground as mech but have lesser armor then in air form.
  -Banshees: This fast choppers can fire rapid firing laser blasts at ground units.
  -Reaper are able to attach a timebomb at units or buildings every 30 seconds. A sign and a red bar show where the bomb is and when it detonates the enemy can destroy the bomb.
  -It is not decided yet if the planetary fortress could attack air too.
  -Thor: His special ability is to perform an artilery strike: He uses his four cannons on his back to fire long-ranged projectiles.
  -He is helpless against air-strikes and he is very slow. He can be killed by a few cobras cause he only turns slowly.
  -Ghost: In snipermode they can kill lonely soldiers or lesser zerg units with a single hit. They can also call for a marinedrop with 8 Marines.
  Blizzard still debates if the medic is implented. Dustin Browder: "The Medic counts to the favoured features in Brood War. But we have to test if they fit to Starcraft 2 and don't mess up the balance."
  -Zerg are still in conception.
  -Heros in Singelplayer don't gain experience but they have more powerfull abilities.
发表于 2007-8-5 17:20:49 | 显示全部楼层
星际我玩得不好
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