Why has SI decided to make a separate massively multiplayer game?
| Thereare lots of reasons – initially it was because Oliver Collyer(co-founder of Sports Interactive) wanted to make the game, having gotback from travelling with a creative itch. As development hascontinued, we've looked into the area a lot and believe there to be abig hole in the market, which we intend to fill.
Ontop of this, there are many people who have played our games over theyears that have felt the hardcore nature of the series is too much forthem, or they simply didn't have the time to play the game anymore ascircumstances for them had changed. With Football Manager Live, peoplewill have the opportunity to play as often, or as little, as they want.
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How much will it cost to play?
| Wehave not finalised the business model yet. However, we see the game asa money-saving device – it is likely to cost the price of a few pintsper month to play, but because people will be staying in more often toplay the game they will save money in the long run!
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What methods of payment will be available?
| Theplan is to accept every major credit and debit card, alongside a numberof other payment platforms for those that do not have cards.
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What languages will it be in?
| Initially,the game will only be available in English. Over the coming years itwill be released in as many languages as possible. It's not just abouttranslating the game itself, which is easy; it's also about addinglocal support for each language we add. We're being sensible and willbe trying to walk before we can run.
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What happens when everyone wants to be one particular team, like Watford or Everton?
| No-one will be able to be Watford or Everton. You don't play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game.
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How do you choose your initial squad?
| Allplayers in the database have wage demands and you have a set wagebudget at the start, so you pick your players according to that budget.The whole FML database is available to you when you start the game,although once a player joins a team in a gameworld they are no longeravailable to everyone else. In that way we can stop multiple teamshaving the same players.
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What happens when all the best players are taken up? Doesn't that mean new users joining a gameworld are disadvantaged?
| Notreally. Because there are so many players available in the database andusers start with relatively small wage budgets, it means that all thebest players can't be snapped up immediately. And while we don't wantto go into too many details now, we have an effective system in placeto ensure that there are still good players available for all.
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Is there a transfer system?
| Asmanager, you have the ability to buy and sell players as well as loanthem out to other teams. With all transfer auctions, the selling teamselects a minimum price they would accept for the player, along with aninstant-buy amount. They also select an end date for the auction andother teams are then free to make bids right up 'til the auction ends.
Withfree transfers and general wage auctions, teams bid for players and theone who offers them the most wages per day gets the players.
Withall transfer activity, you need to ensure that you remain within theconstraints of your club finances and beware of gazumping.
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How does the league table work with 1,000 teams in each gameworld?
| Inthe main gameworld rankings, it's not a case of three points for a win;you are awarded points for winning (or losing points for losing) basedon a lot of different factors including, but not limited to, theposition of the two teams, whether the game has been played home oraway and the size of the win. There are all sorts of clever bits inthere to ensure that teams that play hundreds of games a month don'tget a "levelling" advantage over those that play a couple of games aday, so it's possible for any team to do well, not just those that playthe most games.
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Do all of the teams have to play one another?
| No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions.
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How do competitions work?
| Forthe most part, competitions will be user generated. They are very easyto set up, with lots of parameters available. You can have cup orleague competitions, or a combination of the two, set how many pointsfor a win (those points are separate to actual rankings points) andalso define what rank of team can enter said competitions. There aredeadlines by when each match has to be played to ensure that thecompetitions don't go on for ever.
There may well be some official organised competitions inside the gameworld too, but if there are any, they will be optional.
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When can matches be played?
| 24hours a day, seven days a week! With competitions, there are deadlinesto play the fixtures, but that doesn't mean you have to play them atthose times – as long as you've played them by the deadline, all isgood.
The only limit to when a match can be played is whether there are other users online in your gameworld at the same time as you.
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What happens if I don't see my competition opponent online by the deadline for the match to be played?
| This is taken care of, but it's not something we want to announce publicly yet.
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Can I challenge my friends to matches?
| Ifyou are in the same gameworld, then yes, you can. And if you aren't inthe same gameworld, it will be easy to move into another one, althoughyou'll need to pick your squad again.
Once in the same gameworld, you can play against them day and night.
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When will the beta test start?
| It is due to start mid May and will initially be limited to 1,000 people.
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How can I take part in the beta test?
| There will be spaces on the beta test available to our community. For more information on these spots, keep an eye on www.footballmanagerlive.comfor updates.
Therewill also be a few spaces on the beta test available as competitionprizes on a few websites, as well as a few UK-based magazines andnewspapers over the coming weeks.
Pleasebe aware that the initial beta test is only going to be for 1,000people. It is likely that there will be more spaces as we ramp up thebeta testing closer to release, so keep an eye out on www.footballmanagerlive.com for more details.
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Will I only be able to play FML on my home computer?
| No– the game will be easy to install on as many machines as you want.Even if you're on holiday and fancy a quick match, it'll be quick andeasy to install in an internet café and access your account in the game.
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What features of FM are incorporated into FML?
| Tacticsand the match engine are straight from Football Manager. Other featuresfrom Football Manager will be in Football Manager Live whereappropriate, but they are likely to be adapted specifically for thegame as it's a different game with a different feel better suited to amassively multiplayer game.
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Will there be any connectivity with Football Manager?
| Youwill be able to import tactics from Football Manager. There are otherareas we are looking into as well which may be importable.
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Does this game mean that current online modes will be dropped from other SI titles?
| No!FML is a separate game, and we will continue to improve the online playin the PC, Mac, Xbox 360 & PSP versions of the Football Managerseries.
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Where can I read more info about the game?
| Thissection, which will be on our websites, will have any press commentary,news stories, and previews added to it on a regular basis.
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