Tactic Designer: wwfan
Basic Set-Up
As those of you that have read my Frameworks and Theorems threads may be aware, my motivation behind all of its incarnations is to design a standard 4-4-2 tactic that reflects the British game. Thus, my contribution to this tactics set follows a Home strategy of 4-4-2 long-farrows and an Away strategy of 4-4-2 short-farrows. It is a multi-flavoured set with tactics designed for a variety of situations. As it is British in design mentality, it is reasonably direct, although its tempo may not quite fit into the criteria many would associate with the British football, although it is by no means slow. However, with that one exception, I have tried to stay as faithful to a British mentality as possible.
Versions
1: TTF RoO 4-4-2 HomeAtt
2: TTF RoO 4-4-2 Home
3: TTF RoO 4-4-2 HomeDef
4: TTF RoT 4-4-2 AwayAtt
5: TTF RoO 4-4-2 Away
There are also a couple of experimental wet weather versions (with consideration to crazy gra) listed as TTF RoO 4-4-2 HomeAttW and TTf RoO 4-4-2 HomeW.
Version Picking
I have been playing with design variations of this tactic for just over 7 seasons, with the current versions running for the last two. The default home tactic is the 4-4-2 Home which should be used for all home matches unless the odds are heavily for or against you. If you are heavily favoured to win, or notice the AI time-wasting form kick off, pick the 4-4-2 HomeAtt. If you are heavily favoured to lose then the 4-4-2 HomeDef or AwayAtt will be better choices dependant on the extremity of the odds. The default away tactic is the 4-4-2 AwayAtt. If you are heavily favoured to win choose the 4-4-2 HomeDef and switch to the more aggressive flavours if you are failing to dominate. If you are heavily favoured to lose, pick the 4-4-2 Away.
Set-Pieces
I score a lot of goals from set-pieces. The key man is the left-sided DC who needs to be strong and good in the air. The left winger is my default corner taker, but the settings work well when others take the kick, despite individual settings differing slightly.
Opposition Instructions
I’m sure my tactic set can be improved by implementing some of the opposition instructions mentioned in the descriptions of the other sets, but I haven’t experimented much. I have forced the wingers onto wrong foot against the Chelsea 4-5-1/4-3-3 and occasionally closed down and heavy tackled against specific players that have been causing me problems.
Player Requirements
Defence
I am always of the persuasion that if you get the defence right then you will optimise your chances of winning. As detailed above, the left-sided DC should be the best in the air, but both DCs should have good tackling and marking, with heading/jumping being the most important attributes from Conf North through to Championship levels. At higher levels positioning and pace become more important. The FBs should be quick and possess good tackling skills. Crossing is an advantage, but not a must.
Central Midfield
The central midfielders position swap, and their complementary skills are important for total satisfaction in tactical performance. Most importantly, both should be good passers. However, one should be creative and technical with the other being strong and defensive. As they swap positions between deeper and higher up the pitch their different attributes offer a variety of challenges to the AI and impact heavily on the types of moves you will see.
Wingers
Although both play similar roles, needing dribbling, crossing, and preferably passing, the left-winger specifically needs to be good in the air. This is because he plays next to the left sided FC, who operates as an auxiliary target man. Crosses over his head often end up as goal fodder for the left-winger as long as he can outjump his marker. Pace is also useful although not a necessity.
Left-Sided Forward
There are two types of player that can operate in this role. The first is the archetypal target man, big, strong and good in the air. Used with or without target man checked, he will hold up the ball, win flick ons and generally bring others in to play. The second type of player who excels in this role is the creative dribbler, who drops deep to pick up the ball before running at the retreating defence.
Right-Sided Forward
The right-sided forward needs a great first touch, good pace, finishing and composure. He will invariably get on the end of the through balls from the midfield and will have most one on ones with the keeper. Dribbling helps but is not a necessity as usually he will break through the back four onto a ball passed into space so won’t have to beat his man.
Adapting the Tactic
Target Man
I play with it unchecked, but have used it to great effect. The left sided forward is my target man, working in conjunction with the tall left-winger. However, if your right-winger is better in the air, switch the settings for the two front men. Don’t forget to change the crossing instructions for the FBs, wingers and forwards though.
Playmaker
Although I don’t use a playmaker, either of the two MC roles should suit it. As the instruction are different, sometimes the playmaker will be deep and be able to ping long, accurate passes to breaking forwards, whilst other times he will be supporting the attack.
Results
Having played with Blyth Spartans from the Conference North through to the Premiership (7 games in at time of posting) my results are as follows.
Season 1: 2nd Conf North, promoted in Play-Offs
Season 2: 10th Conf National
Season 3: 1st Conf National
eason 4: 1st League 2
Season 5: 6th League 1, lost in Play-Off final on penalties
Season 6: 1st League 1, Winners Johnstone Paint
Season 7: 1st Championship
Season 8: 11th Premiership
Feedback
There has been no feedback from the current set as I haven’t released it previously. However, theory feedback continues in TT&F IV and there has been some positive feedback for an earlier set in TT&F III.
[ 本帖最后由 不想睡觉 于 2007-3-21 02:32 PM 编辑 ] |