原文
When I originally decided on this philosophy, I constructed three archived tactics:
Domination
Based on the defensive/offensive units outlined above, with mid/high width and closing down; slow tempo and the aforementioned attacking mentality/high defensive line principles. This was my default tactic for starting games, and I would rarely change this until the second half.
Leading
As above, but with team mentality (only affecting the offensive unit as described) down to normal, and subsequently the defensive line down to the same. This was used when one or two goals up (depending upon opposition and circumstance), and maintaining the same short passing/slow tempo possession game to tire the opposition, and allow them less space behind the back four to exploit. I also set time wasting to “mixed”, whereas before it would be set to zero.
Counter
This was the polar opposite of my original tactic, and incorporates what you were talking about wwfan. Drop team mentality/defensive line to “defensive”/”deep” respectively, switch the formation to “narrow” and up the tempo to “quick”. I never stray further away from halfway either side of each slider, as too much leaves too big a gap in your formation as you know. Ticking the counter-attack box, this tactic was designed to soak up attacks and hit teams on the break. I occasionally toyed with the idea of direct passing.
The main reason I need other users to test this theory is because my current career is with Arsenal, who are obviously an exceptional side. Although originally using all three setups depending on the scoreline and the occasion, I found that with a team of such quality it was only really necessary to drop the mentality and defensive line in relation to each other in order to hold onto a lead. I found that going narrow only lead the opposition AI to play the ball down the flanks (to it’s credit). So, after switching between the three styles above for a while, I eventually settled on just lowering mentality and defensive line only, leaving width, passing and tempo the same, as it most suited my players.
This is why I am of the opinion that passing, width, tempo and closing down; along with the starting mentality for your attacking players, are all dependent on the players at your disposal. Once you have set up the 5 defensive players in the manner I’ve discussed, then assess your team. Are they the Arsenal-type team that can keep possession over the course of games? If so, go for width, short passing and a slow tempo to control the ball for long periods. If they have the stamina and work-rate etc, make them close down often.
If you are a relegation struggler, and are incapable of one-touch football, then it would be much more sensible to pack the midfield, narrow the team’s width, up the tempo and play a direct style. This is hopefully where you guys come in- would anyone be up for putting these ethics into practice?
Thanks again.
译文:
当我最开始确立这个基本架构的4-4-2理论的时候,我总结了3种战术环境:
一 压倒性优势(支配比赛时)
基于以上战术设置结构, 设置中/高 进攻宽度(width)和紧逼; 慢比赛节奏和上面提到的防线与进攻设置. 这是我的默认比赛阵型,我很少调整直到下半场.
二 领先
调整全队心态到normal一般(只会影响到进攻球员心态如上所述), 随后defense line防线设置与normal一致. 使用这些设置当我领先1或2球(还是考虑对手和具体环境); 保持相同的短传/慢进攻节奏来控制比赛是对手疲于奔命, 让他们在我的后防只有较少的可进攻空间发掘. 同时我也设置浪费时间为 mixed(滑竿中间), 在之前我是设置为零.
三 防守反击
这是我默认阵型的极端反面, 调整"全队心态"和"防线defense line"到"防守"和"deep深", 调整阵型到"narrow窄"
和比赛节奏到"快". 我从不把滑竿拉到离中间太远的位置, 太极端会导致极大的阵型空挡. 勾上防守反击, 这样化解对方进攻同时而反击之. 我有时玩弄下直传设置.
(这段没什么太大翻译价值,主要说作者用的Arsenal 阵容强大,较少的调整下就能搞定,懒的翻-_-)
怎样的传球方式,比赛节奏等都是基于你所拥有的球员, 如果你是类似Arsenal的强大, 那么中高宽度, 短传和慢比赛节奏来控制比赛吧,如果有体力和工作效率, 让他们经常紧逼咯
如果你在降级边缘挣扎, 不能进行one-touch足球, 那么明智点, 窄化进攻宽度, 加快比赛节奏进入直传模式吧
ps. 此文不是介绍NB战术,只是讨论最基本的战术结构-_- 比较喜欢,拿来主义了 |