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发表于 2010-9-30 12:02:40
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http://www.playcm.net/thread-468611-1-1.html
PlayCM 听不太清 翻译
Yesterday, I attempted to answer the "what is Football Manager?" question . Today, it's onto Football Manager 2011, and what's new in the game.
昨天,我就"FM究竟是什么玩意儿"这一深邃的哲学命题阐述了自己的看法.今天,我将把目光投注在FM2011本身,跟大家聊一聊今年游戏中的新内容.
Each year we try and raise the bar that we set ourselves with our previous release, and attempt to make the most accurate simulation of football management known to man, or woman.
一年又一年,我们不断的提高对自身的要求, 以便可以用更好的作品超越既有的游戏版本,并努力把最真实的足球经理生活呈现给普罗大众.
We were pretty happy with Football Manager 2010. We'd spent a lot of time looking at areas of the game where there were niggles, and concentrated on fixing them, rather than adding in lots and lots of new features. Well, that's not actually true – there were still 150 new features last year, but the key word to describe the game was "polish".
我们对FM2010很满意.我们花了大量时间找寻并一举完善此前游戏中的诸多不足之处,而不是如往年般只顾着增加大量的新内容(原来BUG角球是这么来的).不过即使去年的主要工作是查漏堵缺,游戏依然加入了大约150余条新特性.用一句话来形容去年的游戏,那就是"精益求精".尽管这么说怪不好意思的.
We did that because we were looking at changing the way that we make games. We're a much larger team than we were five years ago, with nearly 70 people working on our games full time now, 60 odd contractors, and our huge research and translation team (the game is released in 18 languages!) and that size team requires a lot more organistation.
我们之所以这么做是因为我们在力图改变以往制作游戏的思路.现有的游戏制作团队已经远远强盛于五年前的那支小作坊,将近70名全职员工以及60名零时工在为FM工作着.此外还包括数量庞大的调查团队以及翻译团队(FM已经包括18种语言版本!--算上爆棚小组了么).这么大号的队伍显然需要更多的合理安排.
At the start of the year, we spent three weeks locked in a room going through every idea that we had for the game. Some of these were based on real life incidents, some ideas that we've had lying around for a while, some ideas from our amazing community and fans, some from people inside football, some overheard down the pub, and some burning desires of things we wanted to work on.
今年伊始,我们花了三周的时间把自己锁在小黑屋里仔细考虑为新游戏所准备的所有新特性.其中的一些根植于现实,一些已经提出很多年,还有一些则来自于论坛以及热爱FM的粉丝们. 我们不仅从足球专业人士那里吸取建议,也从酒吧这样的场所中听取意见. 我们想把其中一些充满野心的梦想照进足球经理游戏的现实.
By the end of it, there were well over a thousand new features we wanted to work on, and I had to go through and work out which game they would be worked on, as it would simply be too much to do, let alone test that it works OK, for one game.
最后,我们想要倒腾出的新特性竟有一千余条之多,我不得不继续审视所有这些想法以决定哪些适合游戏,测试工作看似简单实则工作量巨大,所幸效果不错.
Which means we've ended up with around 400 new features in Football Manager 2011. Some of these will be small things, like buttons on news items to help you find your way around the game easier, and some of them are huge things where we've completely re-written a part of the game, or have something completely new that's never been done before.
这也就意味着我们最终决定在FM2011中加入的新特性差不多有400条.其中一些很细微,比如新闻条目中的按钮,但这些小小的改动确实可以让你的游戏历程更加轻松.还有一些就是改头换面似的大修了,我们彻底重写了游戏中的一部分代码,并添加了一些此前完全没有在游戏中出现过的新内容.
Before we started the blogs, we'd made a few announcements about the new features in the game. I think it's around a dozen so far. There's a video that shows the first half dozen in a lot more detail over at our YouTube channel , and lots of screenshots too which hopefully you can see on this page!
在我着手写着博客之前,我们已经发出了一些关于新特性的公告.算一算也不少了.在我们的Youtube频道有段视频展示了不少游戏细节,此外还有许多游戏截图希望你可以来这里看一看.
Today I'm going to recap what we've announced in the three feature announcements we made to date, plus one more thing that's been kind of announced via our podcasts (which are free on iTunes – just search for the Football Manager podcast or look in the sports section).
今天我打算带着大家重温下所有那些已在之前的三次公告中公布过的新特性,嗯,还要加上我们通过Podcast所公布的那些(在iTunes上完全免费,你可以直接搜索Football Manager podcast,或者在体育分类下仔细找寻)
-Live contract negotiations, including the introduction of agents
-及时合同谈判,引入经纪人系统
-Twitter & YouTube integration
-游戏与Twitter及Youtube整合
-Huge improvements to the 3D match viewer, including 100's of new animations, player emotions, new stadia, andnewcelebrations.
-大大改进3D引擎,新加入一百余种动画,球员庆祝动作,情绪展现及球场效果.
-A new training system, including match preparation
-新的训练系统,包括赛前准备系统
-Dynamic league reputation
-动态联赛声望
-Lots of new news items, and a better news display system
-大量新增新闻条目,优化的新闻显示系统
-New match analysis options
-新的战术分析面板选项
-A set piece creator
-定位球设置器
-A revamp of the press conferences
-改进的新闻发布会系统
-A new system for generating players
-新的随机球员生成系统
-Improvements to b-teams and amateur teams
-B队及业余队改进
-A new conversation player interaction system
-新的球员交流系统
With each of these new features, there will be blog about them in the coming weeks that will go into more detail about them.
所有的这些新特性都会在接下来的数周内通过本博客逐一介绍更多相关细节.
One thing that's been mentioned on the podcasts are the improvements that we've made to the editor this year – there are 30 new database fields that can be edited to give you even more power if you want to modify the game. Again, there'll be a separate blog about what these later on in the series.
另外一件在Podcast中提及的特性就是我们今年对编辑器做出了改进,如今你可以自由编辑的选项已经多达30项,这将为您改造游戏提供更强有力的帮助.同样,我也会在将来的博客中具体介绍这些内容.
Tomorrow I'm going to start the in-depth blogs properly, and I'll be looking at the media side of the game.
明天我将正式开始剖析新特性,为大家送上的将是关于游戏中媒体的一些问题.敬请期待吧 |
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