这是官网论坛"战术与训练技巧"中的一个讨论帖
讲了点赛前准备的东西
Scout reports
球探报告
What can we learn from Scout reports about the AI?
我们能从电脑AI的球探报告中学到什么?
1. formation - How the Ai normally plays. If they are playing defensive, or counter attacking then you can reasonably assume that their defensive line will be deeper rather than forward. Bearing this in mind you might decide to push forward yourself. You can also learn from this that because they are counter attacking you will need to keep an eye on perhaps their wingers or strikers. (more advice on this welcome).
1.信息--电脑如何比赛.如果它们打防守或是防守反击,这样你应该可以想象的到它们的防线是拖后的而不是压上的.这样你可以适当压上.你也要注意因为他们是打防守反击,所以你需要密切注意它们的边锋和前锋.
2. tempo - If a side plays a slow build up tempo then you can counter it by playing faster tempo and disrupting thier game. If the side are playing fast high tempo game then conversely you can slow the game down to disrupt them. (any other hints you can provide here would be great).
2.比赛节奏--如果对手是慢节奏队伍,你可以用快节奏打乱他们的比赛.如果对手是快节奏的队伍,相反你可以用慢节奏的比赛打乱他们的比赛.
3. Striker ball service - Sometimes the scount report will tell us how their strikers recieve the ball, by aerial service or to feet. You can work out from this how to cut it off.
My take on this is to identify where the service is likely to come from and perhaps tight mark, hard tackle or something so the service provider has the toughest day you can give him. How to do this needs to be covered by others smarter than I. (cue elaborate answers )
3.为前锋输送炮弹的方式--有时球探报告告诉你电脑的前锋是如何接球的,是通过起高球还是打脚下.你可以设计如何切断传球.
我处理这些是通过判断传球的起点然后加以对传球起点紧逼,凶狠的铲球,使传球者感觉很不爽.如何做需要更多聪明的人来告诉我.
4. Main threat player - The report also tells us who their main treat will be. This bit is the easiest part of the report to figure out. You try and identify a weakness of that player such as low bravery (hard tackling will turn him to jelly and take him out of the game), left or right footed only (play him to the weaker foot) and what his pace is like (put a faster CB than him ON him I think). Anymore you can think of please add here.
4.主要的有威胁的对手--这个报告也告诉了我们谁是他们队中最有威胁的人物.这也是报告中最早指出的部分.你要尽可能判断这名球员的弱点,例如:低勇敢(凶狠的铲球讲使他失去威力);只会使用左脚或右脚(逼他使用弱势脚);或者他的速度快(上一个速度快于他的中后卫来罩他)
5. Injured and unavailable players - If you look at this and can identify good players that will not be playing on the other sides team then maybe you can exploit that by putting a strong player against their reserve player if possible. That stand to reason?
5.受伤的和不能上的球员--如果你看到和判断对方的一个好球员不能上场,你就可以尽可能利用其不能上场而放一个强力球员来与其替补队员对位.这显而易见吧.
So that is the scout report - if have missed anything in the report please help me out and add your comment. I need to know too!
这就是球探报告的内容--如果有遗漏和评论请跟帖补充.
Odds prior to game
对比赛可能结果分析
This will influence the style of play the AI will use against you. If you are odds on favorate to win the ai will play a very defensive tactic with players behind the ball and probably counterattacking you when you have over committed.
If you are not the favorate then the ai will play more aggressive and you will have to take this into account. It means a counter attacking ploy of your own may be best.
If the odds are fairly even then other factors will need to be taken into account such as whether you are home or away and whether you consider your team to be superior or not.
它将影响电脑对你比赛时的策略.如果你在比赛前被看好,电脑(AI)会采取防守策略,可能在你大举压上时反击得手.
如果你赛前不被看好,电脑将打得更有侵略性,这你不得不考虑一下,这就意味着打防守反击可能是最适合的.
如果赛前被认为是平手那么其他因素可能要考虑一下,例如:你是主场还是客场,或者你的队伍是否士气高涨.
Other than that not sure what else to take from looking at odds
[ 本帖最后由 agony 于 2007-10-7 07:52 PM 编辑 ] |