fatfat325 发表于 2009-2-16 20:01:42

原帖由 dav1944 于 2009-2-16 07:49 PM 发表 http://fmfans.cpgl.net/images/common/back.gif


所以啊,怎么会理解出来抢第一落点的?

Gets Forward Whenever Possible
Gets Into Opposition Area
Arrives Late In Opposition Area
Stays Back At All Times

四个档次~~个人理解

dav1944 发表于 2009-2-16 20:04:03

原帖由 fatfat325 于 2009-2-16 08:01 PM 发表 http://fmfans.cpgl.net/images/common/back.gif


Gets Forward Whenever Possible
Gets Into Opposition Area
Arrives Late In Opposition Area
Stays Back At All Times

四个档次~~个人理解

同意这个说法

fatfat325 发表于 2009-2-16 20:11:54

原帖由 kamfai 于 2009-2-16 07:43 PM 发表 http://fmfans.cpgl.net/images/common/back.gif



ya lo!
tat's y i said!
u check the date!
SI Diaries        FM 2005 - PPM
SI Diaries
By Marc Duffy 28/10/2004

it's was a mistake. it's NOT official answer.
since then NO OFFICIAL ANSWER FROM SI ...
It is official. This is written by Marc Duffy, the Product Manager from SI.
I don't think the explanation would change from FM05 to FM09.

1+1=2, whether it is 10000 B.C. or now.

dav1944 发表于 2009-2-16 20:18:11

SI在FM2009里面去掉了很多PPM/A,我觉得只是因为在3D引擎里面没有办法体现出来所以才去掉的,没有别的原因

而且所谓的习惯动作,仅仅是习惯动作,不是什么特技,只有根据引擎以及球员本身数据相配合才能够发挥积极作用,否则只会起到副作用,所以SI在09里才会增加 “劝说球员放弃原有的习惯”这个特性

fatfat325 发表于 2009-2-16 20:31:32

回复 54# dav1944 的帖子

去掉PPM的原因不是3D 而是球员可以学习习惯了
如果要球员浪费20%的训练量 而得出来的结果是个花瓶……

kamfai 发表于 2009-2-16 21:10:46

use the editor, check the most popular/famous players. compare their PPM, link in to real world. then u wil know more for those PPM

fatfat325 发表于 2009-2-16 21:39:38

回复 56# kamfai 的帖子

even data researcher will have wrong understanding of the PPMs.
in this case, they will put the wrong PPM to the wrong players.

Data researchers' role is to fill datas in. Researchers that are more responsible will check how his team runs in the match engine. But they are the minorities.

kamfai 发表于 2009-2-16 21:43:44

i m the one who checked how the team runs in the match engine. i love to do this

音乐电解质 发表于 2009-2-16 23:22:57

you r too serious to make it.

vampirehwb 发表于 2009-2-17 01:21:04

不谈Gets Into Opposition Area是否会引起球员跑入禁区——当然我比较偏向这点,对比cr和nani——Gets Into Opposition Area不是可学的ppm吧……
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查看完整版本: 关于球员习惯 PPM,请看看正确的解释。