kang861121 发表于 2008-10-29 00:46:42

【Blog】官方FM09博客-No.8 (FCT翻译)

文章来源:http://blogs.hmv.com/hmvblogs/2008/10/football-mana-1.html
综合编译:kevin12 ,iPuerta , Albert , hitaley (FMZONE-FCT翻译组)
版权声明:转载请注明出自FMZONE (www.fmzone.cn)

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3D的足球经理

今天是星期二, 虽然昨天公布了FM09正式生产的消息, 但我们还是有很多事情要处理。

公布了试玩版的发布日期后, 我们便开始制作和测试DEMO了。

虽然对于我们来说,只制作一个版本的DEMO, 而里面只有一个国家的联赛和单一的语言会比较简单。但是我们也知道, 不是每个玩家都有很快的网速, 也不是每个玩家都懂英文, 所以我们仍旧制作了2个版本。因为其中一个版本可以以不同的方法下载, 我们会进行更多的测试, 还要找寻更多的带宽。这需要很长的时间和精神, 有时更会令人泄气, 但我们一定会坚持到底, 直至完成的!

今天的博客由Des编写,Des只加入了SI一年, 他是其中一位专门负责3D比赛引擎的人员。下面将会由他来解答由过百封信挑选出来的一些问题:

接下来, 将时间交给Des:

我先要认个错,其实在没有到SI工作前,我并没有真正的玩过FM。要知道FM是一个在球迷中口耳相传的经典游
戏,一见到它就深深的被它所吸引。看到SI在FM2009中的雄心壮志,我无法拒绝,我很高兴我能成为SI团队中
的一员。

对于FM迷们来说,在这可以做一个联想。在一个寒冷的冬夜,你甚至能闻到那涂抹着棕色酱汁的廉价汉堡的味
道。如果我是一个不知情的旁观者,我可能会看到绿色的屏幕上好多彩色的圆圈为了争夺另一个黑白小圈而战
斗,但对于游戏迷来讲,这甚至可能比生死还要重要。

今年,我们应用了一个全新的3D图形引擎,你可以看到过人,头球,射门,扑救等,这是我们以前没有做过的
一个创新。

我想大多数玩家会赞赏我们没有为了3D视野而放弃原有的比赛引擎。场上所有球员的跑动都是依赖于电脑AI,
可以理解成这是通过比赛引擎把真实的结果简单投射在3D画面上。唯一需要改变的就是,皮球在3D画面中的物
理线路并没有任何混乱和拖延,这会比较奇怪,而在以前版本中根本不会出现这个问题。

虽然FM09只有200多个由动作捕捉的动画,但在FM09中看起来会像比实际的多。FM09中,球员的个性将会变化万
千, 我想是因为人的想象力太丰富了吧…

今年我们将会首次把FM09刻录在DVD光盘上, 球场和天空的图象占去了大多的DVD空间。你玩FM09时未必会去留
意天空, 但天空的数据是给我们计算球场内的光暗程度用, 所以还是很重要的。

谈到体育场,我们已经在游戏里做了一些设定。如果你愿意,你将可以自己设计体育场,然后我们的图形引擎
将能够替你完成梦想。游戏中已经安装了很多3D模型的共享软件,你可以去google一下Wavefront OBJ看看。

我们希望您能享受全新的FM2009,我们已经脱离了以前那种守旧学院派的模式。

现在又回到我了...或者说,还是得交给你...(汗一下miles)

Nikola Mastilo问:“新赛季的欧洲比赛,是否像现实中,有规则的变化?”“是的,Nikola。在游戏进入最后生产阶段之前,我们会确认一切变化。”

许多人向我询问有关FM2009的新增的联赛?没有新增的联赛,我认为现在51个国家的联赛,超过5000支球队可供玩家选择,已经足够了。

Kieran Driscoll问:“游戏发售时,雷德克纳普会在热刺吗?” “不,他不会在热刺。很不幸,这件事情发生的时候,游戏早已进入制作阶段。”

Mark Gatehouse:“这个问题和游戏无关。我想知道你是否会对游戏感到厌烦?你整天的工作是FM,你不想把工作和家庭生活混为一谈,我在想某天你回家最后想做的事情是,把FM的拷贝放进电脑。”

不,Mark。我不是在工作,我是在享受,我不会每晚都玩游戏的,我还有其他的娱乐获得。通常一周,我会有2-3天玩游戏。

另一个Mark,这次是Mark Thompson。问道:“在PC和PSP之间是不是可以转换?在没有PC的情况下,你可以查看球员、对手、其他的东西。”

Mark,这是不可能的, 电脑跟PSP的游戏, 除了少量的代码外, 其他是完全不同的, 所以PSP上的FM才会命名为FM Handheld。

今天先写到这里, 因火为我要参加一个关于FML和补丁的会议, 还约了Ov Collyer和Paul Collyer两兄弟和一些制作FML的高层人员, 之后还有关于试玩版的会议…不断地工作…永无休止…

对了,别忘了这周的每一天在shortlist.com上都会宣布新特性,还有关于我们demo发行的所有相关信息,FM2009的系统配置也发布在我们的community.sigames.com论坛里。

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kang861121 发表于 2008-10-29 00:46:59

英文原文:

Football manager in 3d.

Today is Tuesday, and despite yesterday's announcement that we're in manufacture, there's still lots to do!

Having announced that the demo will go live at midnight on Saturday night/Sunday morning, we now have to get all the demos built and tested.

It would be a lot easier if we just did one demo, with one league, and one language, but not everyone has great bandwidth, or speaks English, so we're sticking to our policies of 2 different types of demo, the second of which can be downloaded 3 different ways, so that's more builds to do, and bandwidth to find. It all takes a long time to get sorted, and can be very frustrating, but we'll get there!

Today's in depth blog is from Des, who joined SI just over a year ago to work on the 3d match side of things. Below this, is some answers to some of the hundreds of questions that have been sent in so far from people reading the blogs ([email protected])

So, over to Des...

Football Manager in 3D.

I have a confession to make. I hadn't really played the game prior to commencing work at SI. FM is the kind of word-of-mouth game that any football fan needs to play just to see what all of the fuss is about. I could not resist SI's ambitions for the 2009 version and it was a joy to become a part of the SI team.

For fans of the FM, there is an inherent imagination factor. On cold dark winter evenings you can almost smell the cheap hamburgers smothered with brown sauce. To the uninitiated onlooker, I might be staring at a green screen with coloured circles battling over possession of another black and white coloured circle, but to player the game was like life and death, only more important.

This year we have moved to a full 3d graphics engine, showing step overs, headers, shots and saves like no other game we have created before.

I think most gamers will appreciate that we have not compromised the match engine for the sake of 3d eye candy. All the moves the players make happen inside the AI, the 3d is simply playing back the results of the match engine simulation. The only thing we needed to change was the ball physics because it looked quite strange in 3D without turbulence and drag, something that was never really an issue in older versions of the game.

Even though there are just over 200 motion captured animations, it seems like so many more. There is a lot of variation in the player behaviour; I think it must be that good old imagination factor creeping in all over again..

This year we are releasing the game for the first time on DVD. The pitch graphics take a hefty proportion of the space as do the sky graphics. You don't tend to see the sky during gameplay, but it is used to calculate the light and mood of the stadiums.

Talking about the stadiums, we have built some customisation into the game. If you are so inclined you will be able to make your own stadium and the graphics engine will recognise it. There are lots of shareware 3d modelling packages out there, try Googling for one with Wavefront OBJ support.

We hope you enjoy the new look Football Manager 2009 but we have left in the classic mode for the die hard old schoolers out there.

And back to me... Or, rather, over to you...

Nikola Mastilo asks "Will there be rules changes in further seasons of European competitions like in real life?". Yes, Nikola, there will be. Whatever we had confirmed as being definite as the time of going to master we have attempted to replicate.

Many different people have asked about new leagues for Football Manager 2009 - well, there are no new leagues. We think 51 countries leagues and
over 5,000 playable teams being covered is more than enough for now.

Kieran Driscoll asked "Will Harry Redknapp be set at Spurs in time for the release date?". No, Kieran, he won't. It happened a few days after the master was first made, unfortunately.

Mark Gatehouse asks "This isn't about the actual game, I was just wandering if you ever get fed up with the game? You work on Football Manager all day, surely like any job you don't want to mix work with homelife all the time. I would imagine somedays the last thing you want to do when you get home is put your copy of Football Manager into your computer."

No Mark - I don't have a job, I have a vocation. I don't play the game every night, because I enjoy lots of other forms of entertainment aswell, so probably play 2 or 3 nights a week.

Another Mark, this time Mark Thompson, asks "Is there ever going to be a feature to transfer between PC and PSP - so you can review players, opponents and other stuff when you absolutely have to leave the PC - you know, for things like work and other boring stuff...".

That won't be possible, Mark - the PC and PSP games are completely different, with little code in common, so it won't be possible. It's why they have different names too!

That'll have to do for today, as I'm about to go into meetings about FML, then the patch, then a catch up with Ov Collyer, co-founder of Sports Interactive with his brother Paul and the lead on FML, who's over in the UK at the moment. Then a meeting about the demo. It never stops...

Oh, and don't forget that there are new feature announcements every day this week at shortlist.com, and all the info about our demo release, and system specs for FM2009 can be found over at our forums, which are based at community.sigames.com

Cheers

Miles (and Des)

ale198109 发表于 2008-10-29 01:20:10

:loveliness: :loveliness: :loveliness:

奇迹天空 发表于 2008-10-29 08:21:44

如果你愿意,你将可以自己设计体育场
好期待啊:victory:

Whisperer 发表于 2008-10-29 12:13:45

MS自由性增加了、、

fatfat325 发表于 2008-10-31 07:27:49

3D球场这个MOD门槛蛮高的……
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