kang861121 发表于 2008-10-18 03:48:31

【官方】官方FM09博客第二篇文章(已译完成)

文章来源:http://hmv.com/hmvweb/navigate.do?ctx=3583;6;-1;-1&pPageID=3604
   综合编译:Albert,vivilionheart,IP(FMZONE-FCT翻译组)
   版权声明:转载请注明出自FMZONE (www.fmzone.cn)
=======================================================================================================再次您好,欢迎到第二次来足球经理2009年的博客。

正如先前的承诺,现在我们将把曾经在YouTube视频和FM播客里已经公布的所有新特性发布在一起。这可能会有很多条,不管每条是长是短,这都是好事。这不是什么新的东西,只是目前为止我们已经公布的,更多的东西将在接下来的几周公布在这些博客,播客或者其他地方。

总之,让我进入游戏吧。。。

首先我要说,这些都是我们原来就在公告或视频中发布过的。这相当于是对过去发布的那些特性的一个总结。


3D比赛引擎——FM09的游戏引擎经过比以往更多的测试,因为去年已经在FM Live的beta里进行过很广泛的测试了。

而且FM09的比赛引擎可以选择用3D的画面去观看。捕捉球员。SI一直致力于3D比赛引擎的开发,日本Sega足球发展团队提供动作记录数据和一些动画的支持。

我们可以从多个角度去看 3D 比赛,而且可以通过快进和倒带,重复观看比赛中的任何一段,通过比赛画面新增的比赛时间条,而且会显示比赛中的精彩画面出现的时间。

如果你的电脑不足以满足观看 3D 比赛的要求,你也可以用旧的 2D 形式去观看比赛。

画面视角——可以全屏观看比赛,可以通过“widget”定制你作为主教练所需要的任何信息,比如球员表现、比赛活跃区域、场地雷达、最新比分或其他。

助教建议——你可以从助理教练获得,赛前和比赛中球队的表现如何,球员的求战欲望。还有对本队战术的建议,以及如何胜过对手的战术。

改进的媒体——SI努力反映近几年媒体对现实足球世界的影响。游戏这次会有更多新闻故事、更详细和比以前更大的传媒互动。

新闻发布会——参加赛前、赛后的新闻发布会,久而久之,与当地和国家的记者建立良好的关系。但是仔细斟酌你的回答,以免日后面对媒体,给你带来烦恼。

转会系统——全新的系统,重写了转会系统的代码,能更加真实的模拟现实足坛的转会。

转会谣言——查看最新的转会信息,哪个球员打算转会,哪家俱乐部有兴趣买谁?

董事会信心——在FM2008的基础上,对这一部分进行了扩展和改进。此外,董事会也会对阵容的和谐、及俱乐部在足坛的地位提出意见。

习惯——训练你的球员学习新的习惯,比如:训练中卫不要“一铲就倒”,边前卫传中前stepover(指c罗最擅长的那种动作)

女性教练——玩家可以首次作为女性主教练。游戏里所有的文字都具有女性的版本,来反映女性主教练和职员。

真实的财政——SI听取了所有资料搜集的建议,将会把每个国家的足球各方面的财政状况尽量做得跟真实的一样,包括转会,职员薪水,预算、球票价格,季票,比赛奖金,俱乐部赞助。

数据的更新——更新所有联赛的数据至08/09赛季,俱乐部和球员的数据。可执教50多个国家的5000多家俱乐部,大约有350000名球员和职员,全部更新自著名的SI数据库。

宽屏支持——经过FM08的可用性测试后,今年第一场支持宽屏。同时与玩家交互也做了很多改变,能让玩家更容易的操作。

在公布日的晚上,我曾经在论坛说过有关游戏里球员成长系统的改善...

球员能力增长、系统自建球员的改善:球员能力增长(成长)系统现在会有更真实的球员能力发展,更多不同变化的球员学习速度;“神童”现在起初的能力会更好,来令到俱乐部了解他们的价值和更有效率的利用训练时间表来分配能力发展。

然后的一天,我们公布一些美国大联盟(MLS)的新特性。

MLS新特性——指定球员规则的加入,确保有财政支持的球队能在工资帽外,再签入一名球员,或者通过交易获得另外一个特定球员名额。你当然也可以将你的特定球员名额交易给其他球队。

可分配资金(具体是指在工资帽底下,你能够用来买人的钱)也可以用来同其他MLS俱乐部交易,此时1美元的可分配资金相当于5美元的转会资金。

转会预算的改变,只有你在获得可分配之后。FM2009中,你可以通过两种方法获得:球队没有打入季后赛,或者球队出售了一名球员。(前者价值30万美元,后者被限制在50万美元内)。

在第一个播客里,我们公布了关于球员成长改进方面更多的信息,这里总结一下四条新特性。

球员精确评分——球员评分是有小数的,这可以更深入分析一个球员的表现如何。

位置显示——在战术页面,可以显示一个球员具体位置的熟练程度。橙色表示虽然这不是他的最佳位置,但他 仍然可以踢;红色表示很差,绿色是最佳位置(我们要对于色盲的朋友说声抱歉——我们找不到更好的方法了 )。

伤停补时——那些90分钟后的进球会显示成+X。

电脑试训球员——电脑现在可以安排球员试训。

在podcast 2内有以下的内容

租借询问——可以向所有俱乐部询问哪个球员可以租借给你。其他球队也可以向你询问。

卫星俱乐部改进——如果你的董事会信任你,他们会让你选择特定的卫星俱乐部。

度假选项——可以在度假中选择“到最高级联赛”、“最低级联赛”“次级联赛”和“任何联赛”应征。

跑动距离——有一个新的显示说明一个球员每场比赛的跑动距离。

球队报告改进——球队现在会报告队伍中的薄弱环节和新球员。

奖项——现在可以对球队奖项进行历史查询,而不只是最后一个获奖者。例如,现在可以从近些年所有比赛中 组合出“最佳11人”。

评分等级——球员上场少于10分钟将不再获得评价

B 队——在一些国家中预备队将被看成是隶属俱乐部,相当于拥有两个队伍参加不同的两个一线比赛。(比如 西甲的巴萨)

扩建球场——现在球场的扩建可以从赛季的最后一个主场比赛后开始了,因此球场扩建会更加迅速。

年龄和转会条款——更新了年龄转会条款,例如法国的“小丑条款”

还在读吗?很好!确实很长,不过还没结束。。。

在podcast3里,我们公布了7条新特性

新的声效——为比赛增加了新的声效。

判观察——比赛后,会有专家对本场裁判的表现发表评论。

拒绝所有的租借申请——你可以拒绝所有的俱乐部对某个球员的租借,而不是现在的一个一个拒绝。

球队号码退役——某个球员在球队中效力多年后,你可以让他的球衣号码退役。现实中已经退役的号码在游戏 中也会退役。

未选择的球队的改进——确保没有选择的球队有足够的比赛。如果你没有选择某一联赛,那么在这个联赛中效 力的球员也会打满整个赛季的比赛。

球员国籍的改进——现在的固定x年后才能获得国籍,将改进成在特殊的条件下y年就可以获得国籍。

球员伤病历史——可以显示出球员的伤病历史。

现在你已经看了很多。我提出了40真是不少。还有30余条没有公布。这些惊喜等着大家在游戏中去发现吧。。 。

谢谢阅读。我以后会回来发布更多不同类型的blog。

[ 本帖最后由 kang861121 于 2008-10-18 05:34 AM 编辑 ]

kang861121 发表于 2008-10-18 05:29:59

原文
Hello again, and welcome to the 2nd Football Manager™ 2009 blog.


As promised earlier, now is the time to reveal in one handy place all the new features that we've already announced for Football Manager 2009 via the YouTube video and the Football Manager podcast. It's quite a long list, with some big, and some small but nice things. This is not everything that's new in the game, just what we've announced so far, with more to be announced in the coming weeks on these very blogs, the podcast, and likely a few other places too.

Anyway, enough from me, and onto the game...

First off, the stuff that was announced in the original press release and the announcement video. You can tell that these were written by someone who writes press releases for a living, compared to the descriptions of the latter features.

3D Match Engine – This year’s match engine has seen more testing than ever before having been extensively beta tested in Football Manager™ Live for the past year.

The famous Football Manager match engine can now be viewed in full 3D with motion captured animations the players. Sports Interactive has been working on the 3D match engine with the support of SEGA Japan’s Sega sports team who provided the motion capture data.

You can now watch your matches in 3D from multiple camera angles and re-watch any part of the match by fast forwarding and rewinding the action using a new match time bar that flags the key moments in the game.

The old 2D view of the match engine is still there, especially for those people whose computers aren’t powerful enough to take advantage of the 3D views.

TV View – Watch your matches in new full screen TV view and customise your match day screen with widgets to view the information you need as a football manager, be it player performance, match action zones, pitch radar, latest scores and many more.

Assistant Manager Feedback – Pre-match and in-match feedback from your Assistant Manager on how the team is performing and your player’s motivation levels, as well as hints on how your tactics are working and how you could outwit the opposition’s tactics.

Improved Media – SI have worked hard to reflect the greater impact the media has been having in recent years on the world of football, in the in-game dealings with the press. The game now features more news stories, more detail and greater media interaction than ever before, creating an even more realistic simulation of the football world.

Press Conferences – Attend pre-match and post-match press conferences with local and national journalists and build up relationships with them over time, but choose your answers carefully because they could come back to haunt you in the media at a later date.

Transfer System – Completely new and re-written transfer system code, providing an even more realistic simulation of real-life football transfers.

Transfer Rumours – View the latest news on what players are being speculated on, and who’s said to be interested in securing their services.

Board Confidence – Following on from its addition in Football Manager™ 2008, board confidence has been expanded and improved. In addition, the board will now also feedback to you on your squad harmony and the club’s stature in the football world.

Preferred Moves – Train your players to learn ‘preferred moves’ to add to their game. For example, train central defenders to not dive into tackles, or wingers to do stepovers before crossing the ball.

Female Manager – For the very first time you can now play as a female manager. All of the text in the game now also has a female gender so the game represents female managers and staff in the game in the correct gender.

Realistic Finances – SI have listened to feedback from all of their researchers to try and model every single financial area of the game correctly for each country, including transfers, staff wages, budgets, ticket prices, season tickets, competition bonuses and club sponsorships.

Updated Competitions – Fully updated for the new 2008/09 football season with all the latest league, club and player data, featuring over 5,000 playable clubs from over 50 countries, and around 350,000 players and staff from around the world, drawn fresh from the famous Sports Interactive database.

Widescreen Support – As a result of usability testing on Football Manager 2008, this year sees widescreen support for the game for the first time, as well as lots of tweaks to the user interface for easier navigation.

The night of the announcement, I made another little announcement on our forums (community.sigames.com) about improvements made to the player progression area of the game...

Player Progression / New-gen Improvements - Improvement to the player progression module to give more realistic player development, more variation in the player learning curves, wonderkids starting as better players to ensure that clubs realise their worth and more effect to the attribute development based on the training schedules that are set.

Then a day later, there were some specific new features for the MLS in the US of A.

MLS new features - Designated player rule added to ensure that the teams with more financial backing are able to sign one player outside the designated wage fund, or two by gaining another designated player slot in a trade. You can also offer your designated player slot to other clubs.

Allocation funds can also be offered to other MLS clubs in a trade, with $1 of the Allocation fund being worth $5 in transfers between MLS teams.

Transfer budgets now only change when an allocation is awarded - these are awarded in 2 ways in FM09, if a team fails to make the play-offs, and if a MLS team sells a player (the former is $300,000 and the latter limited to $500k)

On the first podcast was some more info than I'd revealed before on player progression, but that's up above in there, so four more features were announced on top of that.

In Depth Player Ratings - Player ratings now out have a decimal point, for more indepth analysis on how a player has performed


Position viewer - On the tactics screen, indication on how good a player is in a specific position using a traffic light system, so if a player can play as right back, but it's not his best position, it might be an orangey yellowey colour, red is he's rubbish there, and green if it's his best position (with apologies to people who are colourblind - we couldn't find a better way to do it).

Injury time scorers - Game now shows injury time goals with "+x" rather than them all being in the 90th minute

AI team trials - AI manager can now sign players on trial

Now, let's test whether people are actually reading this or not. Something that was seen by some in screenshots, but hasn't actually been confirmed by me that I can find and is therefore kind of a new feature on this blog...

Trial days - Scoutable and viewable match where players released by their club play against each other arranged by the players union.

The 2nd podcast revealed the following.

Enquire to loan a player - Sends a virtual fax out to all clubs to see which players they would be prepared to loan you. Can also be done per club

Feeder club improvements - The ability, once your board trusts you, to ask for a specific feeder club/parent club.

Holiday job returning options - Option added to apply only for jobs in the top playable division, bottom playable division, lower division jobs, and any job.

Distrance run - A new stat that shows how far a player has run per match

Team report improvements - Team report now suggests new players for weak areas of the team

Awards - Team awards now have a history rather than just showing the last winner. Likee the best XI, they can be combined into an overall team for all the years stored.

Average ratings - Players who play less than 10 minutes no longer get ratings that can take down their average rating

B Teams - Are now treated are affiliate clubs, rather than reserve teams for teams in countries where they might have 2 teams in different first team leagues (Spain / Barcelona, for example)

Stadium expansion - Now starts after last home game of the season, so stadium expansions are built quicker

Age and transfer rules - Age rules for different competitions are now displayed for each comp as are transfer rules, such as the French "Joker" rule

Still reading? Good! Quite a long list so far, but more to come...

In podcast 3, I revealed another 7 new features...

New sound - Added new sound effects to the match engine

Referee watch - Pundits comment on refs performance in the post match screen.

Reject all loan offers - Option to reject all loan offers when a bid comes in, rather than having to go through each bid individually.

Retired squad numbers - Squad numbers that are retired in real life are retired in the game. User can retire squad numbers after they've been at a club after many years of service.

Inactive team improvements - Ensuring that inactive teams play enough matches, so that players on loan get full first team seasons.

Improvements to player nationality module - Players now gain nationality after x years and become eligible to play for nations after y years (depending on individual rules in countries).

Pre game injury history - Players now have past injuries from pre-game in their histories

So, that's your lot for now. I make that 40 (counting the time bar in the 3D bit as its own feature) which is quite a lot really. Around another 30 odd still to announce though. And there'll be some surprises in the game which we will wait for people to discover...

Thanks for reading - I'll be back later for a different kind of blog.

Cheers

Miles

Yanivan 发表于 2008-10-18 06:44:31

千呼万唤始出来...

lawez 发表于 2008-10-18 07:37:13

习惯——训练你的球员学习新的习惯,比如:训练中卫不要“一铲就倒”,边前卫传中前stepover

不用老师直接学习惯??

卫星俱乐部改进——如果你的董事会信任你,他们会让你选择特定的卫星俱乐部。

这个太好了,相信大家都能选自己家乡球队做卫星了

zy11 发表于 2008-10-18 09:05:30

(指c罗最擅长的那种动作)
新增习惯:喜爱假摔!哈哈

Whisperer 发表于 2008-10-18 09:12:18

很多都是很期待的~~快点出09吧~!!

marseille_chen 发表于 2008-10-18 10:16:22

呵呵,租借询问,省了很多麻烦

lanioh 发表于 2008-10-18 20:25:04

不错

个人觉得就是女性教练和跑动距离相当不错..
一直遗憾没有女足(其实好点的女足凑起来差不多能整个联赛)...........
跑动距离是指全场跑动了多少?据说小贝在那场经典比赛(一个任意球吧英格兰弄进欧洲杯?)跑了10公里还多..............

lanioh 发表于 2008-10-18 20:25:41

回复 5# zy11 的帖子

这是个好习惯

26486587 发表于 2008-10-18 20:27:09

太期待了
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