【转贴】FM2007 消息,关于比赛引擎
Being a referee is a very hard job. If you get things right, it's expected, but if you get things wrong, it can cost a club millions of pounds. If a striker misses an easy chance, it's forgotten pretty quickly, but a penalty against you after a dive gets remembered for a very long time.It just seemed appropriate, particularly with everything going on in the world of football at the moment, to have controversial decisions highlighted more in the game. Refs have made mistakes in our games before, but they haven't really been brought to the attention of the user in this way before.
But what can you do? We had a feature many many years ago where you could criticise the ref, but very little happened because of it. With post match interviews a part of the game and the real football world, it could be that one of your players complains about the decision in a post match interview. It could be that you're asked your opinion on the decision. Not just ones for your team, but against your team too.
Don't be too quick to complain though. You never know what the FA will throw your clubs way if you do. But then again, you could lose the faith of your players if you praise the refs too much when it's costing the team. Just be careful not to get a touchline ban as those will hurt you greatly, but I'll leave it to you to discover the full ramifications of that.
The match engine has had another year or work from the match team, which includes Paul Collyer and Ray Houghton, and has taken another leap forward. It was already the most accurate replication of football in any simulation, and now it's gone one louder, with lots more match events, improved commentary and is just generally even more lifelike.
There are also some nice new touches, like players warming up on the touchlines, pre-match team talks and more intuitive half time and post match team talks. Match time in the tactics screen, score display in full screen mode (and if you haven't tried this before, it's well worth it ?/FONT> just press Alt+F11 to toggle unless you've changed the shortcut), and lots of other bits and bobs.
Tactically, there's something new too. A pre and during match "opposition team instructions" screen, which allows you to easily highlight players to close down, mark tighter, show onto his wrong foot or tackle harder, so as well as the individual player instructions for your own team, you have them for the opposition too.
As always, a full round up of this weeks blogs will be made available on Friday at www.sigames.com along with a plethora of screenshots.
裁判可不是件容易的工作。你判罚正确,那是应该的。要是你判错了,俱乐部可能会因此损失好几百万英镑。前锋错过绝佳机会的事可能很快会被忘掉,但要是你被判了个点球,对手还是假摔,恐怕就会记挂很长时间了。
从世界足球的现状来看,在比赛中出现更多的有争议的判罚是适当的。之前我们游戏里的裁判也会犯错误,只不过从来没有用这种方式引起玩家的注意。
那么我们应该能做些什么呢?很多年前我们的游戏里有一个可以批评裁判的功能。但是因为裁判的错误判罚没有引起玩家的注意,很少有人用到这个功能。在赛后采访中,你的球员可能会抱怨裁判的判罚。你也可能被问到对某个判罚的感想,这个判罚即可能是对对手的判罚,也可能是对你的球队判罚。
别急着抱怨。你从来都不知道如果你抱怨了足协会对你的俱乐部做些什么。相反的,如果你老是以球队为代价表扬裁判,球员会对你失去信心。小心不要因场边行为受到处罚,不过我会把对这些的探索留给你自己去完成。
经过比赛团队(包括Paul Collyer和Ray Houghton)一年的工作,比赛引擎又有了一个飞跃。它过去就是所有对足球的模拟中最准确的一个,现在变得更好,有了更多的比赛时间,改进了解说,这些都是它更接近现实。
还有一些新的特色,比如球员在边线热身,赛前训话和更好理解的半场、全场训话,出现在战术页面的比赛时间,全屏模式下的分数显示(如果你之前没有试过,那么非常值得去试一下Alt+F11来体验它,如果你没有改快捷键的话)等等很多东西。 全屏模式下的分数显示
Alt+F11
这个不错
一直在用
呵呵 热身是很重要的特性,替补不用热身就直接上场太不真实了。
在现实中赛前训话对胜负的影响很大,远胜于中场训话。 顶07。。空虚的生活啊~~ more different... more fun... 期待中...... 刚 出的第一版通常有很多bug,不知道这次会不会一样 好期待07啊!
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