宝刀本应向天啸 发表于 2005-12-20 11:06:58

[翻译]6.0.2更新的翻译

Match Engine Version History
============================
比赛引擎
Match v448
- Reworked match condition progression
对比赛体力重新作了工作。
- Slight tweak to AI managers "sitting back" AI
轻微调整了电脑的死守战术思路。
- Toned down certain motivation and nervousness effects
降低了某些激励和紧张情绪的影响。
- Slightly increased effectiveness of long shots
轻微提高远射效果。
- Fixed occasional defensive clearances across own area
修正了在自己门前玩火横向解围的问题。
- Cut down on remaining occurances of long range headers on goal
去掉了仍然存在的超远距离头球射门的问题。
Match v449
- Tuned no of goals from 448
调整了引擎448没有进球的问题。
Match v450
- Tweak to team selection AI
调整了队伍阵容选择的智能。
Match v451
- Fixed bug where team said to have won trophy in normal league game
修正了在一场普通联赛中,却说队伍已经获得冠军的问题。
- Improved pass selection at higher levels
在高级别比赛中,提高了传球选择。
- Stopped eg 4-0 wins being described as "a poor game" in comms
当4-0这样的比赛发生,不再有人抱怨这是场难看的胜利。
- Redone player reaction AI to manager being pleased or delighted after loss or poor result
重新设置了,当比赛失利或者表现糟糕,教练却对球员却大加赞赏后,球员的反应。
- Reduced changes to morale based on post match talks
降低了比赛后谈话对士气的影响。
- More sanity checks on morale changes in match
更加完善的比赛中的士气变化。
- Fixed manager reputation changes post match - should slow down rises for new managers
修正了比赛后教练的声望变化——对新教练来说,声望应该慢慢上升。
- Improved AI manager formation selection for matches
提高了电脑教练的阵形选择的智商。
- Improved in match calculation of player pace as affected by physical condition
提高了比赛中对速度的计算算法。使得速度与体力挂钩得更好。
- Improved in match calculation of player pace when running with ball
提高了比赛中对速度的计算算法。使得速度与带球前进挂钩得更好。
- Tweaked motivation of players according to match score
调整了进球对球员的激励作用。
- Stopped keeper coming forward for corners if he has instruction "stay back if needed"
让守门员老实的呆在他应该在的地方——如果你让他“如果需要,请保持在后半场”。

未完

+ Fixed "profit/(loss)" on the home page finance panel always being 0.
修正了经理信息画面上财政盈亏永远是0
+ Fixed potential problem with importing some training schedules.
修正了导入训练计划时的潜在问题。
+ Fixed occasional freeze on finance income/expenditure sections if --small_screen was used.
修正了如果使用窗口化参数导致游戏有时候在财政画面无响应。
+ If a player had agreed to a "future transfer" his icon in the squad and search sections was still "bid" (instead of "trn").
如果一个球员已经答应一个“将来的转会协议”,他的名字前的图标上是“bid”字样而不是“trn”。
+ Fixed camara agree's transfer on day of deadline window - but transfer is cancelled due to work permit decision coming a day too late

修正了卡马拉在转会截止最后一天答应而由于工作许可太晚到来导致转会取消。
+ Fixed fining a player who is on loan to you and he will get upset with the club that owns the player
修正了处罚一个租借的球员会导致其对所有权所在的俱乐部发生不满的问题。
+ Fixed Short-term loan deals taking too long to decide
修正了花费太长时间来商讨短期租借的问题。
+ Fixed Claudio Ranieri appointed to as chelsea boss
修正了兰涅利将会再一次回到斯坦福侨。
+ Fixed occasional player with a contract until 17.7.2088 in 2005
修正了某些球员会签约到2088年。
+ Fixed League Two players demanding four-year deals in July 2005
修正了英格兰丙级联赛球员在2005年7月需要4年合约的问题。
+ Adjusted players contract length demands for first team squad rotation players
调整了一线队轮换球员对合同长度的需求。
+ Ensured players who are unhappy at sale of player do eventually get happy again
保证了某些球员因为队友离队而不开心,最终会变成开心。
+ Indonesian leagues now use 7 subs.
印尼联赛使用7替补制度。
+ Fixed potential crash in international management if a staff retired while in control of the U23s or U20s.
修正了如果在国家队执教,当国奥队或者国青队教练退休,导致游戏可能崩溃的问题。
+ Stopped managers from losing loyalty points when praising opposition managers
当你表扬同行时,你的忠诚度不再一泻千里。
+ Fixed 'Use Current Team Selection' on holiday option
修正了度假选项里的“使用当前阵容”。
+ Fixed manager/coach release on just players allowing human manager to offer less wages
修正了使用“教练解约条款”来压低工资的问题。
+ Fixed a bug where a team would still play matches at a temporary stadium after moving back to their original stadium,
修正了球队在原来球场改建完毕之后仍然在临时球场比赛的问题。
+ Fixed a bug where a club team might get included in the U21 European Championship.
修正了俱乐部球队可能参加欧洲青年锦标赛的问题。
+ Tuning of player happiness with training.
调整了球员对训练的开心程度。
+ If a human manager goes on holiday during a match, the match is now saved down properly so that it can be replayed to give the final result.
如果玩家在比赛当中度假,比赛结果将正确无误。
+ Fixed a probem where co-ownership deals would sometimes not be resolved properly at the end of the co-ownership period.
修正了“共同拥有”球员的合约到期时的归属问题。
+ Virtual Manager Fix for teams being short of players sometimes
虚拟教练不再发生球员短缺问题。(如欧冠替补只有2人)
+ Tuning of virtual players playing in leagues running with Basic Detail.
调整了只开了基本细节程度的联赛中的虚拟球员(灰人)。
+ Fix for Israeli foreign player registraton - teams are restricted to registering 5 foreign players in the whole squad and only 5 foreign players permitted in match squad.
修正了以色列外援制度——只允许5外援注册和在比赛名单中。
+ Fix for players given a squad number but then get loaned out and still keep their squad.
修正了当球员获得号码之后被租借,但仍然存在于球队之中的问题。
+ Fix for tactics not processing international retirements.
修正了退出国家队的球员仍然影响着国家队的比赛战术的问题(如埃里克森仍然认为斯科尔斯在队)。


未完待续。(转自playgm,kevin_chn译)

[ 本帖最后由 宝刀本应向天啸 于 2005-12-20 11:09 AM 编辑 ]

sun8134 发表于 2005-12-20 11:09:24

没转帖完吧!
好象少了点!

wiwangzhi 发表于 2005-12-20 11:10:51

原帖由 宝刀本应向天啸 于 2005-12-20 11:06 AM 发表
+ Stopped managers from losing loyalty points when praising opposition managers
当你表扬同行时,你的忠诚度不再一泻千里。
HOHO~

宝刀本应向天啸 发表于 2005-12-20 11:13:08

修正了如果使用窗口化参数导致游戏有时候在财政画面无响应。


呵呵,这个棒

wiwangzhi 发表于 2005-12-20 11:13:31

原帖由 宝刀本应向天啸 于 2005-12-20 11:06 AM 发表
- Fixed occasional defensive clearances across own area
修正了在自己门前玩火横向解围的问题。
这个死穴……

sun8134 发表于 2005-12-20 11:16:15

原帖由 宝刀本应向天啸 于 2005-12-20 11:06 AM 发表
Fixed manager reputation changes post match - should slow down rises for new managers
修正了比赛后教练的声望变化——对新教练来说,声望应该慢慢上升。 Fixed manager/coach release on just players allowing human manager to offer less wages
修正了使用“教练解约条款”来压低工资的问题。



呜呜呜!!

宝刀本应向天啸 发表于 2005-12-20 11:35:44

让守门员老实的呆在他应该在的地方,而不是参与角球进攻——如果你让他“如果需要,请保持在后半场”。
- Tweaked marking from defenders of team with an attacking throw situation
调整了当获得进攻任意球时,防守队员却盯人的情况。
- Allowed other players bar strikers to consider making off ball run into an empty channel
允许前锋以外的其他球员考虑向无人地带作跑动。
- Made players with clear sight of goal more likely to shoot than run into a more difficult shooting position
如果球员面前开阔,他将拔脚就射,而不是带球跑到位置更差的射门角度。
- Made swap player tactic work for human teams
使得玩家能够运用交叉换位战术。
- Fixed occasional player time wasting in silly situations
修正了某些不应当浪费时间的情况下球员浪费时间的问题。
- Tuned player match condition progression
调整比赛中队员体力变化。
Match v452
- Further improved AI manager formation selection for matches
进一步提高了电脑的阵形选择。
- Improved AI manager substitution AI
提高了电脑对于替补的智能
- Tweak to passing/run with ball choice AI
调整了电脑对传球和带球前进战术的智能。
- Tweaked player covering team mate AI
调整了队员掩护队友的智能。
- User can now give full backs arrows beyond half way
玩家可以让边后卫箭头到半场以外。
Match v453
- AI teams now have correct required result set before match - eg if need to win by X to qualify, draw to stay up etc etc
电脑对比赛获胜条件更加了解并且加以利用,比如对晋级条件和客场进球的规则等等。
- AI teams more positive with starting formation according to opponent
电脑以更加积极的态度,根据对手选择阵形。
- Fixed high condition penalty for wet pitch surface
修正了湿滑场地点球非常容易进的问题。
- Teams now more likely to shut up shop when getting hammered against expectation to avoid further embarrassment
球队未能达到预期高度,被重创后,更可能保持沉默,以避免进一步的羞耻和尴尬。
- AI teams in non vital domestic league matches more likely to go for the win depending on manager attacking attribute
电脑球队对于非重要的国内联赛的比赛,会进一步根据教练的进攻指数,更有可能争取一场胜利而非采取消极战术。
- Swap player really does work now ;-)
交叉换位真的不再是摆设了!
- Tweaked match rating related reputation progression
根据球员声望调整了比赛评分。
- Made choice of captain have less impact on technical player match abilities
选择不同的人作队长,对于技术型球员的比赛中的能力变化将有更小的影响。
- Tweak penalty kick conversion rates
调整了点球转换率(可能是对点球的进球率的轻微调整)
- Try to make better players "put foot on ball" a bit more
使得出色球员控球在脚的情况更多。
- Make unfair red and yellow card get stored correctly as such for use in discipline module
使得不应得的红黄牌被正确记录。
Match v454
- Stopped play being brought back for offside when advantage should be played for attacking team
有利球时,越位将不会吹。
- Stopped players being swapped without having it set in tactics
球员不再自动交叉换位——如果你在战术里没有设置的话。
- Given booked players more time to take up proper positions at set piece
球员得牌后,将会更他更多时间回到防守位置防守任意球,而不是走到半路,对方已经开出了极具威胁的任意球。(和快开任意球的概念有别)
- Improved pre match calculation of "expected result" for use in AI manager tactical approach
电脑的战术会根据赛前对比赛的期望作出调整。
- Made AI teams a little more careful away from home when not losing
电脑客场作战,将会更加注意“保平争胜”这一原则。
- Made AI teams utilise the forward run instruction more realistically
电脑对前插战术使用的更真实。
- Made the better players at better teams a little less inhibited by away games
强队中的出色球员,对于客场作战将更加游刃有余。
- Slight increase on mental effect on weaker willed players of playing top opposition
轻微提高了心理素质不好的球员面对强敌时的心态影响。
- Fixed bug stopping managers giving red carded players team talks
教练在比赛中不能给红牌队员谈话。
- Try to make midfielders get a few more goals by joining the attack quicker
使得中场球员更快的参与进攻,获得更多进球。
- Improved run with ball AI a little
提高了带球突破的智能。
- Fixed problem with defence of team with attacking throw that can leave attacker a run on goal if ball cleared
修正了防守问题——当获得界外球时,如果对方解围将获得单刀机会,那么本方防守队员将注意到这点,并且避免这样的事情发生。
- Fixed obscure bug where keeper will run out of own area to intercept an impossible ball and leave goal empty
修正了一个晦涩的问题——当不可能成功得球时,门将出击,使得大门空空。
- Reduced number of very wild and innacurate shots
减少了高射炮射门和偏得离谱的射门。
Match v455
- Fixed "poor game" commentary line after heavy win for one of the teams
修正了大胜之后评论员却抱怨是一场难看比赛的问题。
- Made AI managers go very defensive a little less, especially in non vital games
使得电脑教练面对非重要比赛时死守的可能降低。
- Improved AI use of try long shots player instruction
提高了电脑使用远射战术的智能。
- Made long shots specialists eg Lampard less reluctant to have a dip
使得兰帕德这样的远射机器不再射出差的离谱的球。
- AI teams now abandon 1 up front formations during the match if things arent working
当一人突前战术不起作用时,电脑将会改变战术。
- Retuned match ratings a little to allow for recent changes in the engine
重新调整了比赛评分。
- Further tuned offensive positioning of central midfielders with forward run instruction set
进一步调整了攻击型中场球员的前插时的位置设定。
- Cut down on harsh red cards for "professional fouls"
降低了对“战术犯规”的不合理的红牌
Match v456
- Match engine now recognises promotion contenders as such
比赛引擎重新认定了升级热门。
- Swap player issue with subs and changing of role via tactic screen fixed
在战术画面交换球员位置(同替补队员)的修正。
- Player match ratings micro tweaked
球员比赛评分微调。
Match v457
- Fine tuned match ratings
更好的调整了比赛评分。


完。

kyok9999 发表于 2005-12-20 11:36:27

楼主辛苦了........

miniking2006 发表于 2005-12-20 11:39:26

关键是升级后旧的档还能用吗?

宝刀本应向天啸 发表于 2005-12-20 11:43:31

回楼上的,可以用。但要把汉化删除,不然容易出错。

感谢kevin_chn的翻译
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