[原创翻译]门将的战术和设置
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英文原稿-作者Cleon
Goalkeeper's
Peter Shilton, Ray Clemence, David Seaman, Peter Schmeichel, Bruce Grobellar, in fact the list could go on and on. All the goalkeepers I have just mentioned are legends of the game in their very own ways in some way or another. I would also go as far as saying they are still missed and have not been replaced by their clubs properly and probably never will. Why I here you ask? Well one reason is because every single one of them had a presence about them on the pitch and a character and to be a world-class keeper you need this to differentiate yourself from the others.
Let's take Peter Schmeichel for example he is one of the best goalkeepers I have ever seen in my life time and I will never see another Schmeichel type of character either. You see he was a leader and he lead the team from the back when things were not going right he would voice his opinion and was not bothered if he upset a team mate. If you played under Peter's reign then at some point no matter who you were you would have come in for a tongue lashing off him. That was his own team-mates so imagine how the opponents felt playing against him if he treated his own team-mates like that. I bet people used to look at him on the pitch and become intimidated by him because of his presence. He could command his goal like no other and spread himself across the goal when needed. He stood tall until the very last minute and made himself big, his own defenders used to be very confident that if they made a mistake Peter was more than capable of saving their blushes.
Well FM 2006 is no different you need a goalkeeper who you can rely on and know he won't let you down. Don't expect to find one straight away though you might find a talent but it might take a couple of seasons for him to come into his own. The goalkeeper is and always will be your last line of defence, if the opposition breaks through your midfield and defence then you need to be confident your goalkeeper will not let you down or get beat. He is not going to save every single shot or attempt at goal as that would mean he was super human, there will be times that he does let goals in and make the odd mistake, but as long as it is not all the time then there should be no need for worry. When deciding on a goalkeeper there are a few things you should check first and these stats are what I call "core stats" and these are essential for any goalkeeper to stand a chance of being half decent. The stats you should always look out for are handling, reflexes and agility. If the player as good stats in these areas to begin with then with the right training you can improve him quite a lot and make him better.
There is only two ways you can play a goalkeeper really, you can set him up and act as a sweeper keeper meaning he will come off his line and out of the box at times and clear any balls that your defenders fail to deal with. Although this is very risky if you get it right you will benefit a lot.
Recommended Stats for a Sweeper Keeper are;
Acceleration, decisions, composure, anticipation, concentration, Positioning, command of area, agility, stamina, jumping, strength and aerial ability
Other
Throwing, pace, concentration, composure, bravery and anticipation.
Recommended settings
Mentality - At least 10 or above (the more attacking though the more risky)
Closing Down - This should also be around 10 any less and the keeper will not close down when balls are outside the 18 yard box.
Tackling - Easy so he doesn't get sent off
The second way is the more so called "normal approach" where the keeper is quite reserved about coming out of his box and is slightly more cautious than the sweeper keeper.
Recommended Stats for a Normal Keeper are;
Decisions, composure, anticipation, concentration, Positioning, command of area, agility, stamina, jumping, strength and aerial ability
Other
Throwing, pace, concentration, composure, bravery and anticipation.
Recommended settings
For a normal style keeper;
Mentality - 6
Closing Down - rarely about 4
Tackling - Easy so he doesn't get sent off 门将的战术和设置
Peter Shilton, Ray Clemence, David Seaman, Peter Schmeichel, Bruce Grobellar,这些都是世界上优秀的门将,并且在他们所在的年代凭借自己独特的方式留下了不少传奇的故事。甚至于,在他们退役了之后,人们仍然不能忘怀,俱乐部也很难再找到同样胜任的人。我为什么要说这些呢,因为他们中的每一个人都有自己在球场上独特的个性,要成为一个世界级的守门员,就必须和他们一样与众不同。
拿舒梅切尔举例来说吧,他是我到目前为止见过的最好的门将之一,而且我也从来没看到过和他一样个性的门将。他在场上时刻是一个领导者,可以在场面不利的情况下大声指挥队友,甚至于丝毫不留情面的教训队友。在舒梅切尔年代的球员,不管你是谁,多少都会曾经被他这样呵斥过,即使是队友都不能幸免,更不用说是对手了。我敢打赌那些球员都已经习惯这样了,而且被他的气势所震慑。他可以完全掌握球门,时而飞身救险,时而挺拔而立,时而准确出击,所有防守队员都相信即使自己不小心犯了错误,舒梅切尔也能及时挽救。
FM2006里你同样需要一个可以信赖的门将,不过不要期待你可以直接找到一个,因为即使是一个天才门将仍然需要好几个赛季才能逐渐形成自己独特的风格。在球场上门将是最后一道防线,你必须时刻确保即使中后场失守,你的门将也不会让你失球。不过门将毕竟也不是超人,他不可能扑出所有的射门,甚至偶尔也会犯下一些低级失误,但只要这些出现的机会很少,你就不用太担心。
当你选择门将的时候,有些指数是很关键的,包括手控球(handling),反应(reflex)和灵活(agility),我称他们为“核心指数”,这这些指数高的话能够确保这个门将已经有一半机会成为门神了。然后你需要的就是好好培养他们了。
事实上门将的设置主要有两种类型,一种是所谓的清道夫门将,就是指经常出击或是跑出禁区帮助后卫解围。尽管这样会有很多风险,但你会发现收益很多。
好的清道夫门将所需要的属性推荐
爆发力(Acceleration), 决断(decisions), 冷静(composure), 预判(anticipation), 集中(concentration), 站位(Positioning), 禁区控制力(command of area), 灵活(agility), 体力(stamina), 弹跳(jumping), 力量(strength)和制空能力(aerial ability)
其他一些
手抛球(Throwing), 速度(pace), 集中(concentration), 冷静(composure), 勇敢(bravery)和预判(anticipation)
推荐设置
心态 - 至少10或更高(越靠进攻越多风险)
紧逼 - 在10左右,少的话门将将不会对任何在禁区外的球进行紧逼
铲断 - 最少(easy),这样不容易被罚下
另一种就是所谓的“正常门将”,这样的门将较少出击,比较谨慎小心。
好的正常门将所需要的属性推荐
决断(Decisions), 冷静(composure), 预判(anticipation), 集中(concentration), 站位(Positioning), 禁区控制力(command of area), 灵活(agility), 体力(stamina), 弹跳(jumping), 力量(strength)和制空能力(aerial ability)
其他一些
手抛球(Throwing), 速度(pace), 集中(concentration), 冷静(composure), 勇敢(bravery)和预判(anticipation)
推荐设置
心态 - 6
紧逼 - 4或者更少
铲断 - 最少(easy),这样不容易被罚下
[ 本帖最后由 绝代单骄 于 2005-11-28 04:06 PM 编辑 ] 顶,虽然从来不管门将的 已加入精华并高亮显示
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先赞楼主
门将还有这么多讲究乎?晕乎了 尝试了一下,发现两大收益
1。 知道了如何选择门将和培养门将,2008年重新起用老将dida,效果不同凡响,连续出色发挥5场
http://img508.imageshack.us/img508/3198/15hb.jpg
2。尝试了在进攻阵型中,把门将设置成心态10,紧逼10,确实有好几次在后卫身后及时抢救,不过我觉得dida可能还不是非常适合,毕竟老了,爆发力不足了。
http://img508.imageshack.us/img508/9533/21zs.jpg
[ 本帖最后由 jojocarter 于 2005-11-20 09:49 AM 编辑 ] 心态和紧逼不都是滑杆吗,怎么看到数值的??? 就是啊,门将还有这么多的研究 先支持了
对门将不怎么讲究 原帖由 linjian1980 于 2005-11-20 03:46 PM 发表
心态和紧逼不都是滑杆吗,怎么看到数值的???
你一格一格的点滑竿,一共可以点20下,正好从最小到最大。所以所谓10就是从最小往大的点10下,正好在当中。